The special edition of Need for Speed II includes one extra race track, three extra cars, three bonus cars, a new driving style called "Wild", and 3dfx Glide hardware acceleration support.
Excitebike: Bun Bun Mario Battle is a remake/adaptation of the NES title, Excitebike. In this game, all human motorcyclists were replaced with Mario characters. As a Satellaview title, Nintendo developed the video game and released four versions of it through the satellite download service operated by St.GIGA, each expanding on or replacing the features of the last.
Audio broadcasting of the game is both advice on the game and voice drama told by characters. Voice actors are the same as that of "BS Super Mario USA", but Excitebike adds a new character, Wario (Chikao Ootsuka).
NASCAR 98 is a racing simulator video game published and developed by EA Sports and released in 1997 for the Sega Saturn and the Sony PlayStation. This was the first of the EA Sports NASCAR series.
Sabre Ace: Conflict Over Korea is an air and ground-attack combat flight simulation game which takes place in the skies above Korea. The Korean War was fought between the Soviet Union and the United States using North & South Koreans and free world troops, using the country of Korea as a battleground. Choose to be a pilot for the USA in American aircraft, or on the side of the Koreans in Russian planes.
Deluxe borrows most of its features from the US/PAL Championship Circuit Edition and the Japanese Circuit Edition, both Sega Saturn exclusives. However, it also adds eight-player network support and a brand new exclusive track; Silver Ocean Causeway. The original hornet from the arcade Daytona USA is also unlockable.
Nissan Presents: Over Drivin' Skyline Memorial is a localised retail release of Road & Track Presents: The Need for Speed made available in Japan on October 2, 1997.
It was made available for PlayStation as a boxed retail game, and is a re-release of a 1996 localisation aimed for the Japanese market - Road & Track Presents: Over Drivin' DX, but features region orientated content following the 1996 Sega Saturn release - Nissan Presents: Over Drivin' GT-R.
The original car list is substituted with various generations of Nissan Skyline models, and a Japanese language option has been added.
S40 Racing is a promotional game for the Volvo S40. It lets you drive the S40 over two courses against either the AI opposition or friends over a LAN. Two game modes are available: a standard race where you race against seven opponents, and time attack where you have the race course for yourself. For each race you can set up whether you want manual transmission or not & how many laps the race should have, from one to twenty.
Scud Race Plus (スカッドレース プラス) is an expanded version of Scud Race, released in 1997 for Sega's Model 3 arcade hardware. This rare and unusual update was exclusive to Japan, though the game's region can be changed. When switched to the US region, it transforms into Sega Super GT Plus. On March 31, 2017, Sega Logistics Service officially ended support for Scud Race Plus machines.
Scud Race Plus is largely identical to the original Scud Race but includes a few additional features:
New track: Super Beginner
Mirror course: Hold the START button on the track select screen.
Time Lap mode: Hold the START button on the transmission select screen.
Extra cars: Available only in Super Beginner mode by holding the START button while selecting a car.
Test Drive 4 is a racing game featuring ten different cars - five modern supercars such as the Jaguar XJ220 and TVR Cerbera, and five vintage muscle cars including three Chevrolet models. Each car has its own realistic physics, with challenging handling.
There are five full circuits, plus a drag strip. You can contest a full world championship, plus single races and ghost-car time trials. The ability to find shortcuts which is featured in the third game in the series is not included here; you must stick to the pre-defined track layout.
Roads Edge is a 3D racing game released in 1997. It's the first game by SNK to use real-time 3D polygon rendering and is the first title released for Hyper Neo Geo 64 system.
The second episode (week) of BS F-Zero Grand Prix 2 (SoundLink Version).
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.
Open-road racing in its purest form. Designed exclusively with Porsche, and modeled to their exact specifications. Everything you need to test your instincts for the open road. 4 racing environments (USA, Japan, Stuttgart, Alpine) with over 20 track combinations. Even race at Stuttgart -Porsche's official test track.
The first episode (week) of BS F-Zero Grand Prix 2 (SoundLink Version).
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.
Featuring up to 10 chooseable cars (many which open up later in the game), and three courses (plus mirror courses), Multi Racing Championship's biggest draw is the splendidly realistic feel of the cars themselves and the well designed courses on which they drive. The cars range from 4X4s, trucks, and off-road racers to slick street cars, Lamborghinis and the like. While initially it may seem like there is a deficit of courses, in fact, the multi-terrain courses contain mini-courses within each one. For instance, at least three times in each course, you will have the choice to take two different road directions -- either rough dirt track or snow-laden road, ot a slick but usually longer street course. Each car handles terrains differently, and some, like the trucks, obviously handle the off-roads better than others, but you can also modify your street car to handle dirst roads well, too.