Tick-Tock, stop the clock. The Magician’s been murdered. With the help of his trusted familiar, Rabbit, use the magic pocketwatch to help catch the killer before time runs out.
Gerald, the mighty Boss, once terrorized heroes across the entire kingdom… until the day he faced a dreadful CEO. After receiving cruel feedback in the middle of battle, Gerald was thrown into a cursed loop, doomed to fight over and over again in search of the perfect battle.
A fast-paced platformer shooter, but with a twist: You’ve got a time-loop gun. Fire a bullet. Die. Respawn. That same bullet now travels through time, appearing in your next life exactly when and where it was first shot.
A small game written for the IF Demo Fair at PAX East 2011. It showcases a competitive conversation system: as Medea, you are attempting to get the choir on your side in your verbal debate with Jason.
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine what the state of the world is at the beginning of the game. (Version 2 is a 2010 update.)
Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for him.
Comes with a manifesto about the relation between interactive fiction and sexuality, and its importance for our spiritual health.
A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music features Daniel Bautista's rendering of Beethoven's Grosse Fuge on electric guitars.