Ocean of Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

New Games - Page 13670

apps menu
New Most Popular Top Rated
  • Pick Axe Pete!

    1982

    Pick Axe Pete!

    1982

    Platform Arcade
    Odyssey Odyssey 2 / Videopac G7000
    You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.
  • Pursuit of the Graf Spee

    1982

    Pursuit of the Graf Spee

    1982

    Turn-based strategy (TBS)
    Apple II
  • Controller

    1982

    Controller

    1982

    Simulator Strategy
    Atari 8-bit Apple II
    You are in the tower of an airport and control the air traffic.
  • King Kong

    1982

    King Kong

    1982

    Platform Arcade
    Atari 2600
    star 8
    Rescue the lady from King Kong's clutches atop the Empire State Building. You must climb to the top of the building while avoiding (jumping) the bombs King Kong is throwing at you. The quicker you save her, the greater the bonus.
  • Escape from Rungistan

    1982

    Escape from Rungistan

    1982

    Adventure
    PC-9800 Series PC-8800 Series Apple II FM-7
    A graphical text-adventure in which the player has to escape from the mid-African nation of Rungistan.
  • Aztec

    1982

    Aztec

    1982

    Shooter Platform Puzzle
    Atari 8-bit PC-8800 Series Commodore C64/128/MAX Sharp X1 Apple II FM-7
    In your search for the Idol you clamber through ancient ruins, evading traps and monsters while searching chests for some rare but much needed items to help you in your quest.
  • Wayout

    1982

    Wayout

    1982

    Puzzle
    Atari 8-bit Commodore C64/128/MAX Apple II
    A 3-D action game in which the player has to find a way out of 26 different mazes.
  • Sneak 'n Peek

    1982

    Sneak 'n Peek

    1982

    Puzzle Simulator Adventure
    Atari 2600
    Sneak'n Peek is played in and around a spooky old house with a large yard and three weird rooms. Each room, including the yard, is a separate scene: - a living room - a pink bedroom - a blue bedroom - the yard Each scene contains up to five hiding places. That makes a total of twenty hiding locations. Some of them are in really strange places, and some of the locations can change depending on the level you select. GAME 1: One Player Game - Fixed Hiding Places - Computer Hides GAME 2: Two Player Game - Fixed Hiding Places - Players Both Hide GAME 3: Two Player Game - Variable Hiding Places* - Players Both Hide GAME 4: Two Player Game - Fixed Hiding Places - Computer Hides * Game 3 fixed hiding places and 2 variable hiding places. The 2 variable hiding places can change from their standard positions to new positions in the same scene. They change every time a player enters the scene to hide.
  • Space Jockey

    1982

    Space Jockey

    1982

    Shooter Arcade
    Atari 2600
    You are the Space Jockey, pilot of an attack saucer which is positioned on the left side of the screen and can move up and down. From the right side of the screen, a barrage of tanks, jet planes, prop planes and helicopters will fire upon and try to crash into your ship. Your job is to shoot or dodge them. In addition to the aforementioned enemies, houses, balloons and trees litter the screen. These three types of obstacles don't fire, but they are deadly to the touch and can be destroyed.
  • Tac-Scan

    1982

    Tac-Scan

    1982

    Shooter Arcade
    Arcade Atari 2600
    star 7.9
    Fly your squadron of five ships around shooting down the enemy pilots. When you get hit, you simply lose one of your ships. After each round, you'll get a replacement ship which you have to maneuver into your formation or it's lost forever. In Tac-Scan, you control which direction you fly, though your planes stay in the same location of the screen.
  • Andromeda Conquest

    1982

    Andromeda Conquest

    1982

    Strategy
    Atari 8-bit Commodore C64/128/MAX Commodore PET DOS Apple II TRS-80 FM-7
    Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.
  • Gridrunner

    1982

    Gridrunner

    1982

    Shooter Arcade
    Commodore VIC-20 Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer
    Gridrunner is a lot like Atari's arcade classic, Centipede.
  • Necromancer

