The player controls a hovering land vehicle in 8 directions, and is able to shoot in the direction the vehicle faces. Obstacles block the path of the vehicle, and progress through an area is made by the player moving the vehicle upwards, scrolling the screen downwards. Bombs can be dropped directly above the vehicle, similar to Xevious. The player can pick up power-ups that enhance weapons, as well as attach 'options' to the vehicle, drones similar to those of Gradius. The 'options' fire in a direction depending on where they are attached to the main vehicle. The player can avoid danger by jumping.
The game is divided into 4 different areas, followed by the same 4 areas in more challenging versions.
Enemies consist of infinitely respawning smaller moving enemies, stationary cannons, and large boss enemies and enemy bases.
The arcade version can be played by up to two players alternating. The game's controls consists of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master or Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other button is used to hold the shield to block enemy attacks, including projectiles such as throwing knives and arrows. The shield can be held towards the player while standing or crouching, as well as upwards vertically and diagonally. Some enemies will throw magic balls which will cause the player to lose their sword and shield if they block. During these instances, the player will fight barehanded, with the sword and shield buttons used to punch and kick respectively. The sword and shield will appear on-screen after some point, allowing the player to recover their weapon. Other power-ups includes floating hearts that will restore
Side scrolling platform cowboy train-robber game. Select between fists, pistols or a whip and then work your way down the steam train killing the bad guys and collecting money and special weapons. Cowboy music score.
El conductor Bob tiene una huelga entre manos. Tu eres quien controla a Bob, cuyo peligroso trabajo consiste en recorrer todo el edificio, pintando los lugares por donde pasa. Antes de pasar al siguiente andamio, debe pintar totalmente el actual. Los trabajadores en huelga tratarán de detenerle, le perseguirán, por lo que debes evitar que le alcancen. Estos trabajadores no son tan tontos como piensas, ya que conocen el terreno que pisan, aunque Bob puede retrasar su avance derramando pegamento en su camino o saltando de nivel a nivel, pero midiendo sus pasos.
You will need skill and quick reflexes to survive in the dangerous
castle complex. Watch out for the guards who shoot bolts at you with their
crossbows, you can duck or jump to avoid them, or even run away. If you get
hit you will lose vital HEALTH points. These start at 99 and if they fall
below 00 you are a dead man! There are tablets lying around which will
increase your HEALTH points if you can get them.
You must collect all the hearts around the castle and then go to the
East Tower to save Maid Marian. However, to make progress through the castle
you have to get the keys needed to operate the mechanical mediaeval lifts
which elevate you to different sections of the castle.
Mix of conversational and point & click game where the messages sent to us by the game play a fundamental role but instead of conversing directly as in other text adventures, we must choose actions to perform from a menu of icons.
The initial location of the player, the objects to find, the movements of the characters and the correct solution of some of the puzzles are randomized every time we start a game.
A trading game in which the player is the captain of a trading frigate and has to trade in the various Barbary Coast seaport towns in order to raise the ransom money to get his kidnapped daughter Katherine back from Bloodthroat the Pirate.
This platform game features Momoko, a young Japanese girl who ages by several years each time the player reaches the next level. The goal for each level is to quickly climb several floors by escalator, ladder, or trampoline in the building she is in before the fire that is below her reaches her. These level settings start out from grade school settings to office type buildings. While jumping over obstacles, she must shoot various alien-like enemies that come after her on each floor. She can upgrade her weapon by destroying certain enemies as well as entering special hidden doorways which feature minigames which require you to jump obstacles. These doorways can also be used as a short-cut, and sometimes they are mandatory to be used in order to climb to the next floor. When Momoko reaches the top floor of a level, she must jump onto a small blimp flying above her to beat the level. Momoko begins as a four-year-old and ages through five levels. The final level is a bonus chance in which she is a twenty-year-old bride
Toy Pop is a top-down multi-directional shooter that can be played both single-player or with two players simultaneously. The players venture through 44 floors (the game uses the toy-themed term "Box" as opposed to "Floor", to fit with the game's setting) collecting four gold hearts contained in jars on each floor in order to advance. Along the way, the players must open gift-wrapped containers concealing either weapons or score-increasing bonus items; these various weapons are used to defeat several different varieties of enemies (Heitai, Cars, Tanks, Domdoms, Trumps, Osaru, Robots and occasionally the evil wizard Mahou), with many typically vulnerable to only one type of weapon.
In this futuristic arcade-action 2D-isometric-looking game you slip into the role of the DECEPTOR on your quest to discover what your elders have set forth as your destiny. They taught you the way of transformation, your able to assume 3 forms helping you to master your quest.
In-game you have to navigate the terrain of each of the 4 corridors and avoid its dangerous inhabitants. Whenever you want you can transform into a land vehicle or a air vehicle to reach higher platforms of the corridors. Each time you touch the ground with the air vehicle you will be automatically transformed into the land vehicle (by pressing the fire button of your joystick you can transform between land or air vehicle).
This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the ham...
Night Stocker is a first-person racing/shooter arcade game, that was released by Bally and Sente in 1986; it was the second of the third batch of games to run on the company's SAC-I hardware, and as the name suggests, it's the sequel to Stocker, which was released two years earlier. The player must again use a steering wheel to take control for a car (but this one does not require a pedal, because it is always moving forwards over the surface of an alien planet), with a lightgun to make it fire shots at the various enemies, that are flying towards it - however, it only has a limited amount of ammunition, which is indicated by that text "SHOTS" in the top-right corner of the screen. To the left of it, that text "SHIELDS" indicates your car's remaining energy; it will decrease if it gets hit by enemies, but will be refilled when it collects a crystal. Once it has run out, the game will end - and to the left of it, that text "DISTANCE TO FORT" indicates the distance to the robot fortress, at the end of the stage (once