Ballistix is a video game created by Martin Edmondson for the Amiga and Atari ST and published by Psyclapse in 1989. It was also converted to a number of other home computers in the same year and the PC Engine/TurboGrafx-16 console in 1991. It is a fictional futuristic sport involving directing a puck to a goal by shooting small balls at it.
The game has two parts.
First is a side-scrolling beat'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves.
On second part you await the guardians of the scientific complex of McJerin on a side view shoot'em up.
Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990.
Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles.
The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid.
688 Attack Sub is a classic modern submarine simulation which puts you in command of either the American Los Angeles or the Soviet Alfa class nuclear-powered submarines. Most of the systems you would expect such as sonar and periscope are featured and nicely presented in VGA. The game offers ten missions for both the Soviet and American side in a Cold War scenario, that grows progressively hotter. Nice to see that the two sides' submarines have their own graphic sets in the game, even with some pseudo-cyrillic labels on the Russian side.
The destruction of the Barrax Empire...
A Whirling Barra ship darts out from the recesses of a dark spiral cave and attacks from the left. You bank hard to escape, but a "chameleon" attacker suddenly appears on the right. The battle is just beginning and this will become your easiest challenge! The toughest opposition awaits!
The year is 2400 AD. You have led the squadron to the home planet of the Barrax Empire, prepared to avenge their devastating attack on Earth. Armed with weapons specifically designed for this alien environment, you hope your combat skills are up to the task.
Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em gameplay as the original. You are a warrior who must get through a number of levels, and trying to collect gems which can only be obtained by defeating the end-of-level bosses. Collecting power-ups along the way awards you with extra life or better weapons.
Super Volley Ball is an indoor volleyball game for one or two players. The single player mode offers two game options: normal game and World League. Choosing normal game pits the player against the computer in a single game. Choosing World League pits the player against all other teams available. A password save is available in this mode.
Walk the path of the warrior. Learn four classic martial arts- Karate, Kendo, Nunchaku and Bo. Combine power and grace into a dangerous black belt mix.
Enter Tobiko Ryu Dojo. Your journey to the Bodokan begins here. Are you willing to endure the hard training it takes to be called a master?
Tobiko Sensei observes your every action. Go to him for words on tactics, strategy, and guidance. Put your philosophy into action.
Say hello to Goro-San. If you survive him, eleven others are ready to teach you the zen of defeat. If you don't, it's konban-wa (goodnight!).
Do you fast attack for quick points or store up your ki (energy) for the devastating blow? Better decide before his Yari answers for you.
Authentic Japanese/Okinawan martial arts- all arts and weapons based on real life. Unique player interface allows for over 25 moves per style. Twelve authentic martial arts styles, including Yari, Tonfa, Kusari-gama and Naginata.
Midnight Resistance is a side-scrolling action shooting game produced by Data East for the arcades in 1989. The game was ported by Data East to the Sega Mega Drive in 1990 and by Ocean Software to various home computer platforms during the same year. The game is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a mad scientist.
Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father.
There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.
Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time around the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).
Chaos Strikes Back is an expansion and sequel to Dungeon Master, the earlier 3D real-time action role-playing video game. Chaos Strikes Back was released in 1989 and is also available on several platforms (including Atari ST, Amiga, X68000, PC-98, FM Towns and PC). It uses the same engine as Dungeon Master, with new graphics and a new, far more challenging, dungeon.
Like the previous release, version 4 included scenery for five cities (New York, Seattle, San Francisco, Los Angeles, and Chicago). It featured CGA through VGA (in EGA resolution) support, and multi-user play. Version 4 also supported newer add-ons such as Microsoft's Aircraft & Scenery Designer, and Sublogic's USA scenery series.
The Crazy Castle series is an action-puzzle game series created by Kemco and released on the Famicom Disk System, NES, Game Boy, Game Boy Color and Game Boy Advance. It stars different popular cartoon characters, most notably the Warner Bros. cartoon character, Bugs Bunny, and the Walt Disney cartoon character, Mickey Mouse.
In the year 1989, a simple window cleaner is working outside of a skyscraper. Intending to play a prank on his angry boss, the unlikely hero discovers a secret passage leading to a time machine along with mysterious alien documents. Operating the device transports the protagonist to the year 1304, where he is given a seemingly ordinary task of rescuing a lady in danger. However, he soon finds out about a much more.
The first in what was supposed to be a series of games about time travel but no other games were made.
Welcome to the official Advanced Dungeons & Dragons computer product, Curse of the Azure Bonds, A Forgotten Realms fantasy role-playing epic. This adventure game is based on the rules and background created by TSR, Inc. and a storyline created especially for this game. THE CURSE OF THE AZURE BONDS adventure begins in the frontier city of Tilverton on the border between the great kingdom of Cormyr and the scattered settlements of the Dalelands. The characters begin as experienced adventurers who have been ambushed, captured, and cursed with five magical bonds.
Each bond is an azure-blue symbol imprinted just under the skin of each character's swordarm. These bonds have dangerous magical powers that can take control of the characters' actions. The characters' quest in Curse of the Azure Bonds is to search the Realms for the source of the bonds and rid themselves of the bonds' terrible curse.
The 1987 sequel, Cosmic Soldier: Psychic War, was originally released for the MSX2 computer in Japan. In America, the game was released by Kyodai, and they changed the name to Psychic War and released the game for MS-DOS computers. The MS-DOS version censors Kayla's clothing. It changed the turn-based combat of its predecessor to a unique "tug of war" style real-time combat system, where battles are a clash of energy between the party and the enemy, with the player needing to push the energy towards the enemy to strike them, while being able to use a shield to block or a suction ability to absorb the opponent's power. The game also improves upon the conversation system of its predecessor and more closely resembles the one in Digital Devil Story: Megami Tensei released around the same time.
The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country.
Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D first-person maze-like game. This game's distinguishing feature is the two-player split screen support, allowing simultaneous playing on one computer.
Each player controls a party of four characters. The four basic classes are warrior, mage, adventurer, and thief; however, each class also has sub-classes, which are represented by four different colors. These colo
Frontline heat. Behind the gun of an M1A1.
0400 Hours: Mission Briefing, Soviet FST-1's and BMP's are pouring over the border into West Germany. Ready your crew and move out!
0415 Hours: Choose the right weapons. Reconnaissance reports aircraft and infantry, too, so balance your load of Sabots, HEAT rounds and AX's.
0500 Hours: Patrol the road to Bonn. Only minor clashes so far. Check your NAV map and damage screen. You have enough fuel to weed out the recon units, but will your ammo hold out?
1045 Hours: The heat is on. Your 120mm gun slams you against the seat as you blast another T-80. Gutted tanks litter the battlefield, pillars of smoke streak the sky, but the enemy keeps rolling. You swing your turret around and spot a Soviet assault chopper. His sights are on you.
2230 Hours: Get home alive. Cross the bridge and you're home free. You're glued to the gunner's sights, straining to detect enemy movement with thermal imaging. The ballistic computer locks on. Range 1326m. Pray he's alone.