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New Games - Page 13671

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New Most Popular Top Rated
  • Dragonstomper

    1982

    Dragonstomper

    1982

    Role-playing (RPG)
    Atari 2600
    Battle your way along the trail of enchantment to the lair of the evil dragon! Detailed fantasy gamescapes. Three separate Multi Load game chapters. Inventories of your strength, gold, dexterity, and articles of magic. Full-screen interiors of shops, caves, and hospitals.
  • Escape from the Mindmaster

    1982

    Escape from the Mindmaster

    1982

    Puzzle Adventure
    ColecoVision Atari 2600
    Are you smart (and fast) enough to escape from the maze of the MindMaster? Featuring realistic first-person graphics, four separate Multi Load segments, maze maps, real-time clock, Alien stalker, direction indicator, sliding force field obstacles, and more!
  • Suicide Mission

    1982

    Suicide Mission

    1982

    Shooter Arcade
    Atari 2600
    Suicide Mission is an arcade action game similar to Asteroids. You control a microscopic submarine navigating the bloodstream of someone who has been infected by a virus. Your goal is to destroy the virus! Each time you shoot a cell infected with the virus, it will split up into smaller pieces. Eventually the pieces will be small enough that they can be destroyed. When everything has been destroyed, you can move on to the next, more difficult level. The game features three levels of difficulty, and you can choose one of two shooting styles for your submarine (single torpedoes, or rapid fire).
  • Fireball

    1982

    Fireball

    1982

    Arcade
    Atari 2600
    Juggle the red hot Fireball... before it becomes too hot to handle! Featuring: Up to six randomly moving Fireballs; Up to four players; Automatic indication of high scores for each player in the current session; Catch, aim, and release the Fireball. Five exciting games: Firetrap, Marching Blocks, Knock-a-Block, Migrating Blocks, and Cascade.
  • Phaser Patrol

    1982

    Phaser Patrol

    1982

    Shooter Arcade
    Atari 2600
    Defeat the Dracon Armada in challenging, realistic battle action. Featuring a real-time clock, energy indicator, Alien proximity indicator, torpedo status indicator, combat-range scanner, torpedo target-lock, Dracon fighter ships, shield status indicator, message display.
  • Parsec

    1982

    Parsec

    1982

    Shooter Arcade
    Texas Instruments TI-99
    Parsec is a computer game for the Texas Instruments TI-99/4A. Perhaps the best-remembered of all TI-99/4A games, it is a side-scrolling shooter, programmed in 1982 by Jim Dramis (who also programmed the popular TI-99/4A games Car Wars and Munch Man) and Paul Urbanus. The player in Parsec pilots a spaceship through sixteen differently-colored levels of play which scroll horizontally over the screen. The objective is to avoid being shot by an enemy ship, colliding with any flying object and/or the ground, and destroy all enemy ships without overheating one's laser cannon. Three waves of fighters attack, alternating with three waves of cruisers. Enemy ships enter the screen one at a time. A ship flying off the left edge of the screen wraps around to the right side and attacks again. A new fighter can appear with others still on the screen, whereas a new cruiser will not come until the previous one is destroyed. The fighters pose only the threat of collision, while the cruisers fire on the player's ship. The fighter
  • Picnic Paranoia

    1982

    Picnic Paranoia

    1982

    Arcade
    Atari 8-bit Apple II Texas Instruments TI-99
    Armed with a fly swatter the player guards four picnic tables and has to fend of an invasion of insects trying to steal the food placed on the tables.
  • Turmoil

    1982

    Turmoil

    1982

    Shooter Arcade
    Commodore VIC-20 Atari 2600 Atari 8-bit Commodore C64/128/MAX MSX
    The player controls a space ship which is trapped in an area consisting of seven tunnels which are connected by a vertical shaft. Enemies are attacking the player from left and right and it is the objective of the player to destroy as many attackers as possible using the shaft. You can't, however, hover at one spot for too long since an invincible enemy will appear, forcing the player to change positions eventually.
  • Fantastic Voyage

    1982

    Fantastic Voyage

    1982

    Arcade
    Atari 2600 Atari 8-bit
    The game is based on the 1966 movie of the same name. The player controls a miniaturized submarine which is injected into the bloodstream of a gravely ill person. Your task is to destroy blood clots which are clogging the arteries in order to keep the patient alive. If you fail to do so or crash your submarine the game is over. While voyaging throughh the body you have to destroy other enemies such as bacteria. However, you should not destroy the blood cells lest the patient dies.
  • Gangster Alley

    1982

    Gangster Alley

    1982

    Shooter Arcade
    Atari 2600
    A gang of gangsters has holed themselves up in an apartment building and taken some hostages. The player has to shoot the gangsters as they slowly creep up behind the windows but at the same time has to avoid shooting any hostages. After the gangsters have appeared completely behind their windows they will shoot back at the player. Therefore the player has to act quickly. The same goes for Nitro Ed who is pacing along the top of the roof and throws hand grenades which will result in instant death, no matter how many lives the players has left.
  • China Syndrome

