Where We Remain is an adventure set on a desert island, shown from a zoomed out, almost top-down view. The content is procedurally-generated and the setup of the island is different for each session. At first glance it seems similar to the 8 and 16 bit Zelda games, but it only borrows that shape to tell its story.
In Maverick, you are a gunslinger in the wild—rather green—West. Since the hero cannot walk, he must instead use the momentum from firing his pistols rapidly to propel himself past numerous obstacles and dangers.
In the three-dimensional world of Boxgame, it’s hard to know which way is up. As you walk and jump around the perimeter of the game’s giant translucent boxes, floors can become walls, walls can become ceilings, and players will become disoriented.
Harking back to the days of classic precision platformers such as Flashback and Prince of Persia, Boondog demands that you carefully consider each move that you make: a single incorrect leap, turn, or drop can end in disaster.
It takes hard work and dedication to earn a seat in the boardroom of a big corporation these days. Corporate Climber chronicles one man’s climb from lowly janitor to suit-wearing bigwig—and then his swift fall from grace.
As he’s taking a man’s life, Death decides to have a little fun. He tells the man that he will give him his life back along with everything he ever wanted—if the man can survive the Gauntlet of Hell.
Poto & Cabenga makes players adapt to a rather unique control scheme: manipulating two different characters with a single key. The game features a colourful alien rider who has been pulled from his faithful steed by a nasty flying creature, and the rider must run through the creature’s belly to escape before it begins digesting.
Faultline features a clever puzzling mechanic that makes for some unique platforming action. The main character is a robot who can launch his hands out to grab hold of nodes in the level. These nodes can then be folded over each other, hiding entire sections of the level from view.