Hyperscale is a comedy idle tycoon about running an AI startup whose garage chatbot somehow acquired a board of directors. Cash from tapped server racks is poured into GPUs and coolant while a model trains toward parameter counts whose suffixes eventually give up on numbers; racks overheat, rival labs ship at the worst moment, and the benchmarks are rigged, mostly by the player.
When hype peaks, a funding round resets everything for a permanent multiplier and a proud new model name, escalating from garage chatbot toward an ambiguous ending. Everything is fictional parody, the full game is reachable without paying, and optional purchases buy speed rather than content.
Warheads & Overheads is a satirical idle tycoon in which a one-character typo in a Pentagon database hands a failing family staple factory a 2.3 billion dollar defense contract. A seven-dollar pot goes in one end of the line and comes out billed to the taxpayer as a 436-dollar helmet, before gold-plating, while sealed-bid auctions are won by underbidding rivals and padded afterward with requirements like parts built in all fifty states.
Every padded dollar draws heat; too much brings auditors and then a congressional hearing where composure is a resource. When the walls close in, the company rebrands under a shinier name and runs the racket again, climbing a product ladder that ends at an orbital peace umbrella.
Liftoff Inc. is a comedic idle tycoon about a backyard rocket startup with one folding chair and a five-year plan that just says Mars, written in crayon. Rockets are built piece by piece and physically grow on the pad; payload capacity follows simplified real rocketry, from engine thrust and specific impulse to tank mass, fairing size, and delta-v margin, and failed launches cost nothing but produce fireworks.
The launch complex grows to three simultaneous pads and a factory row, missions climb a destination ladder from sounding flights to an exo frontier, and a spin-off prestige system converts each company into permanent legacy shares, mission patches, and research certifications.
Void Captains is a roguelike collectible-card territory-control game set in the void between dying stars. Players command a starship for one of four alien factions, forge a deck from 129 cards across five rarities, and fight card-driven ship combat across procedurally generated star sectors where fleets move one planet per turn and enemy attacks are defended in real battles.
Roguelike pirate-hideout runs chain encounters against five enemy ship classes, while a deck builder, forge, and progression system carry a collection between campaigns played across four difficulty tiers.
The Cinder War is a space dice RPG about one salvaged corvette caught between three powers: the lawful Meridian Concord, the raiding Ash Corsairs, and the smugglers of the Free Drift. Combat is turn-based d6 rolling where every action shows its live success chance before committing, and six ship systems shape what the dice can do between upgrades.
Four classes, the Ash Corsair, Pirate Hunter, Free Trader, and Political Envoy, each carry their own storyline through a branching campaign with four endings, followed by an endless mode that asks how far one ship can get.
Aphelion is a text-forward space-horror adventure in which Vale, a rescue medic, boards the survey ship Aphelion-7 ten weeks after it went dark past the heliopause. Told in first-person present tense with painterly scene art and visual-novel dialogue, the game moves compartment by compartment through a dying ship, gathering evidence and reading survivors who may no longer be entirely themselves.
Around 21 pen-and-paper puzzles with provable solutions gate progress, spanning logic-gate circuits, ciphers, and constraint locks, and hints cost sanity, a resource that makes the game itself start lying as it drops. Choices persist across the story, two of them irrevocably, leading to six tonally distinct endings tracked across playthroughs.
Mirage is a desert-survival card game about the lone survivor of a helicopter tour crash. By day, searching the wreck costs water and draws supply cards; salvage feeds a transparent crafting system that builds fires, shade tarps, spears, solar stills, and a distress beacon. By night, hazard cards resolve against the player’s defenses, and a failing body draws delirium cards that distort the run.
Six playable survivors each carry a distinct strategy, and four difficulty modes range from a forgiving slope to an endless endurance mode with per-survivor high scores. The goal is to hold on until the extraction card arrives, or build the beacon and pull it forward.
