Thunderhawk: Operation Phoenix, known as Thunderstrike: Operation Phoenix in North America and Japan, is a 2001 combat flight simulator video game developed by Core Design and released by Eidos Interactive for the PlayStation 2. It is the sequel to Firestorm: Thunderhawk 2.
Theme Park Roller Coaster aims to deliver a complete amusement park experience. Players can build the coaster of their dreams, and then ride it from a first-person perspective. From that same perspective, you can explore eight environments across four different themes (Lost World, Halloween World, SpaceZone, and Wonder Land), and uncover several hidden mini-games to accompany Theme Park's new physics system and realistic weather effects. As an added bonus, visitors to your creation have brand new features as well: including original skeletal animations and facial expressions that convey their moods. There's even a redesigned interface that was specifically developed for the Dual Shock 2 controller, and an interactive help system to get you well on your way towards building the park you always wanted.
Here comes the sequel of Radio Helicopter! You can simulate a helicopter moving in a large haouse, trying to avoid obstacles like armchairs, beds and wardrobes. Collect every star in the room to proceed to the next one and find new environments. Explore every inche of the big house to find stars.
A huge space comet made the Astro Zoo spin out of its orbit and sent the Jungle Pod, Polar Dome, Woodland Hub and Marine Bubble into a great big cosmic muddle!
As the Space Zookeeper, it’s up to you to round up your animal friends and put everything right again – in time for tomorrow’s grand opening! Using your EyeToy Camera, players can engage in games include helping the animals find their spacesuits, going deep space sheep-shearing and herding the crocs back into their Astro tank!
WWII: Tank Battles is a Europe-only low-budget PlayStation 2 tank simulation game by InterActive Vision Games and Midas Interactive Entertainment.
The game is divided into 2 campaigns: Western Allied (particularly American and British) and German, each with ten missions. In each level you can choose historically accurate tanks, of which there are five for each side.
Of the 14 people who bought the game via Amazon.com, 10 of them gave this game 1 star, with some of them describing it to be the worst PS2 game ever.
Get involved in an adventure where you can kill the cookie different of ways. Don’t hesitate try out the heavy weapons or choose a special way to break the cookie up. This is more easier than you can imagine…Play it as much as possible to unlock the weapon arsenal. What’s more you allow to surfing between large selection of venues. Get it as soon as possible and take all of your stress of with it!
Race your way through our solar system and be fully immersed as you navigate through the void of space collecting fuel, checkpoints, and exploding asteroids! Challenge your friends for a high score!
Shuukan Toro Station is a miscellaneous game, developed and published by SCEI, which was released in Japan only. The game is a PSN sequel to Mainichi Issho, which was discontinued in Nov 2009. Weekly Toro Station is a weekly-updated interactive game featuring news.
The game takes place during World War 1. Choose one of the five allied fighter pilots to do battle against the Central Powers. The game consists of 20 missions with the final one culminating with a battle between the player and "The Red Baron".
Missions are basically the same as in its' predecessor Wings. There are bombing missions where you have to take out targets that were circled in an aerial photograph, strafing runs where you get to blast anything that you fancy blasting with an unlimited supply of ammo, and of course the main part: dogfights in the sky.
If a mission is completed successfully, the player can power up the successful pilot in four skill categories: flying, shooting, mechanics, and stamina. A failed mission can lead to either a dishonorable discharge or death for the pilot.
Super Air Diver 2 is the Japan-exclusive sequel to the Super Famicom video game Super Air Diver.
The general idea of the game is that the player is launched into a 3D war zone with the task of flying a fighter jet. The player must defeat enemies with various weapons like missiles and gunfire as quickly as possible while obtaining as little damage as possible. Altitude is judged in feet while speed is judged in the plane's Mach number. The player is given the choice between two Western-made aircraft: a F-15E Strike Eagle or a Mirage 2000.
Tokimeki Memorial is a dating sim by Konami and the first game in the Tokimeki Memorial series.
The first game in the series is particularly notable for its "bomb" feature, where neglected, infrequently-dated girls would eventually become angry and gossip to their friends, severely reducing love meters across the board. In the middle of the game, when the number of known girls was high, these "bombs" became the primary concern of the player, forcing careful planning and strategies like round-robin dating. Although the feature was still present in the later games, it was considerably reduced in importance and the difficulty in avoiding it.
In 1996, it was ported to the Super Famicom as Tokimeki Memorial: Densetsu no Ki no Shita de, and although drastically reduced in graphic and sound quality (the only voice clips were available during loading), included an exclusive CD with a radio drama and new arrangement of the ending theme, "Futari no Toki", this time sung by the majority of the girls, instead of just Shiori
The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resort