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New Games - Page 12849

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  • Ice Hockey

    1988

    Ice Hockey

    1988

    Sport
    Family Computer Disk System Wii Wii U Nintendo Entertainment System
    star 7
    It's fast skating', hip checkin', high scoring action. Lead your team into center ice, over the opponent's blue line. Pass over to the point and set up for the tip in - Score! Choose a country for you and your opponent, select a level of play and face off at center ice to become the top goal scorer in Nintendo's Ice Hockey! Get charged with a penalty and test your defense. Or attack on a power play and use your puck handling skills to catch your opponents off guard.
  • Stick Hunter: Exciting Ice Hockey

    1988

    Stick Hunter: Exciting Ice Hockey

    1988

    Sport
    Family Computer
    Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system. The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted. Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate. As in the real-world sport of hockey, the object is to score more goals than the opposi
  • Nazoler Land Special!! Quiz-Ou wo Ikuse

    1988

    Nazoler Land Special!! Quiz-Ou wo Ikuse

    1988

    Puzzle Quiz/Trivia Card & Board Game
    Family Computer Disk System
    A spin-off of Sunsoft's Nazoler Land mini-game collections for the Famicom Disk System, this special version is a trivia game. Like the other Nazoler Land games, it was never released outside of Japan. Nazoler Land Special: Quiz-ou wo Ikuse (or "Search for the Quiz Masters") is a trivia game in which the player must answer trivia questions from eight different opponents across Japan in order to win the game. Because the game was never released outside of Japan, it needs a considerable amount of Japanese knowledge to play, both to understand the questions and to be able to answer them. It is not part of the core Nazoler Land series of games, which are all mini-game compilations.
  • Ultraman 2: Shutsugeki Katoku Tai

    1988

    Ultraman 2: Shutsugeki Katoku Tai

    1988

    Simulator
    Family Computer Disk System
    You are in charge of a Tokyo defense team of military experts who find ways of repelling kaiju. Find a way to hurt the monsters and deploy vehicles such as tanks and jets that are able to shoot them down before they destroy any critical buildings. When danger is near and all seems lost, call for Ultraman!
  • Exciting Boxing

    1988

    Exciting Boxing

    1988

    Sport
    Family Computer
    Exciting Boxing is a Sports game, developed by Human Entertainment and published by Konami, which was released in Japan in 1987.
  • Kaguya-hime Densetsu

    1988

    Kaguya-hime Densetsu

    1988

    Adventure Visual Novel
    Family Computer
    Kaguya-hime Densetsu is an Adventure game, developed by Micronics and published by Victor Interactive Software, which was released in Japan in 1988.
  • Magnum Kiki Ippatsu: Empire City 1931

    1988

    Magnum Kiki Ippatsu: Empire City 1931

    1988

    Shooter
    Family Computer
    In Empire City: 1931 which is set in 1931 you are a federal agent that has to eliminate all criminal activities in New York City. You must hunt the criminals down and shoot them one by one. To locate a criminal you just have to follow the arrow on the left or right of the screen. Killing criminals is done by moving the cross hair over them. A countdown timer will start counting down if a criminal starts shooting at you. You must kill the criminal before the timer reaches zero or you'll loose a life. New bullets can be collected by shooting at the bullet boxes that regularly appear in the game as other useful objects. The criminals sometimes take hostages for protection. Rescue these hostages for additional points.
  • Konami Wai-wai World

    1988

    Konami Wai-wai World

    1988

    Platform
    Family Computer
    A difficult platformer with characters from the Konami world. You can play with Simon Belmont, Moai, Kong, Goemon, and others.
  • Rampage

    1988

    Rampage

    1988

    Hack and slash/Beat 'em up Arcade
    Nintendo Entertainment System
  • Safebuster

    1988

    Safebuster

    1988

    Arcade
    Game & Watch
    Safebuster is a multi-screen Game & Watch game released in January of 1988. The game was never released in Japan. The game's model number was JB-63. Worldwide Nintendo manufactured an estimated 500,000 Safebuster models. A pocket size version of Safebuster was also released in America and Europe. Safebuster also appears as an unlockable museum game in Game & Watch Gallery 4, albeit in Classic version only. In this game, the player controls a man who must catch bombs. By pressing the left or right buttons, you can move the man in the direction of the pressed button. After catching them, he must move to the edges of the screen to dispose the bombs. However, he can only hold up to three bombs. If a fourth one is caught, it will explode instead, as if a bomb was missed.
  • Tetsudou-ou

    1988

    Tetsudou-ou

    1988

    Simulator Strategy Card & Board Game
    Family Computer
    A board game simulation similar to Monopoly, but with railroads. Its name means "Railroad Baron". It was only released in Japan, for the Famicom, and has two sequels. Tetsudou-ou (occasionally with the subtitle "Famicom Boardgame") is a competitive railroad tycoon-type game where the goal is to own a lot of railroad stations and make a lot of money while bankrupting the other players. Tetsudou-ou also borrows elements from the Game of Life board game, specifically the lucky/unlucky event that follows every turn and can completely reverse a player's fortunes. Tetsudou-ou would be followed by Tetsudou-ou '96 and Tetsudou-ou 2, both for the Sony PlayStation. The original game would also see a mobile phone platform remake, named Tetsudou-ou NEO.
  • Gokuraku Yuugi: Game Tengoku