Strike City is a 3D idle tycoon about building a bowling empire, where every purchase appears as a real object on the alley floor: lanes, beer taps, arcade cabinets, disco balls. Players buy and restyle lanes, staff the front desk, bar, pro shop, and arcade, keep the health inspector at bay, and furnish 37 individually upgradable interior pieces across eight rooms while a full day and night cycle moves bowlers through the house.
The campaign spans five cities, from Smallville to Capital Plaza, with 19 bookable events ranging from kids’ birthdays to pro tournaments, rival alleys that drop in with wagers, and a franchise system that grants permanent prestige bonuses for starting over faster.
Icebreaker L-D39 suffers a nuclear reactor malfunction. You must reach safety before the crew freezes to death. Conserve energy, but keep moving, or your ship will be trapped in ice; maintain sane heating levels so your crew doesn't get sick; every once in a while reroute power to the galley to supply enough food; make sure any injury or sickness receives adequate treatment in the sick bay. And always remember that overloaded reactor degrades faster.
Fleet Conquest is a space-themed strategy game: build your fleet, grow your supply network, and fight back against the enemies of Super Earth who are trying to take over the galaxy!
This is a fan-made game based in the universe of Helldivers 2 and is not affiliated with, endorsed by, or associated with Arrowhead Game Studios AB or Sony Interactive Entertainment. HELLDIVERS is a trademark of Sony Interactive Entertainment LLC. All game content and assets are property of their respective owners.
Voidbloom is a top-down survival roguelite in which players pilot a light-ship through swarms of hostile blooms that grow increasingly intense. Weapons fire automatically while the player controls movement, positioning, and upgrade choices. During each run, experience shards provide weapons, improvements and passive systems that can be combined into different builds.
Bosses appear at timed intervals, ending with the Voidmother. Defeating it completes the standard run and opens an endless score-chasing mode. The game also includes permanent progression, unlockable vessels, competitive Void Clash matches, and cooperative Team Raid encounters.
Ale & Axes: Beyond God's Trench is a free-to-play idle MMORPG that runs in the browser. Set in the fantasy world of Teya, it casts players as the leaders of a band of adventurers who venture into a dungeon in search of loot and progress. Players assemble squads of three characters and send them on raids that resolve over real time, with durations ranging from twelve hours to thirty days, then collect the rewards on their return while the game continues without active input. Ongoing progress comes from levelling characters, gathering resources, and advancing through a series of increasingly difficult zones.
Combat is resolved automatically and is determined by pre-raid setup, including squad composition, positioning, class-based enemy counters, and ability loadouts, with a turn-by-turn combat log and per-character statistics shown after each raid. The game uses a crafting-driven economy in which players produce their own gear from gathered materials and recipes across a range of gathering and crafting professions,
You are a student witch on your way to witch school. Along the way, you're bombarded with tons of ingredients! Collect the proper ingredients to cast a fireball spell in order to pass, or else risk failing your witch exam!
Stoneheart Archive is a moving-base survival roguelike about protecting the last library in a forgotten world.
The castle moves on its own, and you need to keep it alive. Build defensive towers to protect it from enemies. Venture out to find ruins, collect resources, recover lost knowledge, and race back to safety.
Use knowledge to unlock new towers, restore settlements, and shape the future of the world. Each run creates a different version of the archive, from a fortress of bells and flame to a plague-medicine sanctuary or a lightning-powered war library, so you can experiment with wildly different builds each run.
Aniquiz is a quiz game about anime music! Inspired by the popular “guess the opening/ending song” quizzes that are all about matching a set of anime songs to their anime, Anime Music Quiz takes these quizzes one step further! Thanks to the ever-expanding community-driven song database, an unlimited amount of unique quizzes can be generated. Furthermore you can add your MyAnimeList account to have your quizzes personalized by the anime you’ve watched, while still throwing in new and fresh anime for you to discover!
BuzzWord is a live, chat-powered word game built for streamers and their communities. Each round, viewers race to guess a hidden 5-, 6-, or 7 letter word by typing answers in chat before the timer runs out. Across multiple rounds, correct guesses earn points, the leaderboard shifts in real time, and the final round raises the stakes for a fast, competitive, community-driven word challenge.