Aliens: The Computer Game is a 1986 video game developed and published by Activision for the Commodore 64, Apple II based on the film of the same title. As Activision's UK subsidiary Electric Dreams Software had independently released their own version of the game with the same title, the game was renamed for European release. Initially planned to be released as Aliens: The Second Part, it was finally published under the title Aliens: US Version with ports for the Amstrad CPC and ZX Spectrum produced by Mr Micro.
Aliens is a series of six minigames strung together via graphical interactive sequences, akin to an adventure game, though the only interaction possible is advancing the dialog, displayed in speech balloons. The minigames are mostly action sequences that involve piloting a ship from Sulaco to the planet's surface, recognizing equipment, and fighting aliens.
You're back in the wild west in this truly action packed, graphics intensive game. Okay, so it's not really that exciting, but it's silly enough to be fun for about 5 minutes. The concept is similar to Combat. You try to shoot the other guy. If you hit him, he falls down. Game variations put different objects in your way.
A platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up.
The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.
Due to its potential for four-player shoot-em-up gameplay, Quartet's gameplay feels vaguely similar to (though by no means as accomplished as) Atari's 1985 classic, "Gauntlet".
Surf the streets and pick up the Colts bottles. Snatch a drink when a friendly driver offers you the chance and watch out for the chickens crossing the road (Find out WHY f you get the time).
Keep on moving at all costs, because not all cars on this road are driven by Good Guys. Hang around too long and chances are you'll get spread out a little!
At intervals down road you'll find the bottle banks. Lob In the empties for higher scores and a healthy glow . The more you recycle the longer you'll be able to stay out on the road, listen to the music, bump the cars, jump the oil slicks and watch the chickens go by.