Imagine a pinball machine emulating a full amusement park, and not just any park, but Hersheypark in Hershey, Pennsylvania, "The sweetest place on Earth!"!
Over 15 action-packed "rides", plenty of special events include "lights out" fireworks show, double multi-ball event, side tables, multiple flipper sets, and more!
Backyard Football is a football video game released by Humongous Entertainment in 1999. The game was the third Backyard game released by Humongous Entertainment, preceded by Backyard Soccer and Backyard Baseball. It is the first of all of the Backyard Sports series to consist of the Backyard kids and professional players as kids.
Meet Froggy. He's cute, he's cool, and he's the only frog alive who can't swim!
Worse yet, a crazy French chef who is trying to make a frog legs dinner is chasing Froggy!
Help Froggy escape by hopping through highways while trying to avoid traffic and travelling across rivers without drowning in the water.
It is a tough job with many surprises along the way. The challenge is yours; get Froggy home to safety!
Your computer will be your favorite upland destination with this extraordinary 3-D challenge. You'll hunt the finest locations, select from the choicest weapons, and command the best hunting dogs. It features authentic ammunition and ballistics data from Federal Cartridge and an environment alive with the sights and sounds of the great outdoors.
Solar Crusade is an on-rails FMV shoot 'em up designed and published by Infogrames Multimedia, created using Softimage 3D, and modeled on Silicon Graphics workstations hardware for the Windows 95 operating system and Phillips CD-i video game console.
It was the last game released for the Cd-i.
Championship Motocross featuring Ricky Carmichael is a video game developed by Funcom Dublin and published by THQ for the PlayStation in 1999. It is the first of four motocross racing games published by THQ to be endorsed by professional motocross racer Ricky Carmichael.
Semicom's second pure mini game collection relies on quick and simple challenges in the same vein as Bishi Bashi, borrowing its input scheme of three colored buttons. Seventeen games in four tears wait for their completion, ranging from boring stuff like "find the differing image" or "choose the right exit from the labyrinth", to more inventive tasks where the player evades Gozilla's stomping feet or performs magic tricks in form of button combinations.
The presentation is nothing to write home about. Everything looks distinctively low budget, especially the narrow color range leaves a rather weird impression.
The Legend of Silkroad is a 2D side-scrolling beat 'em-up game that puts players in the shoes of either the heroes Munmoo from Korea, Sochun from China or Jamuka from Mongolia. The adventure leads you along the Silkroad, with a total of twenty-five different enemies.
Each character has five attack skills and twenty different magical attacks. Along the way items can be found that replenish health as well as magic stones for different magic attacks. The game has nine regular stages and four hidden stages. It can be played solo or with a friend.
From http://www.packratvg.com/vmania.html
This game is a remix of Patriots by John Dondzila. It's improved graphics routines, bug fixes and multi-channel sound effects.
There is no original cover for cartridge. The original cover is only for package Vecmania.
This is a clone of the Atari vector game Star Wars, which is comprised of three waves. The player starts with six shield units, which will drop every time a spaceship or any other obstacle collides with the player or the player is hit by enemy fire; if the player is hit when they have no more shields left the game will end.
This is Vector Vaders as it was meant to be, with simpler graphics for faster and flicker free action, along with some bug fixes and multi-channel sound effects!
[Unfinished 1982] You're piloting a biplane through enemy territory. Drop bombs on factories and ammunition depots. Engage enemy planes in dogfights to the death!
Due to the popularity (especially with APh and Mattel programmers) of the Biplanes game in the Triple Action cartridge, APh proposed this one-player version. A prototype was shown to Mattel with scrolling mountain terrain and targets that could be bombed. The plane graphics, sound effects and flight control were lifted directly from Biplanes. (Enemy planes, which would have presented an artificial intelligence-programming challenge, were not included in the prototype but promised for the finished game.)
Marketing (not as crazy about Biplanes as the programmers) chose not to release the game and it went unfinished.
FUN FACT: A nice touch is that the second you lose control and smash into the side of a mountain, another biplane flies on-screen, cheerfully circling the crash site, trailing a banner displaying your score.
Head up the mountain, avoiding bears, boulders and inclement weather. But first, stock up on supplies -- you won't get far without food and shelter. But don't overpack -- the extra weight will slow you down.
Reach the top of the mountain by managing the quantity of Fire, Food, Water, Ammunition, Shelter, Raft you carry. Watch for weather conditions and do not exhaust the $300 you are given when purchasing your goods. As you climb the mountain, your health is shown by the color of your climber. Red is full health, Blue is Medium health and Yellow is low health.
[Unreleased 1982] Land Battle is a two player war game which utilizes both strategic and tactical modes of play. Each player controls an array of forces with the objective of capturing or destroying his opponent's "flag."
PRODUCTION HISTORY
This wargame simulation took a long time in programming (officially 391 days, compared to 170 days for Night Stalker, begun at about the same time); when completed in mid-1982, Marketing was concerned that its design already looked dated.
A second concern was that, due to the complexity of the game, it required more memory than an Intellivision contained; the cartridge would have to include 256 bytes of RAM onboard. Only USCF Chess had been approved for onboard RAM, an expensive proposition.
When the Entertainment Computer System (ECS) was given the green light, Gabriel Baum, VP of Applications Software, proposed changing Land Battle to an ECS title; the ECS had an additional 2K of RAM available for cartridges. Marketing resisted this -- they still wanted Land Battle as a sta