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New Most Popular Top Rated
  • Falcon Patrol

    1983

    Falcon Patrol

    1983

    Shooter Arcade
    Commodore VIC-20 BBC Microcomputer System Commodore C64/128/MAX Acorn Electron Commodore 16 Commodore Plus/4 MSX
    star 7.5
    Falcon Patrol is a two-way side-scrolling shooter. Players fly a jet across a looping area and must shoot down attacking aircraft. A small radar at the bottom of the screen shows the enemies' position. Fuel and rockets are limited, but there are several landing platforms where the jet can be refueled and resupplied. Before the jet is able to land however, it needs to be brought to a full halt right above the platform, leaving it vulnerable to attacks. Landing platforms can also be destroyed if they are bombed or enemy planes crash into them. As the game progresses, enemies attack in increasingly large and difficult waves.
  • Mangia'

    1983

    Mangia'

    1983

    Arcade
    Atari 2600
    Your mother has been cooking all day preparing your favorite pasta dish, but then nothing is too good for her favorite! Now, it's only fair that you put a smile on her face, a gleam in her eyes, and a glow in her heart. How? How else! Eat! Eat! - Mangia! Mangia! Come on, it's good for you!
  • Rabbit Transit

    1983

    Rabbit Transit

    1983

    Arcade
    Atari 2600
    You are a rabbit who is just trying to get to where you can get a mate and make like a mathematician by multiplying. First you must get through the meadow and across the ledges without losing life and limb. You start in a screen called The Mysterious Meadow. You must hop from the top to the river, landing on the turtle while avoiding snakes and choppers that will lose you a life and butterflies that will send you back to start. Do not dally as you are timed and if time runs out, you lose a life. Once you get to the turtle, he will take you to The Land of Ledges. Here you must hop from ledge to ledge and change their color, ala Q*Bert. Beware of the man at the top of the screen, as he will drop stones that will lose you a life. In later levels, he will change some ledges back to their original color, forcing you to retrace your steps. You are still timed so don't delay. After you finish The Land of Ledges, it is off to The Bunny Bushes. This is just a cinematic of you finding a mate and family. You can skip this if
  • Sub Scan

    1983

    Sub Scan

    1983

    Strategy Tactical Arcade
    Atari 2600
    Now hear this! Now hear this! All hands man your battle stations. Enemy submarines have been detected in your waters. You command a destroyer which can launch as many as four depth charges at a time. Your mission is to sink as many enemy subs as possible. But it’s not that simple. Because SUB-SCAN is more than a shooting match. It’s a game of strategy. A battle of wits. Can-and-mouse on the high seas between the hunter above and the hunted below.
  • Z-Tack

    1983

    Z-Tack

    1983

    Adventure Arcade
    Atari 2600
    As in Imagic's Atlantis, the city is under attack, but in this case, you are the invader. Destroy the installations while they try to stop you. Many of the installations are hidden in caverns, so you'll need a precision shot to hit them.
  • Great Escape

    1983

    Great Escape

    1983

    Shooter Arcade
    Atari 2600
  • Polar Rescue

    1983

    Polar Rescue

    1983

    Shooter Arcade
    Vectrex
    The player controls a submarine in hostile waters and must rescue the survivors of a mission which ended in disaster. Enemy submarines surround and will fire upon the player's ship if it enters sonar range. Each enemy submarine can fire up to five torpedoes; however, if it is destroyed before it uses all of their torpedoes, the remainder will be added to the player's arsenal. Other obstacles which must be avoided are mines, ice chunks and turbulent underwater whirlwinds. Once the survivors are located, it is necessary to dock with their pod, which the player has to approach with accuracy and care. A new mission will begin with a successful rescue.
  • The Return of Heracles

    1983

    The Return of Heracles

    1983

    Role-playing (RPG)
    Atari 8-bit Commodore C64/128/MAX Apple II
    Player(s) travel the land of Greece to accomplish the 12 tasks assigned to them by Zeus and the other gods. Gaining fame and fortune by fighting strange beasts and completing the tasks, the player(s) get help on completing the quests from the Oracle at Delphi. Several human players can play together on the same computer. You control up to 19 mythological heroes in an effort to perform all the tasks of Heracles. You can visit sites such as Mt. Olympus and Troy, recover the golden apples, and even combat famous creatures such as the medusa, the Minotaur, and the hydra.
  • Oil Barons

    1983

    Oil Barons

    1983

    Strategy
    Commodore C64/128/MAX DOS Apple II
    Find the best spots to drill for oil and become rich.
  • Gruds in Space

