Evil elves are trying to sabotage Santa and his trusty reindeer by sneaking presents out of his toy shop-you've got to stop them or there will be no presents for anyone!
Rollerboy 2 was a classic side-scrolling platformer game developed in Java in the early 2000s. Players controlled a character on rollerblades navigating through various levels filled with obstacles, enemies, and challenges. The game featured smooth gameplay mechanics, colorful graphics, and catchy music, providing an enjoyable experience for players of all ages. With its addictive gameplay and level design, Rollerboy 2 became a beloved title among fans of retro gaming. In an effort by the community to preserve the game, it was resurrected through reverse engineering and can still be found online today for players to enjoy.
Pokémon 2000 Adventure Game was an online game developed by Cyberworld International Corporation as a tie-in to Pokémon the Movie 2000. It utilized Cyberworld's proprietary QBORG technology to display 2.5D environments in a specialized browser. According to Neil Marshall, who served as a programmer and technical director for the project, the game was only available for a month before being pulled due to "a contract dispute". However, at least one file existed as late as 2003, and the front page of the game existed as late as 2009 according to Wayback Machine.
The game had the player set their name, choose a Pokémon team, and select difficulty. The player would navigate a 2.5D environment, with web pages displayed on a side panel allowing for further interaction with the game world. The goal of the game was to travel to three islands, each guarded by one of the three legendary bird Pokémon, Moltres, Zapdos, and Articuno, and retrieve an Ancient Sphere from each island.
Originally released under the name 'Perker-spillet' in Denmark, 'Mujaffa-spillet' is a flash game developed by Danmark Radio, offering a satirical perspective on societal stereotypes. The game places players in the role of Mujaffa, an immigrant cruising through Copenhagen's streets in a stylish BMW to earn 'Street respect points.' The score builds through interactions with blondes, evading the police, and collecting items like gold chains and condoms.
In 2003, Norway's public broadcaster NRK adapted the game to fit the local context, changing the setting to Oslo. Despite initial controversy due to its challenging portrayal of societal taboos, the game continues to provoke discussions about societal preconceptions. While no longer officially available due to the discontinuation of Adobe Flash, 'Mujaffa-spillet' continues to resonate on various online platforms.
A spaceship has been marooned on an unknown planet. The player must create and program robots based on the Lego Mindstorms RCX kit in order to explore the planet and find a way off.
Here is the video game “Freeride Earth”! Released in 2000 on Windows, it's still available and playable with some tinkering. It's a sports game, set in a snowboarding / skiing theme.
In Kung-Fu Chess, either player could move any available piece at any given moment, though only one piece could be moved at a time. After a piece was moved, a predefined delay prevented it from moving again for a short period of time. This, plus piece movements not being instantaneous, meant that speed and timing were crucial aspects of the game, as any delay could determine whether a piece was captured or whether said piece dodged the opponent's pieces. In addition to this, the game's "real-time" aspect led to essential differences between Kung-Fu Chess and standard chess. For instance, checks and pins did not exist in the game, since players were not bound to one move at a time and thus could respond to threats with multiple piece movements. Checkmate and stalemate were similarly both impossible to achieve; as such, the game only ended when one's king was physically captured or if one's opponent resigned. In following with the martial arts theme, the game also featured a rating system categorized by belt colors.
Planetarion is a browser-based massively multiplayer online game created by Fifth Season AS in early 2000. The game places players in control of a planet, with the ability to mine its asteroids for resources, enabling them to construct a fleet of spaceships to attack other players' planets. Although its popularity has declined with the emergence of other similar games and the introduction of a pay-to-play model, which has since been changed to a freemium format, the game is currently still active, and as such is one of the oldest running internet games of its genre.
Sissyfight 2000 is a turn-based strategy online game developed by the Word online magazine staff, including executive producer Marisa Bowe, producer Naomi Clark, lead programmer Ranjit Bhatnagar, and art director Yoshi Sodeoka, with game designer Eric Zimmerman.
A web-based game published by Nintendo as an advertisement for Mario Golf (Nintendo 64). It was available on the European Nintendo website, but is currently delisted and lost.