This game is a mash-up of Skrillex and Legend of Zelda, and features the Skrillex song "Summit" being the soundtrack. The game has great physics and great music to match it, all the while being a seemingly fun game.
An MMO browser chatroom, lasting from 2002 to 2007, with properties akin to Habbo Hotel. Though a majority of this title's purpose was for promotional reasons, the focus of the game was to socialize, mix music, and decorate various interiors.
Pyongyang Racer is a racing game set in the streets of Pyongyang, created to be an advergame for Koryo Tours, a travel agency organizing tours to North Korea, developed by Nosotek in collaboration with students from the Kim Chaek University of Technology.
In this incredibly short action-platformer, intended as a subtle parody of Portal, the player must defeat a massive, seemingly invulnerable boss... but how?
A high school based browser game created by Axcho and Knivel. You have five minutes to read a secret letter without letting anyone else around you see it.
Clear Vision II is a free sniper-style game with stickman animation. You’re a hitman for hire and business is booming. Even your average joe can gather a load of cash to take out someone who is an inconvenience. From getting rid of their ex-wifes to wanting to get rid of a coworker, it doesn’t matter the reason as long as they pay you. It’s not all fun and games until you’re discovered and recruited by the government for your eagle eye skills. Will you change your ways and work for good?
Teenage Mutant Ninja Turtles: Donnie Saves A Princess is a Flash-based browser game released on the Nickelodeon website in April of 2013. Donatello falls asleep while playing video games, and dreams that he goes through several TMNT-ized classic games to rescue "princess" April. At the end of each level, he encounters one of his brothers, dressed up like the princess that fits that level's theme. After he rescues each, they say, "The princess you are looking for is in/on another dungeon/castle/space ship."
18 Cadence is an experiment in interactive narrative, asking players to build something from pieces of story.
There was a house at 18 Cadence Street. It was built in 1900. It burned to the ground in the year 2000. In between, people lived there: soldiers, mothers, bankers, stoners; people with secrets, with chores, with dreams, with regrets, with too much stuff or not enough, with sleepless nights, with laughter and with each other.
In 18 Cadence, you can explore a century of living and assemble your own story from thousands of narrative fragments. Capture one life or juxtapose people from different eras. Slide, position, and recombine details like magnetic poetry. Decide what's worth telling, and what should be left out. What story will you tell?
Complete, create and discredit arguments by selecting propositions and filling in the blanks. It's a puzzle game based on propositional logic, and a graphic adventure all in one - only here you don't so much need to escape the room as prove why you'd even want to.