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New Games - Page 12324

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New Most Popular Top Rated
  • Stone Age

    1983

    Stone Age

    1983

    Atari 2600
    The player controls a caveman whose mission over a 75 second time clock is to kill dinosaurs by throwing rocks and gaining game points. If the player misses the target the rock turns to dust. Stone Age was released in Brazil by CCE. A planned North America version by TechnoVision was never released.
  • Confrontation

    1983

    Confrontation

    1983

    Atari 2600
    Confrontation is a strange strategy game which was never commercially released, but was available directly from Answer for a short time. Only people who saw it on display at the 1983 CES show would have know about it and ordered it so while it's not technically a prototype, it's close enough. I've racked my brain on how to best describe the gameplay of this game, and after much searching I've determined the best description is in Leonard Herman's "ABC's to the VCS" (pick up a copy today!). Since Confrontation uses a programming trick to display so many objects on the screen at once, screenshots will only show one players pieces at a time. Take my word for it, they're really all there.
  • Radar

    1983

    Radar

    1983

    Atari 2600
    Radar is an Action game, published by Zellers, which was released in 1983. Released by Sancho in Europe as Exocet.
  • Nuts

    1983

    Nuts

    1983

    Atari 2600
    You’re a hard working Squirrel. All year you’ve been storing food in your treetop home. Suddenly, when you’re away, the Wily Weasel steals it all. Don’t let him get away with it! Throw nuts at him!. Knock him off the branch! Recover your goodies! It’s exciting! It’s crazy! It’s NUTS! It’ll drive you right out of your tree!
  • Berzerk

    1983

    Berzerk

    1983

    Shooter
    Atari 8-bit Atari 5200
  • Astro Chase

    1983

    Astro Chase

    1983

    Shooter
    Atari 5200
    This Atari 5200 port of the game includes some graphical differences, and notably, makes the game easier.
  • Star Trek: Strategic Operations Simulator

    1983

    Star Trek: Strategic Operations Simulator

    1983

    Atari 2600
    Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view.
  • Star Trek: Strategic Operations Simulator

    1983

    Star Trek: Strategic Operations Simulator

    1983

    Shooter
    Atari 8-bit Atari 5200
    Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view
  • Super Cobra

    1983

    Super Cobra

    1983

    Shooter
    Atari 8-bit Atari 5200
  • Pengo

    1983

    Pengo

    1983

    Atari 8-bit Atari 5200
  • Moon Patrol

    1983

    Moon Patrol

    1983

    Atari 8-bit Atari 5200
  • Congo Bongo

    1983

    Congo Bongo

    1983

    Atari 8-bit Atari 5200
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    Intellivision
    All the action and excitement of the popular arcade game are here! Hop Q*bert up and down a pyramid of cubes, changing colors on each of the cube tops. When they're all the same color, Q*bert moves to a new - and more difficult - pyramid. But strange characters want to stop Q*bert from his fanciful mission. You'll have to do some fast hopping in this quick and "quasy" game! 1 or 2 players.
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    Commodore VIC-20
    Q*bert is a popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels, you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures wandering around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    Commodore C64/128/MAX
    Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    ColecoVision
    Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    SG-1000
    Q*bert is an arcade game by Gottlieb. It was ported to the SG-1000 by Tsukuda Original, who marketed it for their Othello Multivision console. The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top. The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.
  • Q*bert

    1983

    Q*bert

    1983

    Platform Arcade
    Atari 8-bit Atari 5200
    Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
  • The Cat Scheduled Oil Sampling Game

    1983

    The Cat Scheduled Oil Sampling Game

    1983

    Simulator
    ColecoVision
    In this game you control a bulldozer that rides around and pushes dirt. Each dirt pile represents a "job". To keep from exploding you have to send in oil Samples to the cat dealership, then you will be told if the oil is good or bad. If you fail to do this occasionally your oil will go bad and you bulldozer will explode. To clean the oil you have to go to the cat dealership. You might also need some repair ! The goal of the game is to make the most money from finishing "jobs".
  • Adventures in Flesh

    1983

    Adventures in Flesh

    1983

    Adventure
    Apple II
    Educational adventure in which the player travels through the human body in minitaturized form.
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