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New Games - Page 12968

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New Most Popular Top Rated
  • American Tag-Team Wrestling

    1992

    American Tag-Team Wrestling

    1992

    Sport
    Commodore C64/128/MAX Amiga Amstrad CPC
    Released at a budget price around the peak of the WWF's original popularity, the twist in this wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his team-mate, who then enters the ring and allows the other to recover. You can either play individual matches (for one or two players) or a full tournament, with three rounds of variable length. There is no joystick-waggling in the control system, with a variety of kicks, throws and punches on offer using simple joystick motions. Once the players are close together they grapple - this gives you a chance to lift and then piledrive your opponent.
  • Alien World

    1992

    Alien World

    1992

    Shooter Platform
    Atari ST/STE Amiga
    You, Kai are about to marry your sweetheart Medb, but Slough Feg and his minions have kidnapped her and taken her to the far side of The Cave of Dreams. Swearing a bit too loud about rescuing her, Slough Feg has heard you and turned you into an insect. With the help of magic from the Druid Lords though, you set off on your quest. To help you, some minions leave behind either a power-up for your weapon or Zen, the currency of The Cave of Dreams. Zen can be spent in the shops that litter the landscape. Here you can buy health or extra weapons. Kai has three lives which are lost when his two energy dots turn from white, cycle through various colours before turning black. Alien World is a scrolling shoot-em-up. Various levels scroll horizontally while others scroll vertically. The screen will only scroll when you move so far across the screen. You cannot re-trace your steps. As well as the main playing area you can also see your score, amount of Zen, Energy dots, lives and various weapons. The joystick moves Kai, but
  • Alcatraz

    1992

    Alcatraz

    1992

    Shooter Arcade
    Atari ST/STE DOS Amiga
    Side scrolling shooter where players control two team members and infiltrate the famous prison. There are three missions to complete with a time limit of two hours. Some intermediate sections change to a shooting-gallery perspective. The game should be played by two players, as the screen is permanently split into two halves, even in the single player mode. In single player mode, players can exchange between team members anytime Both players can explore different parts of the prison at the same time.
  • Agony

    1992

    Agony

    1992

    Shooter
    Amiga
    star 7.4
    This horizontally-scrolling shoot 'em up features six long levels, all with detailed and mellow background graphics, aiming for a less hectic feel than contemporaries such as Project X. As a magician's apprentice, you have been turned into an owl to give you the best chance of destroying the many dark creatures to be faced, and thus discovering the secret of cosmic strength. These dark creatures include piranhas, giant ants and mosquitoes. Extra weapons and invincibility periods can be collected. The technical details include 3 layers of multi-directional parallax scrolling, background animation, and different title and in-game music.
  • 3D World Tennis

    1992

    3D World Tennis

    1992

    Sport
    Commodore C64/128/MAX DOS Amiga
  • 3D World Boxing

    1992

    3D World Boxing

    1992

    Sport
    Commodore C64/128/MAX DOS Amiga
    World boxing Championship in pseudo 3D graphics. Choose your champion and win the boxing match.
  • 1st Division Manager

    1992

    1st Division Manager

    1992

    Simulator Sport
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.
  • Hugo: På Nye Eventyr

    1992

    Hugo: På Nye Eventyr

    1992

    Adventure
    DOS Amiga
    star 4.9
    There are several Hugo video games based on early episodes of Interactive Television Entertainment's TV show Hugo, part of the international Hugo franchise. From 1990 to 2000, ITE developed and released versions for Amiga, Commodore 64 and PC and the Game Boy, Game Boy Color and PlayStation consoles. In 2011, Krea Media published a series of mobile game remakes for Android. The Hugo games resemble those on the television show; in almost all of them, the player guides the titular protagonist (a small, friendly troll named Hugo) to save his wife and children from the witch Scylla. To rescue his family, Hugo must navigate safely through dangerous environments in various minigame scenarios.
  • Waxworks

    1992

    Waxworks

    1992

    Puzzle Role-playing (RPG) Adventure
    DOS Amiga
    Waxworks is a first-person dungeon crawl style role-playing video game. The player mainly moves around a series of tight corridors using a bitmap sprite-based point-and-click interface picking up items, solving puzzles, and engaging in combat with various horrific creatures such as zombies. During combat players can target individual body parts such as head and arms. The player loses all experience points and weapons once a particular level is completed, which ensures that there is a new challenge for each waxwork.
  • Ugh!

    1992

    Ugh!

    1992

    Platform Puzzle Strategy Adventure Arcade
    Commodore C64/128/MAX DOS Amiga
    star 7.8
    Ugh! is an arcade/flight game developed by Bones Park Software Artistic and published in 1992 by PlayByte for the Amiga, Commodore 64 and DOS. The game is a clone of Space Taxi. It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money. The player must venture through 69 levels, and must evade natural obstacles as well as hostile Dinosaurs and "Birds" (actually pterosaurs). Collisions with obstacles, hard landings and touching obstacles with the helicopter's rotor inflict damage to the helicopter. Also, powering the helicopter exhausts the pilot, which may be recovered by picking up fruits knocked off Tree with Stone. Stone may be also dropped on a hostile monster, knocking it out for a short time. Ugh! was later distributed as a shareware mainly from Bulletin Board Systems and magazine cover disks. The Commodore 64 version of the game also features a two player hotseat mode, in
  • Pushover

