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  • Aztec Adventure

    1987

    Aztec Adventure

    1987

    Adventure
    Sega Master System/Mark III
    star 7
    Gameplay involves the player trying to reach Paradise by exploring ten different lands, including desert, marshes, ruins, underground waterways, and forest. While exploring you can collect weapons, by destroying plants. A variety of in-game weapons can be found, some more powerful than others. Some weapons can be used against bosses, which can take a certain amount of hits from the player's default weapon, unless he has companions. The player's companions need to be hired with gold, and until he pays them they remain your enemies. Players must either bribe them or battle them to make them join his quest.
  • Cairo ShootOut!

    1987

    Cairo ShootOut!

    1987

    Arcade
    Mac
    A shooting gallery style game, except instead of aiming with a cursor, players must line their shots up with the scope at the bottom of the screen. Also includes a small puzzle element.
  • Tsuppari Oozumou

    1987

    Tsuppari Oozumou

    1987

    Sport
    Nintendo 3DS Wii Family Computer Wii U
    Tsuppari Oozumou is a sumo wrestling game. The goal is to wrestle the opponent out of the ring. The opponents get harder as the game progresses. Different moves can be performed depending on button and directional combinations.
  • Superbike Challenge

    1987

    Superbike Challenge

    1987

    Racing
    Commodore C64/128/MAX
    Superbike Challenge brings 1000cc motorbikes to life for a one or two player race. Unusually, the screen is split horizontally, with your action only ever using half of the screen. You can play a full season of races, or run at one of the 12 tracks as a stand-alone race (including Assen, Mugello, the old Hockenheim and Spa). A manual gearbox option and 3 skill levels ensure that you can't master the game immediately. Full information on your speed and revs, the race order and course layout are on screen at all times. Superbike Challenge is an updated version of Grand Prix 500 cc, with a better menu and title screen and some different in-game graphics.
  • Beyond Zork: The Coconut of Quendor

    1987

    Beyond Zork: The Coconut of Quendor

    1987

    Role-playing (RPG) Adventure
    Apple IIGS Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II
    Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementor
  • 3-D WorldRunner

    1987

    3-D WorldRunner

    1987

    Shooter Platform
    Family Computer Disk System Nintendo Entertainment System
    star 6.8
    The battle of a lifetime comes alive in 3-D! The wildest of the space cowboys is out looking for adventure. Now he's got it and he needs your help. A strange world terrorized by Grax, the Alien Serpentbeast, has asked you, Worldrunner, for help. Knowing you can outrun, outjump and outblast anyone or anything, you race into battle. But this is no ordinary fight. These battles will carry you to eight strange planets filled with bottomless pits, shooting stars, and poisonous aliens, all sworn to defend their Serpent King. And each new world is ruled by an Alien Serpentbeast more terrifying and more powerful than anything you've ever seen before. Are you ready, Worldrunner? They're waiting for you!
  • Majou Densetsu II: Daimashikyou Galious

    1987

    Majou Densetsu II: Daimashikyou Galious

    1987

    Role-playing (RPG)
    Family Computer
    Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987.
  • Family Mahjong

    1987

    Family Mahjong

    1987

    Sport Card & Board Game
    Family Computer
    A mahjong game by Nihon Bussan and published by Namco for the Famicom. Family Mahjong is another in a long line of mahjong games for the Famicom. Uniquely, at least for the time, it does include a full tutorial mode that will teach the player how to actually play mahjong. It also includes rules for mahjong gambling, which is another feature included in the game. After the player has learned how to play, they can compete against a series of CPU opponents in one-on-one matches, most of whom are attractive blonde women for whatever reason.
  • Knightmare II: The Maze of Galious

    1987

    Knightmare II: The Maze of Galious

    1987

    Platform Adventure Arcade
    MSX
    Knightmare II: The Maze of Galious (Majou Densetsu II: Galious no Meikyuu in Japan) is a screen by screen action adventure platformer released originally for MSX in 1987. It can be considered an early example of a Metroidvania game with free exploration of a large castle.
  • Digital Devil Story: Megami Tensei

    1987

    Digital Devil Story: Megami Tensei

    1987

    Role-playing (RPG)
    Sharp X1 Family Computer
    star 7
    Digital Devil Story: Megami Tensei is the first game of the Megami Tensei series of role-playing video games. It is based on the novel Digital Devil Story by Aya Nishitani. Although Atlus has published a majority of the series, the first two games were created by Atlus but published by Namco (known as Namcot at the time), after it bought the video game rights to the Japanese horror novel series by Aya Nishitani, the first named Digital Devil Story. This game is a role-playing video game that features extensive dungeon crawling and focuses heavily on demons, which have gone on to become a trademark of the series.
  • Elnark no Zaihou

    1987

    Elnark no Zaihou

    1987

    Adventure
    Family Computer
    Elnark no Zaihou is an adventure game developed and published by Towachiki. It presents the action from an overhead perspective, similar to many of the traditional 2D Zelda games. It is unusual in that it tracks the player's behavior and adjusts a meter which indicates whether the player is generally more good (Light) or more evil (Dark). Though a more evil player has stronger abilities, players must air on the side of good in order to make significant advances through the game. As a result, this game is considered extremely difficult, due to the unknown nature of how one should behave in order to proceed. If the player does not perform the correct actions, levels typically repeat themselves, and players find themselves stuck in the game with no clear method to advance. In fact, it was one believed that the only way to beat the game was to exploit a bug, however that has since been proven false.
  • Psycho Soldier