    1982

    China Syndrome

    1982

    Shooter Arcade
    Atari 2600
    After an earthquake has damaged the nuclear reactor of Spectra Island it is your task to prevent its meltdown. To do this you are in control of a robot arm with which you can grab the free-flying particles preferably before they have time to split and therefore raising the radiation level. The screen is separated into three sections from top to bottom (red, blue and yellow). Every section has an indicator at the bottom of the screen telling you where the radiation level is getting to high and therefore enabling you to decide on which section to concentrate your efforts for the moment. In later levels your have to be careful not to damage the circulation fans or you lose one robot arm. The game is over either after you have lost all your robot arms or you have cleared the ninth and final stage.
  • Reactor

    1982

    Reactor

    1982

    Arcade
    Arcade Atari 2600
    Your space ship is wihtin a nuclear reactor. At the center is the core whose walls are deadly for you if you touch them. Over time, the core starts to melt down and in the process starts to expand which leaves you less space to navigate. You share the precious space in the reactor with some particles which are not only attracted to your ship but will also try to bump you into the deadly walls of the core. You in turn try to do the same to them. In order to prevent the core to melt down the player has to bump all the particles into the deadly walls of the core. If the core has already expanded due to meltdown the player can try to bump the particles into two sets of four rods in order to reverse the process of melting down. After eliminating one set of rods the core will shrink back to its original size. To make matters easier the player can utilize decoys which will attract the particles. In doing so the player can maneuver the particles in an advantageous position for bumping them into the deadly core wall or into
  • Cosmic Swarm

    1982

    Cosmic Swarm

    1982

    Shooter Arcade
    Atari 2600
    Close to your outpost in space a group of dormant space termites awkens and starts building a nest. You try to stop the invasion and destroy the would-be nests the termites are building. In shooting the invaders you can destroy them, however, you cannot get rid off the already placed nest blocks as easily since they have to be energized before they can be destroyed. In order to achieve this, you have to shoot a nest block while it is still being carried by the approaching termites. If you have accomplished that the already placed blocks can be shot down - at least until you hit a termite's body and the placed nest blocks will de-energized again.
  • Room of Doom

    1982

    Room of Doom

    1982

    Shooter Arcade
    Atari 2600
    In this Berzerk-like game you are in a room which is surrounded by several hostile snipers. Just before the snipers shoot at you a door in front of them will open allowing the bullet to pass. It is your task to eleminate the snipers in shooting through the opening doors while your are shot at, dodging the enemies' bullets but still stying to hit your mark. To make matters worse, a monster will respawn randomly in the room you are trapped in whenever you have killed it. After having killed all snipers you move to the next more difficult level.
  • Spider Fighter

    1982

    Spider Fighter

    1982

    Shooter Arcade
    Atari 2600
    Spider Fighter is a Space Invaders style game. It is your mission to prevent space spiders from stealing your food reserves which are located on the top right of the screen. The spiders hatch from cocoons which are dropped from the top left of the screen. Since the spiders are able to attack you, your reactions are tested quite soon as you attempt to dodge the enemies and their bullets while trying to shoot them down. If you you lose all your food reserves or your lifes, it's game over. The enemy moves faster the more progress you make in the game.
  • Looping

    1982

    Looping

    1982

    Arcade
    ColecoVision Arcade
    You are the pilot of plane and try to reach the docking station on the other side of the level. On your way to your goal you have to evade/shoot down enemies and navigate through a pipe maze. You earn points not only for shooting down the enemies but also for staying in the air as long as possible. It is therefore possible to fly through the maze over and over again before flying to the docking station in order to get a beter high score. After having reached the goal the game starts again on a higher difficulty level.
  • Claim Jumper

    1982

    Claim Jumper

    1982

    Arcade
    Atari 8-bit
    You and your adversary are in a wild west town at the time of the gold rush. Gold bars wild randomly spawn on the screen. It is your task to collect the bars and bring them to the assay office. The assay office in turn converts gold bars into money which you have to deposit in your bank. Each player has his own bank in town, so it's a matter of who will get the money to his bank first. After having collected ten bundles of dough you earn a house and heaps of bonus points. You can shoot the other cowboy who wil be hospitalized for a few seconds, giving you the opportunity to collect some gold/money in the meantime. The two cowboys are also followed by snakes and tumbleweeds respectively. However, snakes only go after one of the two cowboys while the tumbleweeds follow the other one. After being touched by the snakes/tumbledweeds the cowboy will be paralyzed for a few seconds. Shooting a snake turns it into a tumbleweed (and vice versa) therefore enabling the player to raise the number of enemies for his opponent.
  • Snake Byte

    1982

    Snake Byte

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Apple II
    You are a hungry snake and set out to eat apples which appear on the screen. After each devoured apple your snake grows longer. Having eaten ten apples a door to the next level appears. The difficulty of the game lies within the fact that you are not to touch any obstacles within the levels or any part of your ever growing body.
  • Bandits

    1982

    Bandits

    1982

    Shooter Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Apple II
    In this Galaga clone hostile space ships attack your moon base in endless waves and try to steal your provisions. Your goal is to prevent just that.
  • Lost Luggage

    1982

    Lost Luggage

    1982

    Arcade
    Atari 2600
    This Kaboom!-clone takes place in an airport. Instead of catching bombs before they hit the ground you have to catch suitacses which are thrown from a luggage carrousel gone haywire. The games becomes progressively harder as more and more suitcases are hurled towards the ground. In addition to that you can chose between two difficulty levels which let you control one or two baggage handlers. You should also watch out for suitcases containing bombs - failing to catch those results in instant death.
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