I made this game in 2013 after I went to PAX East, where a dude I'd just met in person pissed all over my personal boundaries and slam dunked them into a trash can. I was angry and this helped me feel much better!
In Sculptorgeist, you are a poltergeist haunting a clay house. You can only effect the inanimate objects, not the easily frightened clay people that are trapped in the house.
A 2d puzzle platformer based on the concept of transforming into different "blocks", with their unique properties, and making you way to the end of the level with the provided transformations.
Some cycles are meant to be broken - if you don't, you might lose more than you realize. To What End questions our constant pursuit of extrinsic rewards, suggesting the best way to keep up with the Joneses is to stop chasing their world altogether.
Nothing is a quirky little puzzle platformer where EVERYTHING is a collectable upgrade – including sound FX, jumping and even moving left.
Created for Ludum Dare 45, in Nothing you start the game with nothing – no sound and a character that can’t move in any direction. However, as you progress you collect upgrades which flesh out you abilities and your experience. These upgrades start off fairly normal, such as allowing you to move left, but soon get more crazy (and funnier).
Taking around 10 minutes to play through, it’s a fun little game with a great sense of humor, beautiful pixel art animation, challenging gameplay and a delightfully quirky premise. There’s one major feature that you don’t get until near the end of the game that really affects how you play the game and makes you approach the platforming in a very unique way. Good luck!
The game uses perspective illusion to find various shapes from the shades of everyday things. In a room filled with objects, player can select them to highlight, and he/she can move around to see them from different perspective. The goal is to match the silhouette of highlighted objects to the shape in a picture frame.