Mole is a whack-a-mole type of game where the objective is to hit on the head of colored moles as they emerge from 8 holes situated in cardinal and ordinal directions from the center of the field. However, the color of the mallet changes frequently and the player has to respond to it because hitting a mole of the same color as the mallet will result in decrease of the score bar. If the player is unable to fill the score in time (indicated by a timer bar), the game is lost. There are 9 difficulty levels, with higher difficulty featuring more frequent appearance of moles of the same color as the mallet, thus requiring more attention of the player.
Marine Battle is an arcade shooter which pits your destroyer against a multitude of aerial and naval forces. Your ship can move back and forth across the top of the water, and can fire directly upwards at planes or downwards at submarines or the elusive ghost ship whose shadowy presence occasionally manifests itself at the bottom of the screen. Both planes and submarines may fire back at you, and the goal for a given level is to destroy a certain number of submarines before a timer runs out and while avoiding incoming fire.
Destroying a plane will cause its pilot to bail out into the water, and he may be collected for extra points. Your war ship also has a finite amount of ammunition, and a limit on the number of bombs/shots in the air at any one time. When ammo supply runs low, a resupply ship appears at the side of the screen allowing you to restock. Later levels increase the rate of fire of all of the enemies, and the game continues with increasing difficulty until you eventually lose all your lives.
A Port for Atari 2600, Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip.
Crazy Bullet is a variant of the arcade game Tank. As in that game, there is a top-down view of an arena containing two equally equipped tanks who engage in a fight to the death. Each tank can fire a bullet at a time, and move to avoid the opponent's fire. Contact with a bullet will destroy your tank, earning your opponent a point, and the first player to five points wins the contest.
The current game has a couple of important differences from the original. The most important is that bullets do not just travel in a straight line after you fire them. They move in the direction in which you last directed your tank. This allows you to fire around corners, and even to shoot yourself (gifting your opponent a free point). Secondly, there are a number of different arenas which can be chosen, with different wall layouts. Some of these layouts also include a turn-style which allows you to pass but stops any pursuing bullets. Finally there are two speed settings (for fast and slow bullets).
Below your fighter, you have spotted a fleet of enemy warships. Your airfleet has only three fighters. You find yourself preparing for a life or death battle that can only begin right now. The enemy battleship has already begun to attack with full power. How much success will you have in defeating the enemy fleet?
Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score.
A Port of Battlezone for the Atari 2600.
Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover.
Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly. A standard enemy tank is worth 1,000 points when destroyed; a supertank is worth 3,000 points; and the flying saucer is worth 5,000 points. The guided missile is worth 2,000 points when destroyed. Each of these targets can be destroyed with a single shot from the play
An unreleased Intellivision title from 1983
Summer time and there is need to pollinate the roses and sunflowers! You have been ordered by the queen of the hive to collect pollen. Careful on your journey though. You will have to brave a harsh environment that contains spiders, dragon flies, water puddles and rain drops. Succeed and you will return to the bee hive to collect your reward and rating by the queen.
The player controls a Pac-Man like creature in a maze trying to eat all the pellets. Four ghosts are released from their homes, and will chase the player if approached too close. Power pellets in the corners of the screen will temporarily send the ghosts back to their homes. If the player clears a level, they advance to a more difficult challenge. The player starts with 5 lives, and it's game over when all are lost.