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Most Popular Web Browser Games - Page 45

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  • Let's Get Grillin'

    2010

    Let's Get Grillin'

    2010

    Simulator
    Web browser
  • Baseball Heroes

    2011

    Baseball Heroes

    2011

    Sport
    Web browser
    Baseball Heroes was an Online Sports Game developed by Syntasia.
  • Swan's Song

    2025

    Swan's Song

    2025

    Puzzle
    Web browser
    Reroute power to an old robotic swan, and avoid the rogue attractions.
  • Quiztastic

    2009

    Quiztastic

    2009

    Quiz/Trivia
    Web browser
    Become a contestant in one of thousands of quizzes and personality tests or call the shots yourself and write the questions, hire a host and choose a studio and give the world a chance to be in the hot seat of your very own quiz show in Quiztastic!
  • Mario Superstar Baseball Fantasy League

    2005

    Mario Superstar Baseball Fantasy League

    2005

    Sport
    Web browser
  • Mario Tennis: Power Tour

    2005

    Mario Tennis: Power Tour

    2005

    Sport Arcade
    Web browser
  • Country Story

    2009

    Country Story

    2009

    Point-and-click
    Web browser
    It's time to get away from it all - the hustle and bustle, the noise and the smog. Feel the stresses and strains of everyday life melt away as you enjoy the tranquil pleasures of your very own country home.
  • Geo Challenge

    2008

    Geo Challenge

    2008

    Quiz/Trivia
    Web browser
    Geo Challenge takes you on a tour around the world as you put your geography knowledge to the test! You and your friends can prove once and for all who knows the most countries, flags and cities of the world.
  • Bubble Tanks TD 2

    2012

    Bubble Tanks TD 2

    2012

    Web browser
    Bubble Tanks Tower Defense 2 takes this popular series to a whole new level! With both open and closed path level types, 20 new level grids, and up to 15 modes per each of those, you're looking at some serious bubble carnage! New levels, new enemies, new towers, over 300 achievements, and tons of game-play upgrades! Just get playing already to see what I'm talking about... This game has been a huge undertaking for Hero Interactive and we're proud to finally release the game. A special thanks goes out to our fans for all of your continued support! Play hard!
  • Word Challenge

    2008

    Word Challenge

    2008

    Quiz/Trivia
    Web browser
    In Word Challenge you are given 6 letters, the objective is to create 3-6 letter words from the letters provided as fast as you can. There are 40,000 to find in this fast and rewarding word game! You can go into a head to head battle of words with one of your friends in the 'Challenge Mode'. Can you come out on top?
  • Croco.Games

    2024

    Croco.Games

    2024

    Web browser
    a Party game website made in 2014 formerly called "JKLM.FUN" but changed on 2024 for new incoming games.
  • The Last Prompt

    2021

    The Last Prompt

    2021

    Web browser
    For my very final prompt, I wanted to leave the students with one lasting idea: that I make games for enjoyment and want to do it as much as I can, even when I’m limited to a day or two’s work and 8192 Pico8 tokens. I hope that came across in this little game.
  • The Fortune Teller Game

    2021

    The Fortune Teller Game

    2021

    Web browser
    In 2021, the last time I taught the class, I didn’t want to hide the homework in the games. Instead I used the games as ways of presenting ideas. I made several, but I like this one, a reinterpretation of the fortune-telling minigame from Ultima IV.
  • Maze of Wires

    2020

    Maze of Wires

    2020

    Web browser
    The second hidden-homework prompt for this year is this 3D Maze game, similar to the ‘Zebra’ game. Visually speaking, it’s an homage to Paul Woakes’ Commodore 64 classic, Mercenary.
  • AlleyStrat

    2019

    AlleyStrat

    2019

    Web browser
    For 2019 I ran two prototyping classes – one in Pico-8 for the undergraduates and a graduate version with no platform constraint (which generally means they work in Unity). So this year I hid the same prompt in two different interpretations of the same idea. I tuned the Pico-8 game for the youthful reflexes of the undergraduate class, but I did not count on the fact that none of them would have ever played a bullet-hell game, and as a result, only one of them was able to reach the end and find out what the assignment was. I instructed that person that they could keep it a secret if they wanted to.
  • AlleyRat

    2019

    AlleyRat

    2019

    Indie
    Web browser
    For 2019 I ran two prototyping classes – one in Pico-8 for the undergraduates and a graduate version with no platform constraint (which generally means they work in Unity). So this year I hid the same prompt in two different interpretations of the same idea. I tuned the Pico-8 game for the youthful reflexes of the undergraduate class, but I did not count on the fact that none of them would have ever played a bullet-hell game, and as a result, only one of them was able to reach the end and find out what the assignment was. I instructed that person that they could keep it a secret if they wanted to.
  • Monastery

    2018

    Monastery

    2018

    Platform
    Web browser
    This is 2018’s assignment, a diabolical puzzle. You’re a monk who has forgotten where his cell is in the monastery, and who must walk the labyrinth in order to remember it. If you can find his room, you’ll find out what the assignment prompt is. I was a bit worried the students would be unable to find the prompt hidden in this one, but about half of them got there eventually. (The rest were expelled from the university.) 2018’s class was 100% Pico-8 so it seemed appropriate that the prompt game should be in Pico-8 too. Pico-8 is so great for prototyping — as a case in point, it builds to a single JS and HTML file which loads quite happily in the browser from a local file, so you don’t get annoying permissions or crossdomain problems.
  • Ice

    2015

    Ice

    2015

    Web browser
    The game is a simple physics game, a reinterpretation of the speed-skating from Epyx’s C64 classic Winter Games. Downward pressure from the skates on the ice is converted into forward momentum, which would be easy enough were it not for the hazards of the ice rink. Made in the old version of Ruby Bergstrom’s Luxe, which used to be a rather lovely Haxe library and is now on the way to becoming a rather lovely Wren library. I don’t mind either way; I’m not a good enough programmer to have opinions about languages. Whatever library or language I use, it seems to lend its own flavor to the work you make with it. I don’t want a single tool that I can use for any game… I want a digital toolshed that looks like Depeche Mode’s synth collection.
  • Zebra

    2017

    Zebra

    2017

    Web browser
    This short maze game is inspired by Op-Art pioneers like Reginald Neal. It combines two ideas: first, your brain can easily segment areas of an image based on the direction of shading, without any color or tone information to help… making the game quite playable. Second, this kind of image causes conflict as your eyeball moves, making it really annoying to play. I used it as a talking point in my microtalk on optical effects in games, from GDC 2016. This is the second time I hid an assignment for my prototypes in a game. See if you can find the secret prompt.
  • Last Word

    2017

    Last Word

    2017

    Web browser
    For 2017 I made Last Word, a little action word game where the difficulty increases as your words get longer. There’s a proper videogame version (with no prompt hidden inside it) here. Made in Terry’s Haxegon engine, a nice ultra-minimal Haxe library which is perfect for small prototypes. I love using engines that build to the web as well as native targets – makes it very easy to share prototypes without asking the player to do anything more annoying than play the actual game (which might already be quite annoying, honestly). I made this little game as a way of learning Terry Cavanagh’s work-in-progress game engine, Haxegon. It’s a bullet-hell game where you are always trying to eat a particular bullet… you try to build unique words to gain points, but it’s game over if you form a series of letters that cannot be a word. I think this is a new idea? But I’m not totally sure.
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