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  • Kyuukyoku Tiger

    1987

    Kyuukyoku Tiger

    1987

    Shooter Arcade
    Arcade
    The original Japanese version of Twin Cobra, a 1987 Shooting Game developed by TOAPLAN. Kyukyoku Tiger has a swathe of differences to it's overseas counterpart, most notably reverting the player to a previous checkpoint on death rather than respawning them, and being one-player only. There are also more minor changes in factors such as the amount of shots the player can have on screen at once. The game was a success for Toaplan in arcades, reportedly reaching 10 Million worldwide players, and a number of console ports were made in the 90s. A sequel, Kyukyoku Tiger II/Twin Cobra II, followed in 1995, though this was developed by Takumi Corporation following TOAPLAN's bankruptcy in 1994.
  • 'Er*Bert

    1987

    'Er*Bert

    1987

    Acorn Electron
    A cubic-domain game in which you must change the colour of the grid and avoid the gorilla, balls and snake. Starring : Crazy Er*Bert Supporting cast : Boris the Gorilla, Coily the Snake Featuring : Cascading balls, deadly discs, balmy bananas, rotating rota-hats Great fun in this arcade-style classic!
  • Quester

    1987

    Quester

    1987

    Platform
    Arcade
    As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must take control of a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and if you can keep that ball in play for a preset period of time, it will split into three balls) - certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in force-field when the initial ball goes into it and even create a line below the paddle that will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where you have to destroy all the bricks in the formation within a preset time limit (unless all your balls go out of play); the thirty-third and final round is also a "boss round", where you are up against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting
  • Slap Shot: Super Pro Hockey

    1987

    Slap Shot: Super Pro Hockey

    1987

    Sport
    Intellivision
    Super Pro Hockey is a one or two-player hockey game. There are four handicap/skill levels to choose from after selecting whether or not the player wants a one or two-player game: Amateur, Rookie, Pro, Super Pro. Essentially, changing the handicap results in changing speeds to the gameplay, from low (Amateur) to high (Super Pro). There are no teams, only Home and Visitor. Each team has three players and a goalie. The home team is tan and the visitor team is green. The player can only control one character at at time, and this character is colored lighter than the rest of the player's team. Goalies are controlled by the computer. In late 2018, discovering that they had over 200 loose cartridges of Slap Shot: Super Pro Hockey, the Blue Sky Rangers had new boxes and overlays printed and released the remaining stock as fully boxed copies.
  • Thundercade

    1987

    Thundercade

    1987

    Shooter Arcade
    Arcade
    A nuclear powerplant has fallen into the hands of terrorists and you pilot a motorcyle equipped with machine guns that can be improved along the way. Make your way through difficult terrain and battle against loads of terrorists on foot, in cars, tanks and submarines who will try to stop you. Reach the plant and shoot all the terrorists to save the day.
  • Outcast

    1987

    Outcast

    1987

    ZX Spectrum
  • Global Commander

    1987

    Global Commander

    1987

    Simulator Strategy Tactical
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless.
  • Time Soldiers

    1987

    Time Soldiers

    1987

    Shooter Arcade
    Arcade Commodore C64/128/MAX Atari ST/STE Amiga Sega Master System/Mark III
    star 6.3
    Travel throughout various time periods to save your fellow comrades. Collect power-ups to help you defeat a variety of enemies and end-bosses. Uses rotary joysticks to allow player to fire in a variety of directions.
  • International Karate +

    1987

    International Karate +

    1987

    Fighting Hack and slash/Beat 'em up
    Amiga CD32 Commodore C64/128/MAX ZX Spectrum Wii Atari ST/STE Amiga PlayStation Game Boy Advance Amstrad CPC
    star 8.7
    Call it a sequel... And you'll land up flat on your back. They called International Karate "the greatest Karate beat' em up yet" (Commodore User). And who are we to argue? But Archer Maclean has come up with a stunner: A third fighter. An amazing animated background. New moves (including double head-kick and a spectacular backflip). Re-mixed music by Rob Hubbard. And Balls!
  • Twin Cobra

    1987

    Twin Cobra

    1987

    Shooter Arcade
    Arcade Sharp X68000 Linux Sega Mega Drive/Genesis PC (Microsoft Windows) TurboGrafx-16/PC Engine Mac FM Towns Family Computer Nintendo Entertainment System
    star 7.6
    A helicopter themed shoot 'em up action game from a birds eye view. Developed by Toaplan, it is the successor to their first STG Tiger-Heli, and features similar gameplay.
  • Blades of Steel

