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New Games - Page 11425

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  • Shogi Saikyou II: Jissen Taikyoku-hen

    1996

    Shogi Saikyou II: Jissen Taikyoku-hen

    1996

    Sport Card & Board Game
    Super Famicom
    Shogi Saikyou II: Jissen Taikyoku-hen is a Miscellaneous game, published by Magical Company (Mahou), which was released in Japan in 1996.
  • Tokimeki Memorial: Densetsu no Ki no Shita de

    1996

    Tokimeki Memorial: Densetsu no Ki no Shita de

    1996

    Simulator
    Super Famicom
    Tokimeki Memorial is a dating sim by Konami and the first game in the Tokimeki Memorial series. The first game in the series is particularly notable for its "bomb" feature, where neglected, infrequently-dated girls would eventually become angry and gossip to their friends, severely reducing love meters across the board. In the middle of the game, when the number of known girls was high, these "bombs" became the primary concern of the player, forcing careful planning and strategies like round-robin dating. Although the feature was still present in the later games, it was considerably reduced in importance and the difficulty in avoiding it. In 1996, it was ported to the Super Famicom as Tokimeki Memorial: Densetsu no Ki no Shita de, and although drastically reduced in graphic and sound quality (the only voice clips were available during loading), included an exclusive CD with a radio drama and new arrangement of the ending theme, "Futari no Toki", this time sung by the majority of the girls, instead of just Shiori
  • Namco Museum Vol. 2

    1996

    Namco Museum Vol. 2

    1996

    Sport Arcade
    PlayStation 3 PlayStation
    star 6.8
    The second in Namco's Museum series brings together the following games: Super Pac-Man, Xevious, Mappy, Grobda, Dragon Buster, Gaplus There are also some extras in the museum section, including never before seen pictures and text of the development of each title.
  • Bahamut Lagoon

    1996

    Bahamut Lagoon

    1996

    Role-playing (RPG) Strategy Turn-based strategy (TBS)
    Wii Wii U Super Famicom
    star 8.8
    Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more charact
  • Kirby no Omochabako: Ball Rally

    1996

    Kirby no Omochabako: Ball Rally

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Ball Rally, the player's goal is to guide Kirby through an obstacle course. He/she can do this using proper timing and the A Button; when A is pressed, some green platforms extend while others retract. Spherical Kirbys are released from the top-most door one by one. They can't stop rolling, so the player must extend the right platforms to guide the Kirbys safely over spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. The player scores points by getting a Kirby to the exit. There are 50 Kirbys altogether. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Pachinko

    1996

    Kirby no Omochabako: Pachinko

    1996

    Arcade
    Satellaview
    This game is like a pachinko machine; the goal is to launch the spherical Kirbys the player is given into the pockets of the machine. The player is given two minutes to fire an unlimited number of Kirbys, and he/she is given control of the power put into each shot. Ten points are awarded whenever a Kirby lands in a pocket. If a shot lands directly atop the big Kirby in the center, the player will temporarily win a chance to earn more points; the big Kirby will raise his arms and give 100 points to each shot that hits him in one of three locations. When time is up, the game ends. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Arrange Ball

    1996

    Kirby no Omochabako: Arrange Ball

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Arranging Balls, the player is given the goal of launching spherical Kirbys into the nine holes occupied by Mr. Frostys. The player is given a certain number of Kirbys to launch, and the game ends when he/she runs out of Kirbys to shoot. The player can choose how much power to put into each shot. Points are awarded if the player lands three Kirbys in a row—the more rows the player completes, the more points he/she will earn. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Cannonball

    1996

    Kirby no Omochabako: Cannonball

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Cannonball, the player controls a giant robotic Rick, which can shoot spherical Kirbys out from its head. The game is a simplified take on the same concept used by numerous other games based around lobbing parabolic projectiles at opponents over hills with destructible terrain, such as Scorched Earth and the |Worms series. A large hill divides the screen into two halves, with Player 1 on the left; the right side is occupied by another robot hamster, which is controlled by a CPU or a second player. The goal of the game is defeat the opponent robot by hitting it with enough Kirbys. Each robot can move its head to change the direction and angle of the Kirbys it fires. They can also walk slowly forward and backward. The robots can blast tiny holes in the hill by shooting it with Kirbys. When one robot is defeated, the game ends with surviving robot being the winner. There are multiple stages to play on, but the only difference between them is the scenery. Clouds will stop any Kirby that hits them,
  • Kirby no Omochabako: Guru-guru Ball

    1996

    Kirby no Omochabako: Guru-guru Ball

    1996

    Arcade
    Satellaview
    In this game, the player fires spherical Kirbys through a spiral tube, which is designed to look like Efreeti. This tube has holes in it, which a speedy Kirby will pass right over. The point is to fire the Kirbys with just the right amount of power to pass over certain holes but slow down and fall into another hole. Different holes give different numbers of points, so the goal of the player is to shoot his/her Kirbys into the highest-scoring hole as much as possible. When the player runs out of Kirbys, the game ends. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Pinball

    1996

    Kirby no Omochabako: Pinball

    1996

    Pinball
    Satellaview
    This game is a simple game of pinball, where the player has to launch Kirby into the enemies on the stage to earn points. The hero first has to be shot out of a cannon at whatever power level the player chooses. If Kirby falls down the drain three times, the game ends. As with Kirby's Toy Box - Baseball, the game could be played over and over during the brief period it was broadcast, but could not be played after that time, unless it had already been saved onto. Enemies in this game include King Dedede, Mr. Frosty, Kracko, Co-Kracko, Bounder, Waddle Dee, Crack-Tweet, and Elieel. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Bubble Memories: The Story of Bubble Bobble III

