Easy Street is an educational shopping game.
The player controls a small child who must travel Easy Street, to go to the local stores to buy the items on their shopping list. The player must choose which store is appropriate to buy the items on the top of the screen, entering the store, and choosing the correct item. On more difficult levels, the player must choose how much to pay for the item. To complicate matters, the player will get approached by Knuckles the Gorilla, and if he is able to hop onto the player's wagon, the player will not be able to enter any more stores, and must restart their shopping trip. When the player has gathered all required items, they can return home with their shopping complete.
In Rock'N Roller, the player takes control of a buggy that must find, in each of the 30 stages, the six parts of a prototype car, which are hidden throughout the stage.
In each stage there are three types of enemies: fast cars, armed off-roaders and a giant helicopter equipped with missiles. In addition, there are various traps (such as dangerous bridges, oil puddles, mines, etc.) that must be avoided and a fuel limit that must be taken into account.
This is a version of the electronic game of the same name. The game creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex.
You control a knight with a sword that can swing high or low, and you fight creatures that can hit you or shoot things at you. Along the way you gain a shield that can block projectiles and can increase your armor/sword strength by going into rooms (including secret rooms) to collect powerups. You are usually limited to a single background in Family BASIC. Fisraduth uses darkness to hide portions of the background to give you the feeling of multiple rooms. There are even hidden, secret rooms.
Psycho is a graphic adventure game with a key-based verb interface.
A set of jewels has been stolen. At the time of the theft, a curator was with the jewels, so he got stolen, too. And who's the suspect? Norman Bates, of course. The next night, a daring detective drives out to the sinister Bates Motel. His plan: a) find the jewels, b) free the curator and c) take a nice hot shower, should time suffice.
Psycho is entirely controlled with the keyboard: direction keys for moving your character around, shortcut keys for performing actions. You need to stand close to an interesting object in order to examine it. Adversaries will appear at random throughout the house, putting you to sleep by touch and thus draining your precious time -- you've only got four hours to solve the case. You may shoot the enemies as soon as you find a weapon. As there is no other option for character interaction, this is how you'll deal with the Bates family as well.
Skyx takes over the same operation while bringing it a new dimension. First, you no longer move a cursor, but a warrior, a mage, an elf or a acrobat. The character is chosen at the start of the game and has its own characteristics. For example, the elf is very fast and the mage has a protective shield. Your task of conquering the screen is complicated by the presence of numerous enemies who are reluctant to be uprooted! The spark is formidable: it pursues you as soon as you draw a territory, and catches up with you if you draw it too vast ... An all green alien also wanders to the right and to the left; if it touches the line of the territory you are delimiting, instant death! The witch is hardly friendly either, and is bent on restricting your conquests. Fortunately, there are also bonuses: regenerative apples, “flums” too, which bring extra life. However, this is not a reason to jump on any object lying around: the bottles of Gnaps are very, very harmful ...
A considerably stripped down version of Commando, with a limited amount of enemies onscreen and generally simplified gameplay. The levels have been reduced to only four stages that loop twice, as opposed to the arcade game's eight levels. The arcade game made use of two fire buttons; as the 2600 only has a single fire button, the player has to press fire to shoot and hold to lob a grenade. This version was programmed by Mike Riedel for Imagineering, Inc.