Foxy is a pure strategy game, without any RPG elements. The player is taken from one battle to another; there is no gameplay outside of battles. The battles take place in various city districts. The player navigates his/her units in turn-based fashion. In the beginning, the battles are relatively small-scale, with infantry and tank units; as the game progresses, more unit types are introduced, including massive rocket-launching tanks, jet planes, catapults, etc.
Each unit has distinct advantages and disadvantages, different mobility, attack range, etc. For example, infantry units that carry rocket launchers can only attack diagonally, but cannot be hurt when they attack tanks from that position; being attacked frontally, however, makes them very vulnerable. Terrain also plays a role; certain terrain types may slow down certain unit types, or be completely impassable to others. Each next battle features more complex layouts and larger amounts of units.
Between the battles there are cut-scenes, most of which are de
A menu-driven adventure game featuring the eponymous ronin-for-hire taking on his most perilous mission yet.
Chikudenya Toubei (alternately Toubee, Tobe) is an adventure game originally released on the MSX2 in 1989 and ported to the PC Engine the following year. The player uses a menu of commands to move, pick up items, talk to NPCs and other necessary steps.
Referred to as a "digital comic", the game has a number of cutscenes that play out during the more dramatic parts of the game. The game also includes puzzles, including a sequence where the player recreates the face of a victim from memory using a number of facial features like scars and eyebrows.
Cadillac is a match-three card/puzzle game hybrid released by Hect first for the Japanese Famicom and later for the PlayStation. It uses a five by five grid in which the player must position playing cards in order to create sets of three, which are then removed.
The game uses a casino theme, with the game grid resembling a green felt poker table.
A truly bizarre game which was rather popular at the time. It's an action game of sorts, in which you play Beetlejuice himself and you have to kill (?) all kinds of skeletons with weapons -- you start with the ability to shoot a single loogie at the skeletons and, by collecting bonuses from destroyed skeletons, you may get additional loogies per shot or completely different weapons.
Also, after you hit a skeleton, your friend Lidia has to collect the skeleton's remains with a vacuum cleaner; however, if a skeleton find Lidia she becomes imprisoned in a cage and you have to release her by hitting another skeleton and taking a "lightning bonus" from his remains.
Another nice touch is the worm, which comes out of the playground every now and then and, should it hit you, kills you.
Balance of the Planet is an environmental management simulation.
It is the successor to Balance of Power.
Chris Crawford seems to have a special liking for problems of global concern. Balance of Power dealt with politics in the cold war, its successor Balance of the Planet simulates nothing less than Earth's ecosystem. Although Maxis' Sim Earth is often credited as the first "ecosim", the title rightfully belongs to Crawford's game. Both games are equally interesting nevertheless, as they use two vastly different approaches to an enormously complex subject.
Sim Earth tries to simulate the natural processes, i.e. continental drift, weather, global temperature etc. as accurately as possible, and calculates the global impact from this basic conditions. Balance of the Planet breaks down the ecological system into 150 single factors, connected in a cause-and-effect network. Rather than experiencing the ecosystem as a whole, you discover a string of subjects that influence each other. For example, when dealing with gl
War of the Lance is presented in a top-down view. In single player mode, the player plays the Whitestone side to fight the evil forces of the Highlord (controlled by the computer). In a two-player game, the second player will play the Highlord forces.
This game is a turn-based strategy game. The player controls various units and heroes of an army against enemy forces. The game can be won in two ways. The player can win by controlling the enemy capitals (Highlord capital is Neraka and the Whitestone capitals are the four Knight countries (Solanthus, Caergoth, Gunthar, and Northern Ergoth) plus the Clerist Tower near Palanthus. If neither side can capture the enemy capitals by the end of the game (which is Mar/Apr 354), the side with more points (calculated from the size of their forces) wins. Each game year has 5 turns.
War erupts once again along the west coast of America, although this time it is with a drug baron. The military is put to action, and the most advanced jets in the U.S. inventory are put to the test: the F-14, F/A-18, and the YF-23 (Northrop's black-skinned fighter that eventually lost the ATF contract to Lockheed/Martin's YF-22).
Game options include an "adventure" (i.e. campaign) mode, where mission successes and failures dynamically affect the overall war, free flight, and various other single mission scenarios. The YF-23 has the naval package, which allows it to participate in carrier-borne operations alongside the F-14 and F/A-18.
Graphically, the engine has been updated to take advantage of the latest in VGA technologies, and included the popular "gradient" horizon. And like its predecessor Jetfighter, San Francisco is featured with its notable landmarks.
The Gods of War, Intelligence, and Magic have created DarkSpyre, and intimidating tower full of riddles and monsters. The player takes control of an aspiring champion, whose goal is to explore the maze-like levels of the tower, retrieve five powerful runes hidden there, and ultimately save the world from destruction.
DarkSpyre a top-down "dungeon-crawling" role-playing game. The player creates the protagonist, choosing gender and magic specialization (healing or offensive), as well as customizing his/her combat parameters. The game consists of navigating the tower's complex levels (39 of them must be traversed to complete the game, though there are 50 altogether), fighting monsters in action-based combat. The protagonist can equip a variety of weapons and armor; weapons can break after excessive usage, and armor will deteriorate in quality if worn for a long time. Spells are learned from scrolls found in the tower. The hero gains weapon and magic proficiency by repeatedly using the same weapon and/or spell.
answering reverse trivia questions in trademark Jeopardy! fashion-- i.e., the host provides the answer and a player has to provide the questions. As many of 4 human players can participate, with the remaining slots filled by the computer. Competition takes place in quarter-final, semi-final, and final round modes.
A player will select a question from one of 6 categories. The game gives the answer to the question and the players use their controllers to buzz in. At that point, a player has 80 seconds to spell out the question (and the computer has already provided the "What is..." question preamble). In the player gets the question wrong, that player loses money and the remaining players have an opportunity to buzz in.
The point of this game is to match a line of three or more gems, using columns of three pieces falling into the playing field, similar in mechanics to the Sega game Columns. Its background design is strongly inspired by New York City and has a depiction of the Statue of Liberty appearing on the right side of the screen.
A "Breakout" type game with interesting characters such as Mr. Chin and the Thunder Warrior. Mr. Chin holds a stick over his head that acts as the paddle. If your ball hits one of the power-up carriers (Flying Saucer, Submarine or Airplane) you have to try and pick up the released power-up while continuing to keep the ball in play.
In Tiles Of Fate the object of the game is to clear the screen of all the tiles within the given time limit. This is done by selecting two tiles with matching symbols which will cause them to disappear due to the force of symmetry. However, the force of symmetry can only make two right angles at most, and can not pass through other tiles. To clear all the tiles, you will need to plan your moves carefully. To help out, you may discover one of three forces of fate under a tile which can be saved and used when you're stuck. The forces are The Flash of Chance (allows symmetry to affect any matching tiles on the board, even those surrounded by other tiles), The Force of Balance (will eliminate brick walls that block the path of symmetry) and The Flag of Knowledge (this will make your next move for you in case you can't spot what the best move is.) Also included is a level editor which lets you create your own tile challenges.
World Champ is a boxing game that has many similarities to Data East's Ring King. You can play a one player "Ranking" mode, where you can build your boxer's stats up while climbing the ladder to eventually challenge for a championship in one of the four weight classes. There is also a two player vs. mode where you and a friend can square off. A tournament mode allows up to 8 players participate in a bracketed tournament.