Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
Tengai Makyou: Daiyon no Mokushiroku, also known as Far East of Eden: The Apocalypse IV, is a 1997 RPG for the Sega Saturn released in Japan by Hudson Soft. It is spin-off of Hudson and Red's Tengai Makyou (Far East of Eden) series.
For many years this game was a Sega Saturn exclusive, however was remade in 2006 for the PlayStation Portable.
These six levels are loaded with tricks,traps and SPECIALEFFECTS such as: 3d-floors transparent doors deep-water sky walls visible floors that actully are not there(you fall thru them) floating corpses and much more..You must be a true nutcase if you make it through all six levels without cheating.
Obsidian is a first-person 3-D graphical adventure/puzzle game, in which the player controls scientist Lilah Kerlins, who has to stop artificial intelligence Ceres from recreating the world.
If you've ever seen the movie, you know your in for a weird, almost trippy gaming experience with The City of Lost Children. In it, you are Miette who lives in an orphanage. The evil "Siamese twins" that run the orphanage have Miette steal stuff for them. But all of a sudden, some dark presence starts to steal the souls and dreams of the little children. Of course, it is up to Miette to save the day and get to the bottom of these events.
Like the Alone in the Dark series, The City of Lost Children takes place in a 3D, 3rd person adventure world filled with lots of diverse and challenging puzzles, objects and people to interact with and a strict likeness (visually) to the movie.
One of the earliest and most successful massively multiplayer online role-playing games (MMORPGs) in history, Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective. There are currently 68 game servers online, of which 24 in Europe, 25 in North America, and 19 in South America.
Intelligent Qube is a puzzle game for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.
On opening night, the circus was set ablaze and burned completely to the ground by its shady and villainous operator, the Jester, who intended to cash in on an insurance policy. Afterwards, the Jester was convicted for the deaths of the fire victims, but before he was executed, the Jester warned that the souls of the victims would be forever tormented. Many years later, a Native American man named Raven who had lost relatives to the fire goes to investigate the site where the circus was held, and where strange happenings have been reported.
Sune is love-stricken by his neighbours daughter Sophie, who is also vacationing at the same resort, but manages to antagonize her at the start of the story, so she makes up some difficult tasks for him to fulfill before accepting his invitations.
In Immemory, Chris Marker has used the format of the CD-Rom to create a multi-layered, multimedia memoir. The reader investigates “zones” of travel, war, cinema, and poetry, navigating through photographs, film clips, music, and text, as if physically exploring Marker’s memory itself. The result is a veritable 21st-century Remembrance of Things Past, an exploration of the state of memory in our digital era. With it, Marker has both invented a literary form and perfected it.
A game where you jump up and up while the tower collapses under your feet. The objective of the game is to climb as high as you can before you fall.
The speed in which the tower falls grows linearly with time until it reaches a certain threshold. Also, the player can jump higher by first moving sideways, mastering sideways jumps in any given situation, such as a small platform is crucial.
There are a few different themes (skins), which the player can choose.
Terra Incognita a 3D action RPG in the tradition of Zelda, with basic hack-and-slash combat, platforming and simple box-based puzzles. It was created for Net Yaroze by Mitsuru Kamiyama, years before he was hired by Square Enix and create the Final Fantasy Crystal Chronicles series.