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  • Computer Space

    1971

    Computer Space

    1971

    Shooter Arcade
    Arcade
    star 3.9
    Computer Space is a video arcade game released in 1971 by Nutting Associates. Created by Nolan Bushnell and Ted Dabney, who would both later found Atari, Inc., it is generally accepted that it was the world's first commercially sold coin-operated video game of any kind, predating the Magnavox Odyssey's release by six months, and Atari's Pong by one year. It was first location tested at The Dutch Goose in August 1971, then debuted at the MOA show on October 15, 1971, and then officially released in November 1971. Though not commercially sold, the coin operated minicomputer-driven Galaxy Game appeared around the same time, located solely at Stanford University.
  • Galaxy Game

    1971

    Galaxy Game

    1971

    Shooter
    Arcade PDP-11
    star 5.2
    Galaxy Game is one of the earliest known coin-operated computer/video games. It was installed at the Tresidder Union at Stanford University in September, 1971, two months before the official release of Computer Space, the first mass-produced video game. Only one unit was built initially, although the game later included several consoles allowing users to play against each other.
  • Star Trek

    1971

    Star Trek

    1971

    Strategy Turn-based strategy (TBS)
    Sol-20 Legacy Computer HP 2100 SDS Sigma 7
    star 3.8
    Star Trek is a text-based strategy video game based on the Star Trek television series (1966–69) and originally released in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles and refuel at starbases. The goal is to eliminate all enemies within a random time limit.
  • Game of Life

    1970

    Game of Life

    1970

    Simulator Indie
    BBC Microcomputer System PDP-7 Bally Astrocade PC (Microsoft Windows)
    The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
  • Highnoon

    1970

    Highnoon

    1970

    Web browser Call-A-Computer time-shared mainframe computer system
    Highnoon is a BASIC game developed by Christopher Gaylo from Syosset High School, New York in early 1970 on a timeshared mainframe computer. The game is single-player and set in the Wild West in 1889. The objective of the game is a showdown between the player and Black Bart. The status of the game, actions available and results of each action are written to the system console as textual descriptions. Turns are taken to either move closer, run, or shoot. Both the player and Bart have four shots and the odds of hitting each other increase as the player closes the 100 paces between each.
  • Jet Rocket

    1970

    Jet Rocket

    1970

    Shooter
    Arcade
    An early 3D flight simulator game, released by Sega in 1970. It was an electro-mechanical arcade game, using video projection to display a 3D game world on screen. It features free-roaming, first-person flight shooting gameplay, making it the first primitive example of a flight simulator game, first-person shooter, and open world.
  • Space Travel

    1969

    Space Travel

    1969

    Simulator
    PDP-7
    Space Travel was an early computer game for Unix that simulated travel in the solar system.
  • Lunar Lander

    1969

    Lunar Lander

    1969

    Simulator
    PDP-8
    star 7
    The original Lunar Lander game was a 1969 text-based game called Lunar, or alternately the Lunar Landing Game. Lunar Lander was originally written as a text-based computer game in the FOCAL programming language for the Digital Equipment Corporation (DEC) PDP-8 computer by Jim Storer while a student at Lexington High School (Massachusetts) in the autumn of 1969. Storer submitted the game to the DEC users' newsletter, which distributed the source code to readers. Other versions of the concept were written soon after: a version called Rocket was written in BASIC by Eric Peters at DEC, and a third version, LEM, was written by William Labaree II in BASIC, among others. A full game of Rocket, one of the early versions of the game type. The player has only spent fuel at the last moment, and as a result has crashed into the moon. All three text-based games require the player to control a rocket attempting to land on the moon by entering instructions to the rocket in a turn-based system in response to the textual summary
  • Table Tennis

    1969

    Table Tennis

    1969

    Sport Arcade
    Odyssey Analogue electronics
    star 7.9
    Table Tennis was developed from 1966-1969 until eventually releasing as the pack-in game for the Magnavox Odyssey in 1972 and is one of the earliest known sports games, notably the inspiration for Atari's Pong.
  • Indy 500

    1969

    Indy 500

    1969

    Racing
    Arcade
    A first-person arcade racing game released by Kasco in 1969. It was an electro-mechanical game using a form of video projection to display a racing track on a screen. It was a precursor to first-person racing video games.
  • Qubic

    1968

    Qubic

    1968

    Card & Board Game
    Sol-20 PDP-10
    A text-based game of 3D Tic-Tac-Toe against a computer opponent. Originally, the game printed out the game board on teletype paper. It was later updated to include a visual display of the game board.
  • Civil War