    1996

    Bubble Memories: The Story of Bubble Bobble III

    1996

    Platform Puzzle
    Arcade
    The sequel to Bubble Symphony, although it strangely shares its subtitle with Parasol Stars.
  • Armageddon

    1996

    Armageddon

    1996

    Shooter
    3DO Interactive Multiplayer
    Armageddon is an action game created to tie into the 1996 animated movie of the same name. You can switch between first and third-person viewpoints while piloting a space craft with the goal to drive back the invaders. The ship goes forward automatically and needs to avoid obstacles and destroy enemies in space. In first-person mode, you move the ship to line-up the reticule and shoot incoming objects such as asteroids or enemies. In third-person view, you have a bit more control as you can move the reticule. Occasionally power-ups will appear giving numerous abilities like electro bombs.. LG originally announced a PC port of the game as well, but never followed up on the promise.
  • BS Dragon Quest: Dai-1-wa

    1996

    BS Dragon Quest: Dai-1-wa

    1996

    Role-playing (RPG) Adventure
    Satellaview
    The first episode of BS Dragon Quest. BS Dragon Quest is a version of Dragon Quest released for the Super Famicom add-on peripheral Satellaview, via broadcast, in Japan. It was divided in chapters, that could be playable only for an hour, and consisted of four one-hour scenarios which players would download on a weekly schedule. Players were tasked with leveling their character, collecting medals and completing scenario-specific conditions with special events designed to occur under specific conditions in real-time. It was compatible with the SoundLink add-on.
  • BS Dragon Quest

    1996

    BS Dragon Quest

    1996

    Role-playing (RPG) Adventure
    Satellaview
    BS Dragon Quest is a version of Dragon Quest released for the Super Famicom add-on peripheral Satellaview, via broadcast, in Japan. It was divided in chapters, that could be playable only for an hour, and consisted of four one-hour scenarios which players would download on a weekly schedule. It consists of four stories: "導入 (Introduction)", "ダンジョン特集 (Dungeons Collection)", "フィールド特集 (Field Collection)", "フィナーレ (Finale)". Players were tasked with leveling their character, collecting medals and completing scenario-specific conditions with special events designed to occur under specific conditions in real-time. It was compatible with the SoundLink add-on.
  • Radical Dreamers: Le Trésor Interdit

    1996

    Radical Dreamers: Le Trésor Interdit

    1996

    Adventure Visual Novel
    Satellaview
    star 7
    Radical Dreamers is the little-known sequel to the popular and critically acclaimed Chrono Trigger. Unlike Chrono Trigger and the other games in the Chrono series, Radical Dreamers is a menu-driven text adventure/visual novel, with sparse visuals and atmospheric music. The game was released only in Japan for the Super Famicom's Satellaview satellite radio service. In this game, three thieves - Kid, a young girl famous for her age, Magil, a mysterious wizard with an unknown past, and Serge, a rather cowardly young man - head to Lord Lynx's manor to steal the Frozen Flame, a legendary jewel. But Kid's not just there for the jewel - she has a personal vendetta against Lynx. Many elements from this game were carried over to Chrono Cross, including characters, music, and parts of the story. In fact, Chrono Cross implies Radical Dreamers takes place in one of many alternate versions of the main game world. The game was later localized and bundled in the remaster Chrono Cross: The Radical Dreamers Edition, under the ne
  • Ninku: Tsuyokina Yatsura no Daigekitotsu!

    1996

    Ninku: Tsuyokina Yatsura no Daigekitotsu!

    1996

    Fighting
    Sega Saturn
    A Ninku 2D fighting game.
  • Worms United

    1996

    Worms United

    1996

    Strategy
    PC (Microsoft Windows) DOS
    This compilation includes: - Worms (base game) - Worms: Reinforcements (add-on)
  • NHL FaceOff

    1996

    NHL FaceOff

    1996

    Sport
    PlayStation
    Sony Computer Entertainment's first foray into the world of professional ice hockey. The game was made for the 1995-1996 NHL season and the FaceOff brand continued into the 21st Century.
  • NFL GameDay

    1996

    NFL GameDay

    1996

    Sport
    PlayStation
    star 8
    This is the first installment in the NFL GAMEDAY series, and it has all the players, teams, stadiums, stats, and injuries that you see in the real NFL in fact, this game is so realistic it could even fool the most diehard fans into thinking they're watching a game on TV, not playing one. There is a wide variety of offensive and defensive moves you can use to make things easier, including dives, spins, hurdles, jukes, and stiff arms on offense; and dives, jumps, forearm bashes, and swim moves on defense. Basically, if you've seen it done in the real NFL, then chances are you'll see it in NFL GAMEDAY. Things like long snap counts, men in motion, and defensive stunts can all be found in the game, giving you an NFL experience like no other. You can also take on a friend in versus mode, and see who is the king of the gridiron.
  • Bakumatsu Kourinden Oni

    1996

    Bakumatsu Kourinden Oni

    1996

    Role-playing (RPG)
    Super Famicom
    Bakumatsu Korinden Oni is a Role-Playing game, developed by Pandora Box and published by Banpresto, which was released in Japan in 1996. This is the seventh title in the ONI series and is set in Japan approximately 670 years after the previous title, Kishin KouRinden ONI. The two titles share the same world and common characters. It is also notable for the appearance of historical figures such as the Shinsengumi, Ryoma Sakamoto, and Yoshinobu Tokugawa.
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