    1987

    Psycho Soldier

    1987

    Shooter Arcade
    Arcade PlayStation 3 Commodore C64/128/MAX ZX Spectrum PlayStation Portable Amstrad CPC
    star 6.3
    You are Athena, a school girl who goes around fighting crime, along with her friend Kensu (Player 2), Athena sets out to bring peace to the world by killing all monsters. This game serves somewhat as a sequel to an earlier SNK game by the name of Athena. Following the end of that game, the goddess Athena returned to heaven and faded from the minds of the mortals on earth below. The Athena in this game is said to be a reincarnation of her and she has a normal job as a pop star.Psycho Soldier is an Action game, developed and published by SNK, which was released in 1987.
  • Zoids: Chuuou Tairiku no Tatakai

    1987

    Zoids: Chuuou Tairiku no Tatakai

    1987

    Shooter
    Family Computer
    Based on the popular Tomy/Hasbro toy license, Zoids: Chuuou Tairiku no Tatakai is an RPG/Shooter hybrid developed for the Famicom by the notorious Micronics.
  • Famicom Mukashibanashi: Shin Onigashima - Zenpen

    1987

    Famicom Mukashibanashi: Shin Onigashima - Zenpen

    1987

    Adventure
    Family Computer Disk System
    Shin Onigashima is a two disk adventure game released on the Famicom Disk System. Despite being first-party software, it was never released outside of Japan. A two-disk adventure game, Shin Onigashima (or to give it its full title "Famicom Mukashi Banashi: Shin Onigashima", or "Famicom Fairy Tales: New Oni Island" thereabouts) was released in two parts: The first on September 4th 1987 and the second on September 20 1987. The Game stops halfway through the story. The game is depicted like other adventure games for the system, such as Portopia or Hokkaido Serial Murders, though with a far gentler fairy tale presentation rather than a gritty crime thriller. The game's story is based on popular centuries-old Japanese folklore, such as the story of Momotaro and tales depicting the demonic Oni and their mischief. The original characters created for this game would be later referenced by future Nintendo products with retrospective elements, such as Captain Rainbow or the Super Smash Bros series (SSB Brawl even had a re
  • Mahjong Kazoku

    1987

    Mahjong Kazoku

    1987

    Sport Quiz/Trivia Card & Board Game
    Family Computer Disk System
    Mahjong Kazoku is a Mahjong game released only in Japan for the Famicom Disk System. Mahjong Kazoku ("Mahjong Family") is a standard Mahjong simulation game for Nintendo's Famicom Disk System. It is a one-on-one version of the game, rather than the standard four-player board game arrangement, and it incorporates many of the various and byzantine scoring rules of the game. Irem developed and published the game but left a mysterious licensing credit to Ox Inc. on the title screen. It's possible the game is a port of an obscure Japanese Mahjong computer game, or at least borrows some of its coding for the AI opponent or scoring systems.
  • Famicom Mukashibanashi: Shin Onigashima

    1987

    Famicom Mukashibanashi: Shin Onigashima

    1987

    Adventure
    Family Computer Disk System
    Famicom Mukashibanashi: Shin Onigashima is a Famicom Disk System text adventure game. The plot revolves around an elderly couple with no children who adopt an infant boy and girl. When the children turn six, a dragon appears in the country, and starts turning people into Oni who steal the souls of others. The Oni arrive at their home and steal the elderly couple's souls. The children decide to save their adoptive parents. The game is controlled by selecting commands such as the "Change Character" command, which allows you to switch between controlling Donbe (the boy) and Hikari (the girl). The game progress is shown by changes in the in-game graphics. The Famicom Disk System version comes on two disks released on different dates. Disk 2 cannot be played without completing Disk 1, and is switched while the system is still powered on. All later releases are switch-free.
  • The Magic of Scheherazade

    1987

    The Magic of Scheherazade

    1987

    Role-playing (RPG)
    Family Computer Nintendo Entertainment System
    star 6.9
    Magic of Scheherazade is a mixture of action- and turn-based combat RPG styles. Wandering through Arabia, you'll encounter enemies whom you'll fight in real time, using various weapons. You'll also be attacked by enemies with whom you'll engage in strategic, party-vs.-party combat. You can choose from three character classes: Fighter, Saint, and Magician. Each class has its own special abilities that you'll use in battles as well as during your exploration of the game world.
  • Space Harrier

    1987

    Space Harrier

    1987

    Shooter Arcade
    Sharp X68000
    While based on the arcade original, the Sharp X68000 version adds "Haya-Oh," the final boss of the Sega Master System port. The ending was also extended, with an epilogue followed by the names of all the enemies the player fought. The checkerboard floor has also been simplified into a set of horizontal lines.
  • Spy Hunter

    1987

    Spy Hunter

    1987

    Shooter Racing
    Nintendo Entertainment System
    The NES port of Spy Hunter, a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles). At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!). The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limo, or dropping bombs from a helicopter.
  • Airwolf

    1987

    Airwolf

    1987

    Shooter Arcade
    Arcade
    A horizontally scrolling shoot'em up game.
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