Super Street Fighter IV Review
SSFIV even makes some attempts to help lesser players get better by giving you way more opportunities to watch other players fight. The new Endless Battle mode is essentially a better name for "Quarter Match," and it allows up to eight players to get in and fight forever--two players throw down while the rest of the players watch and wait for their turn to fight the winner. The game also has a new "replay channel" option that lets you view other online battles, as well as the ability to save any match you're watching for later viewing. The last 30 of your own fights are even saved automatically, giving you ample time to study or, if you like, save them.
The single-player game hasn't changed much. You can still mash Zangief's lariat over and over again to beat the AI on its hardest difficulty setting, and even if you aren't just spinning your way to free achievements or trophies, it's not the sort of thing you'll want to stick with for any serious length of time. The great news is that, unless you're fiending over achievements, you don't really need to touch the single-player at all, because all of the game's characters are unlocked from the get-go. As you select fighters in any mode, you'll unlock their additional costume colors and taunts. So jumping online with reckless abandon--or at least just limiting your single-player experience to the training and challenge modes--is probably the way to go. All you'll miss are some new rival battle exchanges for the new fighters and some mostly lackluster opening and ending videos.
Aside from the Endless Battle mode, SSFIV also has a team battle option, where two teams of up to four players can fight it out. The winning player stays on to fight the opposing team's next player, leading to potential one-character victory situations where one player runs through an entire team by himself. There are also ranked matches, which have been streamlined to get you into a game more quickly, instead of presenting you with potential choices for opponents, all of whom invariably get matched up with other opponents while you're still staring at the list. The online performance seems to be just fine, as it was in the previous game.
The other eight characters represent other eras in Street Fighter history, and include a trio of Street Fighter III fighters. While I'll probably never truly figure out what makes Makoto tick, Dudley and Ibuki are fun inclusions. Guy, Cody, and Adon represent the Alpha series nicely, even if I'll never be able to accept Cody's "bored prisoner" character. The other two New Challengers from Super Street Fighter II, T.Hawk and Dee Jay, round out the cast. Between Hakan and Zangief, I feel like the grappler quota is already well-filled, though Dee Jay's cross-ups are still in effect.
The new characters bring the total up to 35 fighters, which is a healthy number. Each character has been given a light once-over with balancing issues in mind, and every character now has an additional ultra attack. Like Street Fighter III's super art select, you'll pick which ultra you want before heading into battle. Ryu's new second ultra, the Metsu Shoryuken, is really just a big-ass dragon punch... but the visual effects and sound design for it blow away almost everything else in the entire game. It's an amazing move that looks and sounds like the victim's just going to explode or something. There are a couple of other visually striking (and even more extremely useful) new ultras in the game, but Ryu II takes the cake. Most of the others, new and old, pale in comparison.
On top of all that, SSFIV comes with a nice, full-color manual that does a respectable job at teaching brand-new players the basics, from what the buttons do to the concept of canceling one move into another. However, there's still a big, tutorial-shaped hole in Street Fighter IV. You're left with the impression that if the challenge mode would just show you what it's asking you to do before you do it, or if there was some even more basic training that would show players how to properly use focus attacks and dash cancels, more introductory players would go on to become better, smarter street fighters. Of course, a fighting game is only fun if you're matched up with like-minded, similarly skilled opposition, and in this respect, the game seems to be able to help you have fun, regardless of your skill level. SSFIV makes last year's fighting game a lot better, and it does it at a less-than-full retail price. Like I said up top, if you've got any interest in fighting games at all, Super Street Fighter IV is a killer deal.