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New Xbox 360 Games - Page 279

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  • Bronze Dragon: Conquest of Infinity

    1985

    Bronze Dragon: Conquest of Infinity

    1985

    Role-playing (RPG)
    Apple II
  • Rambo

    1985

    Rambo

    1985

    Role-playing (RPG)
    MSX
    The very first video game based on the Rambo film series, an action-RPG released exclusively in Japan for the MSX.
  • Sword of Kadash

    1985

    Sword of Kadash

    1985

    Role-playing (RPG)
    Commodore C64/128/MAX Atari ST/STE Mac Apple II
    An incredibly difficult action RPG for the Commodore 64 and Apple IIe. You wander a dungeon full of skeletons, demons, bats, and other creatures in search of the sword of Kadash.
  • Mandragore

    1985

    Mandragore

    1985

    Role-playing (RPG)
    Commodore C64/128/MAX ZX Spectrum Apple II Amstrad CPC MSX
  • Phantasie

    1985

    Phantasie

    1985

    Role-playing (RPG)
    Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX Sharp X1 Atari ST/STE PC (Microsoft Windows) DOS Amiga Apple II FM-7 MSX
    star 4.8
    The Isle of Gelnor is divided by a chain of mountains into two regions. The west is the traditional domain of human and humanoid beings - with a few renegade Orcs and Lizardmen - dedicated to order and goodness. The east is inhabited by more exotic creatures - dragons, trolls and giants. These regions have been waging war throughout the history of the Great land. Since the Great invasion by the evil sorcerer Nikademus, the isle of Gelnor has been terrorized by his merciless Black Knights. To maintain their reign of terror, the Black Knights travel from town to town, demanding sacrifices and homage. You are an adventurer looking for fame and fortune, as most of them do, and you see your chance here. Those Black Knights deserves your attention no matter the costs.
  • Heathkit DND

    1985

    Heathkit DND

    1985

    Role-playing (RPG)
    DOS
  • Cavequest

    1985

    Cavequest

    1985

    Role-playing (RPG)
    DOS
  • The Island of Kesmai

    1985

    The Island of Kesmai

    1985

    Role-playing (RPG)
    DOS
    Island of Kesmai is a discontinued multi-user dungeon (MUD) online game. An early entry in the genre, the game was innovative in its use of roguelike pseudo-graphics. It is considered a major forerunner of modern massively multiplayer online role-playing games (MMORPGs). It was still text-based, with just a tiny ASCII view similar to that in a roguelike, but that simplicity allowed it to offer a depth that it would take years for graphical RPGs to rival. Up to 100 players at once could explore a large open world, killing monsters, doing elaborate quests and hunting “world bosses” that required a powerful party to take down. Active from 1985 to 1995, Island of Kesmai received multiple expansions, adding new areas and challenges. A key feature was travelling from the Basic Game to the Advanced Game. Doing so would allow you to progress further, but it was a one-way journey to much more dangerous lands. And death in IoK could be permanent. Thanks to a devout fan-base, Kesmai is one of the best-documented early
  • Wizardry: Proving Grounds of the Mad Overlord

    1985

    Wizardry: Proving Grounds of the Mad Overlord

    1985

    Role-playing (RPG)
    Mac
  • Onyanko Town

    1985

    Onyanko Town

    1985

    Role-playing (RPG)
    Family Computer
    Players must play the role of a mother cat called Milky who lives in a dangerous metropolis full of dogs. The dogs want to kill Milky before she can rescue her son Michael who wandered out into the city on his own (and became lost). Players must catch the fish for temporary invincibility. However, the other enemies can still kill the mother cat like the fish merchant (who is the only humanoid bad guy in the game), the automobiles on the road, along with the manholes and the pylons. The city is divided into roads for automobile traffic and sidewalks for roaming pedestrian dogs in overalls. The fish merchants completely replace the dogs after the 30th level; causing the invincibility icon (fish) to become redundant. Unlike the Teenage Mutant Ninja Turtles series of video games (especially the first NES release which would come out four years later in 1989), open manholes kill the player instead of helping her evade the roaming dogs. Sewer snakes also come out to kill the player with its poisonous venom. Triangle con
  • Wizardry: Proving Grounds of the Mad Overlord

