A maze game where the player has to collect a number of diamonds or strawberries to open the exit to the next level. Kill your enemies by dropping stones or bombs on them. Some enemies will turn into diamonds.
The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.
NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.
The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time.
The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Ope
The SNES version of the game has the same form of VS mode and Action mode as its predecessor. However, there are some notable differences available between the old and new versions. First, the graphics are vastly improved, and infused with rich colors that make the game much more aesthetically pleasing than the early versions of the game. The design for Yoshi is another important difference, evolving from his NES incarnation into one that is more similar to the one seen in Yoshi's Island.
The SNES version has an additional puzzle mode where players have to clear the game board in a limited number of moves. There are 100 unique puzzles in this mode.
Toys (also known as Toys: Let the Toy Wars Begin!) is an action video game for the Super NES and Sega Genesis released in 1993.
The game is based on the 1992 film Toys starring Robin Williams. Chaos has been spread at a toy factory that must be stopped by the player.
Titus the Fox is a side-scrolling platform game developed by Titus France. The game was originally released in 1991 under the name Lagaf': Les Aventures de Moktar — Vol 1: La Zoubida, featuring French comedian Lagaf' as a tie-in with his song "La Zoubida". For the international edition, Titus retooled the game to feature its mascot and released the game as Titus the Fox: To Marrakech and Back in 1992.
SegaSonic the Hedgehog is an isometric platforming game with three characters who shares identical controls and abilities. The characters are controlled with one action button which lets the player perform a spin jump, and a trackball which is used to move the characters around. Each trackball and corresponding action button are color-coded, meaning the blue ones are for Sonic, red ones are for Mighty and yellow ones are for Ray.
The premise of the game is to reach the end of an isometric course without dying. This objective is similar to other video games in the Sonic the Hedgehog series. Yet, it is also different in the sense that instead of a typical platforming game, the game is centered entirely around running as fast as possible on a linear course from a never-ending barrage of threats, including giant boulders, lava flows, rogue gears, falling stalactites, and other traps. When the player is hit by a dangerous obstacle or hazard, they lose health from the Health Gauge, which can be refilled by collecting Ri
In 1993, a Game Boy version of Battletoads was released, titled "Battletoads in Ragnarok's World". This version was missing several levels and featured single-player support only. The subtitle was given to separate the port from the previous Battletoads game for Game Boy, which was a completely different game altogether.
Okay 'toads! Let's get EVEN! When the evil Dark Queen kidnaps both your best buddy and the best looking girl this side of the Mazallion Star Cluster -what are you gonna do about it? Are you gonna cry? Hide? Call the Starcops? No way! Because you're a BATTLETOAD and BATTLETOADS don't cry, hide, or call for help. BATTLETOADS get real MAD-and then they get EVEN!
So, strap on your Blaster, power-up the Toadster and get on downt o the Dark Queen's planet - but, watch out 'toad - this lady's bad, and she's got a whole mess of really nasty surprises lined up for you - like the Psyko Pigs, the Mutant Ratpack, Robo-Manus and the Saturn Toadtrap, to name but a few. You're gonna need all your fighting skill