    1983

    Gruds in Space

    1983

    Adventure
    Atari 8-bit Commodore C64/128/MAX Apple II
    A graphical text-adventure written by Chuck Sommerville and Joseph Dudar and published by Sirius Software for various 8-bit homecomputers.
  • Galactic Adventures

    1983

    Galactic Adventures

    1983

    Role-playing (RPG) Strategy Tactical
    Atari 8-bit Apple II
    After creating your character you travel through the universe in search of loot, treasures and getting on quests in order to become the ultimate adventurerer.
  • Subterranea

    1983

    Subterranea

    1983

    Shooter Arcade
    Atari 2600
    Subterranea is Imagic's entry into the Defender category. Subterranea's gameplay is broken into two types of screens. The first is a side view dogfight between your ship and some hapless enemies that are trying to home in on it. Things heat up in the second (and far more common) type of screen, which consists of Defender-style action minus the humanoids. You're required to shoot a specific number of aliens, then pass through a gate to the next stage. Like Defender, aliens come in all shapes and sizes, and have varying attack patterns. Some of them shoot at you, some bounce, but all the action is a far cry faster than Defender. Once all the aliens are destroyed, you must pass through an electro gate that zaps in certain patterns--failing this forces you to repeat the current level without scoring any points. After at least three Defender style screens, it's back to the dogfight. Subterranea awards extra lives not by scoring, but by completing stages without being hit. while Subterranea borrows concepts from other g
  • TX-1

    1983

    TX-1

    1983

    Racing Arcade
    Arcade
    Racing game developed by ASCII.
  • Sewer Sam

    1983

    Sewer Sam

    1983

    Shooter Arcade
    ColecoVision Intellivision MSX
    It's a lovely day and Sam is waiting in Central Park to meet his girlfriend Sally. He sees her and walks to her. He only has eyes for her and before he realizes it he finds himself in the New York sewer system. Three Russian submarines have been located in the New York sewer system and they have blocked off the system. Sam's only way out of the sewer system is to destroy the Russian submarines. Luckily, Sam carries his revolver. Sam can't go back... once he's gone through the City Sewer Department seals the tunnel. Luckily, Sam carries his revolver.
  • Digger

    1983

    Digger

    1983

    Puzzle Arcade
    DOS
    star 8
    Diggger is an action game in which the player digs tunnels, attempting to collect all of the emeralds on each level without being caught by monsters. The regular 'Nobbin' monsters are easily outwitted at first since they can't dig tunnels for themselves. However the game becomes more difficult as the amount of dug tunnels increases, and superior 'Hobbin' monsters begin to appear.
  • Mr. Do!'s Castle

    1983

    Mr. Do!'s Castle

    1983

    Platform Arcade
    ColecoVision Arcade Atari 2600 Atari 8-bit Commodore C64/128/MAX Atari 5200 MSX
    star 6.1
    Mr. Do!, that king of arcade clowns, is in a bit of a bind - again! This time, a pack of pesky unicorns is trampling the bricked hallways of his castle. Help Mr. Do! rid his dwelling of these crafty, quick-changing (and deadly) creatures with the skillful swing of a hammer. Sometimes a quick clobber to the head will do it. Or maybe a well chosen brick knocked out from above. If you can't stop these critters, then break a hole in the floor to slow 'em down. It's up to you to know when to fight - or when to flee! Tension mounts as you hurry Mr. Do! through the castle's maze, grabbing keys along the way. Only when Mr. Do! has collected all the keys can he unlock the castle door, and open up an extra chance to beat these nasty critters!
  • M.A.C.H. 3

    1983

    M.A.C.H. 3

    1983

    Shooter Arcade
    Arcade
    There are two modes of play: fighter or bomber. You fly along moving a computer generated airplane and shoot at computer drawn target boxes superimposed over real laser disk images filmed over some desert and other real objects. You have a gun and a bomb button.
  • Star Ranger

    1983

    Star Ranger

    1983

    Shooter Arcade
    Commodore C64/128/MAX
    Horizontal shooter.
  • Fortress of the Witch King

    1983

    Fortress of the Witch King

    1983

    Role-playing (RPG) Turn-based strategy (TBS)
    PC-8800 Series Commodore C64/128/MAX Apple II FM-7
    Turn-based Strategy-RPG for 1-4 players.
  • Neutral Zone

    1983

    Neutral Zone

    1983

    Shooter Arcade
    Commodore C64/128/MAX
    You have to protect Alpha IV from incoming enemy fire and asteroids.
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