JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a personal computer game released in 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.
Like the previous JumpStart products, the game takes place in a school setting, but begins after school hours when a giant anthropomorphic frog named C.J. enters the classroom and frees a firefly named Edison. C.J. and Edison (Newton in the United Kingdom) form a double act of sorts with C.J. being an ardent, self-styled "adventurer" while Edison is the more pragmatic straight man, who frequently makes sardonic comments in response to C.J.'s grandiosity. The duo have appeared in many other JumpStart products, such as JumpStart Advanced 2nd Grade; however, their looks and personalities have both undergone enormous changes throughout the years.
You're going down... again. If you thought Descent went to the edge of 360° 3D power-blasting sensory insanity, then prepare yourself. You're about to plunge over the edge, and into the depths of Descent II.
Suddenly warped into the outer reaches of the Zeta Aquilae System, your new mission sends you into the black depths of treacherous alien mines. You blast through enemy robots with powerful new tools, leaving their flaming hulks in your exhaust. Your ultimate goal: to exterminate the alien robot stronghold from the enemy Alien Base and claim total control -- it's 30 new levels of outrageous destruction.
But this time, you're not alone.
Joining you on your deadly new assignment is your loyal Guide-bot. This faithful companion rushes with you through the twists and turns of the menacing darkness, often scouting ahead to hunt down the orbs, powerups and tools you desperately need to complete your job. But beware -- raging enemies are still determined to destroy you, including the menacing Thief-bot who's set on
In this third and final entry in the Art of Fighting series, the story shifts from Ryo Sakazaki to his best friend and rival, Robert Garcia, as he ventures into Mexico to try and locate Freia Lawrence, a childhood friend, who asked for his help. However, he leaves without the consent of The Garcia Foundation, which sends an agent named Karman Cole to get him back. But not everything is as simple as it looks... because Robert is not the only one looking for Freia.
Art of Fighting 3: The Path of The Warrior features ten playable characters with different fighting styles, a completely new fighting system based on joystick and button combinations, and incredibly detailed graphics and animation.
JumpStart Toddlers is a game released by Knowledge Adventure in 1996 that focuses on educational concepts for toddlers. It would later be replaced by JumpStart Toddlers (2000). It is also known as Jump Ahead Toddlers in Europe.
The player's guide and mascot for the game is Giggles the gopher. In the game, the player can click on many different items in a playroom and play seven different activities. During an activity, the player can use the Button Bar at the bottom of the screen to access the other activities or return to the playroom.
Dig Dug Arrangement is, as the name suggests, a remake of Namco's 1982 arcade game Dig Dug; it was released in 1996, as a part of the compilation arcade game, Namco Classics Collection Vol. 2, and later rereleased alongside the original and ten others in the Nintendo GameCube, PlayStation 2 and Xbox versions of Namco Museum in 2002.
An arcade-exclusive compilation featuring four classic Namco games: Pac-Man, Rally-X, New Rally-X and Dig Dug. It also adds brand-new "Arrangement" versions with updated graphics, audio and gameplay.
Based on the popular computer chess program, The Chessmaster 3-D for the PlayStation allows players to challenge a friend or one of 12 virtual chess opponents. Each computer-controlled opponent is rated according to ability. There are also six unique chess sets (each with animated pieces) from which to choose, including Alphabet, Celestial, Deco, Mechanical, Modern, and Staunton. If you need assistance in deciding which pieces to move in order to secure a checkmate, the ChessMaster is available to lend a helping hand. You can perfect your chess playing skills using various teaching options; you can even view the computer's thought process as it "thinks" through each move. While this is obviously a 3D title, you can switch the camera angle for a more traditional two-dimensional perspective. The camera is adjustable in that you're able to zoom it in and out until you find a view that is to your liking. You can even switch playing sides (from black to white pieces or vise versa) or simply have a quick look at the othe
A JRPG entry in the Super Mario franchise in which Mario meets many unlikely allies in order to jump and fight his way through the Mushroom Kingdom and collect stars to repair the Star Road, the pathway that grants people's wishes, which was destroyed by Smithy, the otherworldly entity that hijacked Bowser's castle and threw the Kingdom into disarray.
CG Mukashi Banashi - Jiisan 2-do Bikkuri!! features 3 different fairy tales with the options for the player like in most of the visual novels, in parts of the story of choose between different possibilities that will leave the story in a way or another, the game as usual in his kind features different endings depending of those choices.
The third game in the Galaxy Fräulein Yuna series, Kanashimi no Sirene picks up where the last game ended. After having successfully saved the Earth, Yuna and her new friend, the ever-hungry female android Yuri Cube, return to their normal high school life – or so they think. Because her old enemies will do anything to destroy her, including wrongly accusing her of world domination plans. This draws the attention of a highly ranked female intelligence officer of the Galaxy Alliance, who operated under codename “Sirene” and who pretends to be an exchange student in the Shiraokadai High School, while her true goal is to arrest Yuna… Kanashimi no Sirene plays similarly to the other games in the series, with the main gameplay consisting of being taken automatically to different screen and making dialogue choices. There are also turn-based battles, during which the player has to choose the right attacks at the right time to defeat the opponents. There are also a few mini-games that appear during the course of t
A JezzBall clone with delightful gameplay additions and beautiful artwork.
Official description: Barrack's goal is deceptively simple; there are a number of balls on the play field that are bouncing like a neurotic on a sugar rush. Your job is to use your shooter to isolate them. Sounds easy, right?
Bishoujo Senshi Sailor Moon SuperS: Various Emotion is a 1996 Fighting video game developed and published by Angel for the PlayStation and Sega Saturn. It is based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series. Loosely following the fourth season of the anime series, which adapted the fourth arc of the manga,[1] the players control either one of the five original Inner Senshi or one of the four Outer Senshi as they enter a tournament to fight against each other and become the winning victor. The game was created by most of the same team who worked on previously released fighting titles in the Sailor Moon franchise for the Super Famicom at Angel.