    1968

    Civil War

    1968

    Strategy Turn-based strategy (TBS)
    Microcomputer HP 2100
    A turn-based, strategic simulation of fourteen real battles of the American Civil War. In single player mode, you play as the Confederacy, while the computer controls the Union. Each turn you have to decide how to allocate your funds on food, ammunition and salaries and choose one out of eight strategies to use in battle (four offensive, four defensive). The sides with fewer casualties wins the battle, and whoever wins eight or more battles wins the war. The game was developed at Lexington High School by students L. Cram, L. Goodie, and D. Hibbard. In 1973, it was compiled and published on "101 BASIC Computer Games" by David H. Ahl, who credited G. Paul and R. Hess of "TIES" for adding a two-player mode
  • Hamurabi

    1968

    Hamurabi

    1968

    Strategy
    PDP-8
    star 3.9
    Hamurabi is a text-based game of land and resource management and is one of the earliest computer games. It was originally written in FOCAL in 1968, but it was ported to BASIC in 1971. Like many BASIC games of the time, Hamurabi was mainly a game of numeric input. As the ruler, the player could buy and sell land, purchase grain and decide how much grain to release to his kingdom.
  • PDP 10 Timesharing Basketball

    1967

    PDP 10 Timesharing Basketball

    1967

    Sport
    PDP-10
    The first Basketball video game. You play against the computer in a text-based game of Basketball, with the ability to select both defensive setup and offensive plays each turn.
  • Batnum

    1967

    Batnum

    1967

    Puzzle
    PDP-10
    Batnum, a portmanteau of "battle of numbers" is an early BASIC game based on the family of "object pile" games, which includes Nim. The player and computer take turns removing objects from a pile, with there being a set minimum and maximum amount of objects that can be removed per turn. The objective is to force the computer to take the last object.
  • Dartmouth Championship Football

    1965

    Dartmouth Championship Football

    1965

    Simulator Sport
    PDP-10
    An early computer simulation of American Football, written in BASIC. Players have a choice of offensive plays, and the game also incorporates many official rules, including penalties and the safety rule. Sometimes a dog will run on the field, interrupting play.
  • The Sumerian Game

    1964

    The Sumerian Game

    1964

    Strategy
    Legacy Computer
    The Sumerian Game is a text-based strategy video game of land and resource management. It was developed as part of a joint research project between the Board of Cooperative Educational Services of Westchester County, New York and IBM in 1964–1966 for investigation of the use of computer-based simulations in schools. It was designed by Mabel Addis, then a fourth-grade teacher, and programmed by William McKay for the IBM 7090 time-shared mainframe computer. The Sumerian Game has been described as the first video game with a narrative, as well as the first edutainment game. As a result, Mabel Addis has been called the first female video game designer and the first writer for a video game.
  • Marienbad

    1962

    Marienbad

    1962

    Strategy Tactical
    Call-A-Computer time-shared mainframe computer system
    Marienbad is an adaptation of the strategy game Nim, originally written in Poland for the Odra 1003 mainframe. The game did not originally have a specific title; in later literature the name Marienbad was applied retroactively. It is one of the earliest Polish computer games. It was inspired by a variant of Nim seen in the 1961 movie Last Year at Marienbad and described under the name "Marienbad" in the magazine Przekrój. There are several rows (four by default) of matchsticks, with a different number of matchsticks in each row. Both players (the human and the computer) take turns, in each move taking away at least one matchstick from a single row. The player left with the final matchstick loses.
  • Spacewar!

    1962

    Spacewar!

    1962

    Shooter Simulator
    PDP-11 PDP-1
    star 6.8
    Spacewar! is one of the earliest digital computer video games. It is a two-player game, with each player taking control of a starship and attempting to destroy the other. A star in the center of the screen pulls on both ships and requires maneuvering to avoid falling into it. In 1971 it was unofficially ported into a coin-operated PDP-11 machine and renamed Galaxy Game. As an arcade machine it was installed at the Tresidder Union at Stanford University in September, 1971, two months before the official release of Computer Space, the first mass-produced video game. Only one unit was built initially, although the game later included several consoles allowing users to play against each other.
  • Mouse in the Maze

    1959

    Mouse in the Maze

    1959

    Simulator
    Legacy Computer
    A game where players place maze walls, bits of cheese, and (in some versions) martini glasses by way of a light pen interacting with the screen.
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