    1992

    Pushover

    1992

    Platform Puzzle Strategy Adventure
    Super Nintendo Entertainment System Atari ST/STE PC (Microsoft Windows) DOS Amiga
    star 5.9
    Pushover is a platform puzzle game developed by Red Rat Software and published by Ocean Software in 1992 for the Amiga, Atari ST, DOS and Super NES. Notably, the game was sponsored by Smiths' British snack Quavers (now owned by Walkers), where the game plot revolves around the then Quavers mascot 'Colin Curly' losing his Quavers packets down a giant ant hill. The player is then tasked with controlling 'G.I. Ant', a large soldier ant, to recover the Quavers by solving a series of puzzles. The SNES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by Captain Rat. The game consists of 100 levels of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "dominoes". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, e
  • Dangerous Dave Returns

    1992

    Dangerous Dave Returns

    1992

    Platform
    Apple II
  • Creatures II: Torture Trouble

    1992

    Creatures II: Torture Trouble

    1992

    Platform
    Commodore C64/128/MAX
    The game is composed of three islands, each with a set of stages that have to be completed. During torture screens, interludes, and island hoppin' levels, bonus coins can be gathered for extra lives.
  • James Bond Jr.

    1992

    James Bond Jr.

    1992

    Shooter Platform Adventure
    Super Nintendo Entertainment System
    star 3
    This adaptation of the animated TV series differs significantly from its NES namesake. The nephew of Agent 007 must foil the plans of malevolent S.C.U.M. agents, who are hunting for rare artifacts that would allow them to dominate the world. Unlike the NES game, this version is a more action-oriented side-scrolling game without detailed mission objectives or puzzle-solving. The game consists of three levels, each beginning with a section in which Bond pilots a helicopter, a boat, and a jet, respectively. These are controlled in arcade-like fashion, similarly to side-scrolling shooters. Enemies must be dealt with using weapons mounted on the craft. Various hazards are scattered through the stages, requiring the player to react quickly in order to stay alive.
  • Acid Drop

    1992

    Acid Drop

    1992

    Puzzle Strategy Arcade
    Atari 2600
    A falling block game similar to Columns. The object of the game is to create a horizontal or vertical line of three or more blocks of the same color, which will then disappear. The remaining blocks will fall down, but won't disappear if they form another line. Every 10,000 points a special block will appear (the Acid Drop) which removes three columns of blocks and marks the beginning of the next level.
  • Battle Isle Data Disk I

    1992

    Battle Isle Data Disk I

    1992

    Racing Strategy Tactical
    DOS Amiga
  • Battle Chess 4000

    1992

    Battle Chess 4000

    1992

    Strategy Card & Board Game
    Linux PC (Microsoft Windows) Mac DOS
    Welcome to the chess game of tomorrow! Yesteryear's timeless classic is now a game for all ages in Battle Chess 4000. In this box, you'll find that the traditional chess game has rushed headlong into the future. Moving across a translucent chess board set in a futuristic, deep-space station, chess pieces become animated space-age characters, created from state-of-the-art, digitized clay models. And the moves they make will keep you in stitches. A swashbuckling space captain forgoes his blaster to wield a light saber at your mad scientist. Then, a robot rushes in to tickle the mad scientist to death... and all you can say is "check"? But for all its humor, Battle Chess 4000 is one of the strongest and most versatile chess programs on the market. With a massive opening library of more than 300,000 moves, Battle Chess 4000 can handle any level of opponent. And it learns as it plays by constantly adding strong moves to its database.
  • Ishar: Legend of the Fortress

    1992

    Ishar: Legend of the Fortress

    1992

    Role-playing (RPG)
    Atari ST/STE DOS Amiga
    The first game in the series came out in 1992 on Amiga, Atari ST and DOS. It takes place on the island of Kendoria. At the beginning, the player controls a warrior called Aramir, and he must defeat Krogh, an evil sorcerer who has killed lord Jarel. The game takes its name from Krogh's fortress, Ishar, whose name means "unknown" in the game's fictional elf language. In order to achieve this, the player's characters must travel across the whole island and, among other things, meet with the surviving companions of Jarel. Most of Ishar takes place in an outdoor environment, which was original for computer roleplaying games of the time. It also featured a unique system to change the lineup of player characters: the player can have up to five characters at the same time, but each one will like or dislike his comrades. These preferences come into play when the player tries to recruit or dismiss a character, because the other characters will then vote for or against the recruitment or dismissal. If a character cannot be d
  • Bunny Bricks

    1992

    Bunny Bricks

    1992

    Sport
    Atari ST/STE DOS Amiga Amstrad CPC
    Bunny Bricks as ridiculed in the Mega Fun Party 3 demo
  • Storm Master

    1992

    Storm Master

    1992

    Simulator Strategy
    Atari ST/STE DOS Amiga
    Storm Master is a 1991 video game for the Amiga, Atari ST and PC, produced by the now-defunct French developer Silmarils, which placed the player as the head of government for a fictional semi-medieval country. Similarly to most of the games produced by Silmarils, Storm Master took place on a European-fantasy world. Gameplay revolved around the governance and management of the country of Eolia in an ongoing war against its neighbour, Shaarkania, with the ultimate goal of sacking (and, by inference, destroying) all enemy cities.[1][2] The game was notable for a blend of turn-based strategy interspersed with live-action battles. This took the form of aerial battles against enemy air fleets or air defences and required the player to launch ballistic missiles against enemy ships or batteries. Other real-time elements of the game involved the player conducting a religious ceremony with the goal of increasing the natural wind energy of the nation. This element of gameplay was further enhanced by requiring the player to
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