    1982

    Necromancer

    1982

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX
    The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.
  • Shamus

    1982

    Shamus

    1982

    Arcade
    Commodore VIC-20 Game Boy Color Atari 8-bit Commodore C64/128/MAX Legacy Computer TRS-80 Color Computer Apple II NEC PC-6000 Series Texas Instruments TI-99
    star 5.2
    Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
  • Tron: Maze-A-Tron

    1982

    Tron: Maze-A-Tron

    1982

    Arcade
    Intellivision
    You play as Tron, making your way through a deadly maze, dodging bits and circuits. Arguably one of the worst games to "grace" the Intellivision.
  • Springer

    1982

    Springer

    1982

    Platform Arcade
    Commodore VIC-20 Arcade Atari 2600 Atari 8-bit
    You control Springer, a pink rabbit that hops from different cloud levels and a few moving clouds picking up bonus object such as carrots, apples, sunglasses and a toothbrush. Kick the evil dino eggs that will hatch into green dinos all under the watchful eye of a big red sun. Your ultimate objective is to reach the sun at the top of the screen with bonus time remaining and maximum bonus points.
  • Miner 2049er

    1982

    Miner 2049er

    1982

    Platform Arcade
    Atari 8-bit Atari 5200
    star 6.9
    "Bounty Bob" is mining a radioactive mine in the year 2049. Help him "claim" all of the various stations (multiple screens). Avoid contact with the deadly mutant organisms by running away, or hopping over them. Collect various articles left by previous miners for bonus points.
  • Mission X

    1982

    Mission X

    1982

    Shooter Arcade
    Arcade Intellivision
    Mission X is a vertically scrolling shooter played from a top down point of view.You are pilot of a World War II plane on a mission to destroy as many enemy targets as possible. Your missions will be flown over land and sea, and can take place during the day or at night. Try to earn as many points as you can by dropping bombs on the land targets which include bridges, tanks, trains, boats, and more. The enemy will be trying their best to stop you, and will send out large numbers of tanks, anti-aircraft missiles, and planes to try to destroy you!
  • Desert

    1982

    Desert

    1982

    Simulator
    DOS
    It ain't easy being a cameleer: not only do you have to survive a 40-mile trek across the Gobi desert, with only one camel and a quart of water -- you and your trusty humped steed have managed (somehow) to anger a tribe of knocked-kneed pygmies, who are now hot on your heels. All in all, you seem to be in a bit of a pickle. Your canteen is good for six drinks of water, unless you find a way to refill it. On each turn, you choose a course of action: have a drink; forge ahead moderately, or at full speed (which works your camel harder); rest for the night; check your status; or give it up and hope for help. You'll have to watch your water supply, your camel's health, and your distance from the pursuing pygmies. To top it off, the wasteland is full of surprises: some are good (like the occasional oasis), others not so much (sandstorms and roving bands of nomads, who may try to capture you for ransom).
  • Protector II

    1982

    Protector II

    1982

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Texas Instruments TI-99
    An arcade style game with a loose basis on the arcade hit Defender, Protector II is a side-scrolling shooter. Like Defender, there are lots of different aliens to contend with, and some ground based enemies as well. There are no smart bombs, however. You have to rescue humans as well (twice) from both an alien ship, and later a city that will be overrun with lava from a volcano that erupts during the game; all the while protecting them from aliens. You then have to drop them one at a time (unlike Defender, you can only carry one human at a time) into a teleporter tube to get them off the planet entirely. The game is quite difficult, with some very precise flying required at times (probably even more difficult than Defender or Stargate). It also has more of a "plot" than the arcade games it is based on, with several sub-missions of rescue depending on what stage you are at (it should be noted that there is no breaks between "stages" - the whole game play is continuous).
  • «
  • 1
  • .....
  • 13666
  • 13667
  • 13668
  • 13669
  • 13670
  • 13671
  • 13672
  • 13673
  • 13674
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2026 Ocean of Games.