Zan Gear is a wartime, strategy simulation game, released exclusively in Japan. The game is notable for its stylish presentation and well-received soundtrack.
Amida is a Japanese ladder climbing puzzle video game. The game requires players to navigate the main character safely across several pre-set bridges. Each bridge is composed of a number of obstacles that the character will blindly navigate into. The player can utilize an animated platform to redirect the main character as they move through the stage.
Arrow Flash is a side-scrolling space shooter. The player controls a female spaceship pilot who is sent on a mission into deep space to save the Earth from an assault by an evil dragon from another galaxy. Moving vertically or horizontally, players must avoid or kill the enemies and make it to the end of the level alive where a boss battle awaits. During gameplay, the player can switch at any time between two modes: normal spaceship and flying robot. The two forms use different weapons and also have different special abilities, called Arrow Flash. While the spaceship can fire destructive lasers for major damage, the robot can raise a shield that will protect from enemy attacks for some time and instantly kill anything that touches it. The Arrow Flash attacks can be charged by holding a button for several seconds, or collect icons during your flight to release it quickly afterwards.
Set in the year 2064 this creeping horizontal space-shooter will certainly help you get your SHMUPS on. Different ship configurations give you different shooting types and patterns.
You are a young man from an ancient village, which suffers from attacks by a vicious monster. You are assigned to find the monster's lair and to defeat it. However, upon your return to the village you find out some people were abducted by the imperial troops. Now you have to find out the Empries's true motives and to solve a grand mystery.
The second game to be released as a coverdisk special for the Japanese Famimaga magazine. Panic Space is a game based around the laser deflection puzzles that are common in games in the Zelda series as well as others.
Panic Space, or Famimaga Disk Vol. 2 Panic Space, is a puzzle game in which the goal is to reflect a laser to an exit panel in order to open the way to the next stage. The laser cannot hit any of the stage's surrounding wall: were it do so, it would cause the level to explode and the player to lose a life (from an initial allotment of five, though this can be increased while playing the game). Much of the time the various reflectors (which send the beam off at a 90 degree angle) and blocks (which simply stop the laser in its tracks) must be maneuvered into place before the laser should be tested on them.
The robotic protagonist also has access to three different power-ups. These appear on every level and quickly cycles through the three types - the player must grab it when it stops on the desire
Rabio Lepus Special is a horizontal shoot' em up, adaptation of the 1987 arcade game Rabio Lepus , known as Rabbit Punch in North America.
This port makes numerous changes from the 1987 arcade release, many of which aim to rebalance the game for a home console release. The first eight stages have been condensed into two stages, resulting in as half as many stages as the arcade game, various enemies and bosses were rearranged, and a few bosses have different attack patterns.
Kid Dracula is a platformer video game made by Konami. It was released only in Japan for the Famicom on 19 October 1990. It is considered a parody of the Castlevania series. A version for mobile phones was also released on 30 June 2006 in Japan only.
The game saw ports for the PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows as part of the Castlevania Anniversary Collection which was released digitally on May 16, 2019 in all regions.
An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a demon girl slowly undress.
An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a mermaid girl slowly undress.
Port of "New Ghostbusters II" for the Game Boy delevoped by HAL Laboratories.
Ghostbusters II is a top-view action game based off of New Ghostbusters II (the second Ghostbusters II license on NES) but with enough differences to be unique. Players begin by choosing two of the four ghostbusters, who all play the exact same. The first one selected is controlled by the player directly and carries a proton pack, the second ghostbuster is follows the first and carries the ghost trap. The objective of each level is to capture a predefined number of ghosts before the timer expires. The player moves up, down, left and right. One button will fire the proton gun directly in front of the first ghostbuster, stunning any ghosts. The second button will toss the trap directly in front of the second ghostbuster, trapping any stunned ghosts. While exploring the levels, any of the 2 remaining ghostbusters (as well as the ghostbusters' accountant Louis) not currently being used will occasionally show up. Touching them will provide po
The second video game outing for the popular Japanese children's character is a Final Fantasy style role-playing game. The player takes the role of Doraemon the robot cat and leads him on an adventure through time to stop the evil Giga Zombie.
The game featured standard VGA 16-colored 640x480 screen, complete with party-members, round-based combat, full-screen sprite animation, various monsters, Chinese-styled AdLb music, sound effects, animated spell effects, as well as full Chinese interface, which was a great hit in Taiwan's computer game market at that period.
A sequel to the original TwinBee released for the Game Boy portable consoles.
Pop'n TwinBee puts you behind the controls of two experimental TwinBee fighters as you attempt to rescue Dr. Cinnamon from evil alien forces. In order to do that you must journey through 6 different planets filled with cute and surreal creatures bent on your destruction.
The game uses the classic gameplay mechanics for the genre, with you controlling your craft as the background scrolls vertically towards the end of the stage and trying to survive and destroy all enemies with your laser shots. Twinbee features a selectable power-up system in which you must shoot the bell power-ups to select which type of upgrade you want depending on the color they take (or in this case, the shade of grey).
Despite the European title, the Japanese version actually predates the release of the Super Famicom version of Pop'n TwinBee by three years.