    1987

    Blades of Steel

    1987

    Sport
    Arcade
    star 8.1
    From the opening Face-Off it's six on six pro-style hockey at its best. Their are eight teams for you to captain: Los Angeles, New York, Vancouver, Montreal, Edmonton, Minnesota, Toronto and Chicago. You can challenge a friend, or take on a multi-talented computer squad. You can also choose from three difficulty levels - Junior, College and Pro. Throughout the game, you'll constantly be tested by every intense element of championship hockey, from Penalty and Overtime Scenes to Knockout Smash-Hit Fight Scenes. Speed, strength, quickness and instinct are talents you must possess if you plan to prevail, especially when the anger flares, gloves come off and fists start flying. It's hard hitting action at its toughest. And you'll soon learn that in this league nothing's ever given to you, and before you can reach your goals - you have to score them. You've gotta master the artful skill of a finesse player and the bone crushing brutality of an enforcer. You'd better be versatile as well, because you must skillfully cont
  • Maniac Mansion

    1987

    Maniac Mansion

    1987

    Point-and-click Adventure
    Commodore C64/128/MAX Atari ST/STE PC (Microsoft Windows) Mac DOS Amiga Apple II
    star 8.7
    Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is nonlinear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.
  • Elves '87

    1987

    Elves '87

    1987

    Adventure
    Atari ST/STE DOS
    You play as a retired Christmas elf, brought in at the last moment to help Santa to save Christmas... but first, you have to figure out what is wrong. Explore the North Pole and beyond, meet a few memorable Christmas characters, and save the day before Santa gets too drunk on fancy blended beverages
  • Famicom Mukashibanashi: Shin Onigashima - Kouhen

    1987

    Famicom Mukashibanashi: Shin Onigashima - Kouhen

    1987

    Adventure
    Family Computer Disk System
    Shin Onigashima is a two disk adventure game released on the Famicom Disk System. Despite being first-party software, it was never released outside of Japan. A two-disk adventure game, Shin Onigashima (or to give it its full title "Famicom Mukashi Banashi: Shin Onigashima", or "Famicom Fairy Tales: New Oni Island" thereabouts) was released in two parts: The first on September 4th 1987 and the second on September 20 1987. This latter part needs a cleared save file from the first part to play, meaning it is functionally an expansion of that game. The game is depicted like other adventure games for the system, such as Portopia or Hokkaido Serial Murders, though with a far gentler fairy tale presentation rather than a gritty crime thriller. The game's story is based on popular centuries-old Japanese folklore, such as the story of Momotaro and tales depicting the demonic Oni and their mischief. The original characters created for this game would be later referenced by future Nintendo products with retrospective elem
  • Hikari no Senshi Photon: The Ultimate Game on Planet Earth

    1987

    Hikari no Senshi Photon: The Ultimate Game on Planet Earth

    1987

    Family Computer
    Photon: The Ultimate Game on Planet Earth is an adventure game developed for the Famicom by Takara, and published in 1987. The English name of the game has special significance, since "Photon: The Ultimate Game on Planet Earth" is also the name of the first commercial version of a game commonly known today as Laser Tag. However, besides the name, and the fact that you play a character who fires a Photon gun, any further connection between the live action game and this video game is unknown. In the video game, you play a soldier who must navigate through several different floors of a dungeon which contains items and traps. The player must figure out how to maneuver through the dungeon in an effort to collect various items that will expand his ability to search, and find various disks which contain hints and messages to further aid the player. The game is played from a third-person behind-the-shoulder perspective and contains pseudo-3D visuals. This game was never released outside of Japan.
  • Salamander

    1987

    Salamander

    1987

    Shooter
    Nintendo 3DS Wii Family Computer Wii U
    Salamander was ported to the Family Computer in Japan in 1987. Instead of being a direct port of Salamander, elements were taken from the original Salamander and the Japanese Life Force re-release, and some elements, such as levels and bosses, were removed to make way for new content. Most of the background graphics and enemy sprites from Salamander are used in favor of those used in Life Force, though the Gradius-style power bar is used in place of the original instant pick-up system. The same year, North America received a port as well for the Nintendo Entertainment System. The NES version is practically identical to its Famicom equivalent, other than not having the multiple endings, having two option power ups instead of three, and being titled Life Force.
  • Head-to-Head Karate

    1987

    Head-to-Head Karate

    1987

    Fighting Sport
    Commodore C64/128/MAX
    Head to Head Karate is a Commodore 64 fighting sports game released in 1987 by Softdisk Publishing.
  • Kyonshies 2

    1987

    Kyonshies 2

    1987

    Adventure
    Family Computer
    A Famicom adventure game developed by Taito and based on an obscure Japanese movie of the same name. Kyonshiizu is the Japanese name for Jiang Shi, the Chinese hopping vampire.
  • Defender II

    1987

    Defender II

    1987

    Shooter
    Family Computer Nintendo Entertainment System
  • Aztec Adventure: The Golden Road to Paradise

    1987

    Aztec Adventure: The Golden Road to Paradise

    1987

    Strategy Adventure
    Sega Master System/Mark III
    Aztec Adventure is an action game that was released on the Sega Master System by Sega in 1987 in Japan, and 1988 in Europe and the US.
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