    1988

    Gokuraku Yuugi: Game Tengoku

    1988

    Sport Turn-based strategy (TBS) Card & Board Game
    Family Computer Disk System
    An assortment of eight party games developed and published by Sofel for the Famicom Disk System. Most are based around gambling. SOFEL's Gokuraku Yuugi: Game Tengoku ("Paradise Play: Game Heaven" - no relation to Rhythm Heaven) is a mini-game collection that provides eight different types of game framed as different stations on a TV. The games are variations on: Bingo Roulette Dice Slots Blackjack Poker Concentration (a.k.a. Memory or Pairs) Speed (a.k.a. Spit) The Bingo and Dice games have no scoring system in-game; rather, they are simulations of a randomization process that players can use with their own physical scoring systems at home (such as bingo cards or Yahtzee/Dice Poker sheets).
  • Golf Club: Birdie Rush

    1988

    Golf Club: Birdie Rush

    1988

    Sport
    Family Computer
    Golf Club: Birdie Rush is a golf game developed by Data East and published for the Famicom towards the end of 1987. It employs a far off bird's eye view throughout the game. It features 18 holes and allows players to play in a stroke game, or a tournament, and allows players to play alone, or head to head. It was only released in Japan, and it was followed up with a sequel for the Super Famicom called Super Birdie Rush in 1992.
  • Super Contra

    1988

    Super Contra

    1988

    Shooter Platform Arcade
    Arcade PC (Microsoft Windows) DOS Amiga
    star 6.6
    Super Contra is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in 1988. It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance Bean, who are once again assigned to protect the Earth from an army of alien invaders. The game features standard side-scrolling stages, as well as all new overhead stages in lieu of the original game's "3D" stages.
  • Satsui no Kaisou: Power Soft Satsujin Jiken

    1988

    Satsui no Kaisou: Power Soft Satsujin Jiken

    1988

    Adventure
    Family Computer
    A murder mystery graphic adventure game for the Famicom. It was never released outside of Japan. Satsui no Kaisou: Soft House Satsujin Jiken ("Hierarchy Of Murderous Intent: The Software House Serial Murders") is a menu-based adventure game by Hyperware in which the player is a young man attempting to solve the murder of a successful software developer. Like in many Famicom adventure games, the player can gather clues by examining sites of interest, talking to various people and keeping track of the information they've gathered. As the case continues, more people working for the titular game company start dying and the player is given more murders to solve. Time is an important factor in the game as talking to right people and being in the right places at the right moments will prove instrumental towards solving the mystery. The President of the game company only gives the protagonist three days to solve the case before they get the police involved, giving the player a strict deadline. The game's writer will intr
  • JJ

    1988

    JJ

    1988

    Family Computer
    JJ is an action game developed and published by Square for the Famicom in 1987. In English, it is sometimes referred to by its long form, Jumpin' Jack, or by its subtitle, Tobidase Daisakusen Part II. The game was only released in Japan. The sequel to Tobidase Daisakusen (known in North America as 3-D WorldRunner), JJ is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character Jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets. JJ was the last game by Square to utilize the "3D mode" and 3D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise. The soundtrack of JJ consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-D WorldRunner. The game was scored by Nobuo Uematsu, and is Uematsu's 16th work of video game music
  • The Adventures of Captain Comic

    1988

    The Adventures of Captain Comic

    1988

    Shooter Platform
    DOS
    star 7.7
    The Adventures of Captain Comic is a platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for power ups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an additional fireball can be thrown.
  • Dragon Scroll: Yomigaerishi Maryuu

    1988

    Dragon Scroll: Yomigaerishi Maryuu

    1988

    Adventure
    Family Computer
    Dragon Scroll: Yomigaerishi Maryuu is an adventure game developed by Konami in 1987 for the Famicom. It is often compared to The Legend of Zelda in terms of game play, but it is considerably more difficult due to the lack of clues or information on how to proceed. The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.
  • Wasteland

    1988

    Wasteland

    1988

    Role-playing (RPG) Turn-based strategy (TBS) Adventure Indie
    Commodore C64/128/MAX Linux PC (Microsoft Windows) Mac DOS Apple II
    star 8.9
    The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving dif
  • Shadow Hunter

    1988

    Shadow Hunter

    1988

    Adventure
    PC-9800 Series PC-8800 Series MSX
    A famous writer announces her engagement and starts to receive threats and gets blackmailed. The main character is a detective tasked with identifying the stalker. As the investigation proceeds, a murder occurs.
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