    1985

    Wizardry: Proving Grounds of the Mad Overlord

    1985

    Role-playing (RPG)
    PC-9800 Series PC-8800 Series Commodore C64/128/MAX Sharp X1 DOS FM-7 MSX
    The so-called "New & Improved Version" was a later, updated release of the original Apple II and PC Booter release from the early 80's. Unlike to original release, featured a larger graphic window and slightly more colors, depending on the computer. Rather infamously, the MS-DOS version introduces a bug where upon leveling up, there was a small chance a characters stats would decrease.
  • Ultima IV: Quest of the Avatar

    1985

    Ultima IV: Quest of the Avatar

    1985

    Role-playing (RPG)
    Atari 8-bit PC-9800 Series Sharp X68000 PC-8800 Series Commodore C64/128/MAX Sharp X1 Atari ST/STE PC (Microsoft Windows) iOS Mac DOS FM Towns Amiga Apple II FM-7 Sega Master System/Mark III MSX
    star 8.7
    Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction
  • Alternate Reality: The City

    1985

    Alternate Reality: The City

    1985

    Role-playing (RPG)
    Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE iOS Mac DOS Amiga Apple II
    In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.
  • Courageous Perseus

    1985

    Courageous Perseus

    1985

    Role-playing (RPG)
    MSX
    Early Japanese open-world RPG
  • Mugen no Shinzou

    1984

    Mugen no Shinzou

    1984

    Role-playing (RPG)
    PC-8800 Series
    Cursed by the gods, on the verge of death, the protagonist of the game is transferred to a different realm - a fantasy land ruled by sword and sorcery, in which humans are threatened by rampaging goblins, orcs, and a mysterious dragon. The hero must find a powerful artifact known as the Heart of Phantasm in order to return home. Mugen no Shinzō is a role-playing game similar to early Ultima games. The player controls a lone character with basic attributes who roams the vast land, visiting towns and dungeons. Overworld navigation is done by scrolling with arrow keys, without an icon to represent the player character. Town locations have little to no graphics; along with the dungeons, they are displayed in small windows. The maze-like dungeons are represented by abstract pseudo-3D vector graphics. Combat is random; the protagonist fights enemies one-on-one in simple turn-based fashion.
  • Gemstone Warrior

    1984

    Gemstone Warrior

    1984

    Role-playing (RPG)
    Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX Mac Apple II FM-7
    You have to find the five pieces of the Gemstone which was stolen and shattered by demons.
  • Xyphus

    1984

    Xyphus

    1984

    Role-playing (RPG)
    Commodore C64/128/MAX Mac Apple II
    In this 2D top-down RPG the player commands up to four characters in order to destroy the evil demon lord Xyphus over the course of six scenarios.
  • Questron

    1984

    Questron

    1984

    Role-playing (RPG)
    Atari 8-bit Commodore C64/128/MAX Apple II
    In this role-playing game, the player begins as a peasant whose land is under attack by monsters. After killing one, a princess names the peasant champion, and issues a quest, to rid the country of enemies. She can provide no map, but says that part of the quest involves learning the layout of the land by traveling it...and so the game begins.
  • Lone Wolf: Flight from the Dark

    1984

    Lone Wolf: Flight from the Dark

    1984

    Role-playing (RPG)
    ZX Spectrum
    Gameplay is very close to the original gamebook with branching decisions entered by keyboard, except for combat which is handled in a real-time 2D combat interface.
  • Lone Wolf: Fire on the Water

    1984

    Lone Wolf: Fire on the Water

    1984

    Role-playing (RPG)
    ZX Spectrum
    You are Lone Wolf in this adaptation of Joe Dever's second gamebook, "Fire on the Water".
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