Developed by Sir-Tech Software, it was published by ASCII Corp. for the Famicom on February 21, 1989.
The Japanese ports of Wizardry II & III reverse the order of the games. The Japanese Wizardry II is a port of Wizardry III, and the Japanese Wizardry III is a port of Wizardry II.
Savage Empire is Origin's first "Worlds of Ultima" release. It was made using basically the same engine as Ultima VI but with slightly different graphics. The game contains all of the elements of the other Ultimas, as well as some extra features that add to the experience. You are able to interact with the environment in a realistic manner... picking branches from trees, digging clay from a riverbank etc. Savage Empire also has a lot more character interaction than the previous Ultimas. Characters will jump into conversations whenever they feel they have something pertinent to add.
Phantasie IV: The Birth of Heroes is the fourth entry in the RPG series Phantasie, and the only one that was released exclusively for Japanese computers. Gameplay-wise and visually, the game is very similar to the previous installments. The player creates a party of adventurers (up to six active combatants, including the series' trademark "random creatures", such as ogres, minotaurs, lizardmen, etc.), which then roams the top-down world-map, descending into dungeons, and fighting randomly appearing enemies in turn-based combat. Battles allow specific commands such as "Thrust", "Parry", "Throw", etc., and - similarly to the third game - placement of the characters in rows on the battle screen.
The Zhodani and the Third Imperium, the two largest human societies in charted space, have been in conflict since first establishing contact in the year 500 (5018 on the Earth calendar). Each society's gradual expansion eventually led to an historic meeting in a backwater region of space known as the Spinward Marches.
Although their human physical appearances were exactly alike, several fundamental differences existed between the two great powers. The Zhodani's political structure was strictly authoritarian, whereas the Imperium was governed by the rule of the Emperor, a classic aristocracy. As the Zhodani race evolved, the human brain's potential was explored and mastered until the use of powerful psionics was a way of life. Mind-reading, telekinesis, extrasensory perception and clairvoyance became common among the Zhodani. The Imperium disdainfully outlawed the use of any form of psionics, believing these strange powers to be an invasion of mental privacy. Also, because the Zhodani utilized their superior mental
Legend of Faerghail is a 1990 role-playing video game, developed by Electronic Design Hannover and published by reLINE Software for the Amiga, Atari ST and MS-DOS.
A nuclear war has turned the world into a wasteland. The pure-blooded humans have retreated in large cities while mutants live in small villages on the plains where they make a living by hunting the many monsters. Now one of the human leaders, Lord Dominix, wants to start a war to wipe out all the "bad-blooded" mutants. Your village chief has assigned you with the task of preventing this war.
Bad Blood is a top-down action game with light role-playing elements. You can not create your own character but have to pick one of the three predefined ones: Varrigg (a strong green mutant who fights with his bare hands), Dekker (a human male armed with a knife) or Jakka (she looks human but can shoot laser beams from her eyes like Cyclops of X-Men fame). The choice you make has only a limited impact on gameplay and storyline.
Gameplay consists of exploring the world map, visiting several cities and villages, talking with NPCs, picking up items and new weapons (like shotguns, grenades, Uzis etc.) and lots of real-time comba
Dragonia, the castle of doom, has been resurrected! But the ghouls from the castle have stolen the Holy Goblet, the source of light. Without it, the world will be trapped in darkness forever. Don your armour and pick up your weapon.
In the far off world of Lakeland, all was peaceful. This was until an evil being known as Zerah came and polluted all of the water, making people very sick. You play as Nasir, 'The Champion of Light', and are sent into the world to destroy the demons that seem to be linked to the muddy waters. On your quest of good you'll come across people in need and help them. You're able to attack, jump, and cast magic in your adventure. You'll eventually face off with Zerah in the end.
The Forbidden Tower is a sequel to The Sign of Chaos and is the third game in the Tir-nan-óg series of role-playing games based on Irish myths. The plot continues the events of the previous game, as the legendary hero and the princess of Fianapia travel to the land of Serokyu, the fifth kingdom that became affected by the ensuing chaos as the light of the ancient goddess Dana began to fade away. Visually and gameplay-wise the game is almost identical to its immediate predecessor, offering the same Ultima-like mechanics with open-ended exploration and tactical turn-based combat.
Dragon Slayer I is a Game Boy conversion of the Dragon Slayer, an action RPG designed by Yoshio Kiya and developed by Nihon Falcom. The title helped to pioneer the action RPG genre in Japan and spawned many sequels that would spin-off into their own franchises over time.
500 years ago, the Kingdom of Granville fought a terrible war with Darces the Dark Overlord. A great hero, the warrior "Magi", rose to challenge Darces. He owned six magical swords and a powerful suit of armor that was impervious to all but the most powerful of magic. Five of his six swords were Elemental blades, each created from the rarest metals on earth. The sixth blade, "Tores", used an even more powerful metal. Using his powers, Magi defeated Darces, and exiled him to a far away land. After defeating Darces, Magi grew old and died. Now, on a dark, stormy night in the Kingdom of Granville, Darces the Dark Overlord returns to the land. According to an old saying, "When the shadowed veil returns to mask the midday sun, the Fire of Serpents will rise again; Five shall become the One. The elements now heed his call, and hope is born alive; We will have our peace once more when One becomes the Five."