Virtual Earthquake Simulator made for the HTC Vive.
Experience a short earthquake and fire simulation while learning functional survival techniques. Great for family learning in a fun immersive environment.
Gameplay is identical to that of Smurf Paint & Play Workshop, in that players can draw and create their own scenes, or choose from any one of four background scenes and start to add clip-art objects, furniture and free form design.
Create any number of decorated scenarios and then use either controller to change into one of four Cabbage Patch Kids characters and play around in the graphic you have created. Characters are able to move left, right, up, down... jump and drop.
Though you can record your animations and play them back, there is no method of saving your work, so it all disappears when the power goes off.
In this brilliant text and graphics game, you start with a guitar, a few bucks and enough raw talent to sit in with the Stones or the Police. Now you've got some big decisions to make as you pick one of three levels and let IT'S ONLY ROCK 'N ROLL take you down a whirlwind road seeking the unbelievable wealth, status and popularity points you'll need to succeed. If you're really good if you can avoid exhausting tours, bad managers. lousy material and too much fun — if you can keep your money, stay happy, and interpret the record charts and newspaper headlines — you'll be the all time reigning KING OF ROCK AND ROLL! Fail and you'll be playing the opening act blues. But whether you end up a superstar or a has-been, ITS ONLY ROCK 'N ROLL AND YOU'LL LIKE IT! LOVE IT! YES YOU WILL!
Try this fun pizza making game. You have a limited time to make an eight-ingredient pizza. For this, you should get the right ingredients and in the same order as they are listed – and also the aproppriate utensils. When you finally put everything at the eight preparation tables, take the pizza to a hot oven to bake. If you manage to do it all, congratulations! Try all the 25 recipe variations and show your skills and technique in pizza making.
What starts out as a routine hunt for salvage in the far reaches of the galaxy turns into a white-knuckle fight for survival in Solar Plexus, the first Atari 2600 release by independent game developer JessCREATIONS*, Co. It'll take sharp reflexes to keep your starskimmer full of fuel and away from the wildly unpredictable artificial sun which threatens to make every move your last!
The Solar Plexus increases in speed and mutates into new, more dangerous forms as you continue to play. If one fiery orb bouncing around the screen was hard enough for you to handle, just wait until you have to deal with two, or even three of them! Only the best players will last long enough to witness the final form of this relentless foe.
As the name implies the Venetian Blinds demo isn't a game, but a demo that simulates a pair of Venetian blinds! The joystick can be used to raise and lower the blinds by pushing up or down. When the blinds are raised a nicely done sunset is visible out the window. The story behind the Venetian Blind demo is rather interesting.
As most people know, Activision was founded by several ex-Atari employees who had left due to Atari's policies on programmer recognition (or the lack thereof). One of these employees was Bob Whitehead, creator of the "Venetian Blinds" technique, which was first used in Atari's Video Chess to display eight objects in a row instead of the normal six. Even though Activision had never used the Venetian Blinds technique in any of their games, that didn't stop Atari from threatening to sue Activision for "stealing" the technique along with other various proprietary information. Since Activision knew that they hadn't stolen anything from Atari, they decided to play a little joke on Atari. According
The game is played using a matrix of numbered panels, either 4 x 4 (for 16 panels) or 5 x 6 (for 30 panels). Using the keypad, players enter the number of the panels they wish to reveal. If the images behind the two panels match, the panels are removed and the player scores 1 or 2 points, depending on what difficulty the switch is set to, along with an extra turn.
The game has a total of eight variations, four each for each matrix size and four have wild cards. Each matrix can be played by either a single player or by two players taking turns; in single-player games, the player attempts to clear the matrix with as few incorrect matches as possible. Also, players can enable wild cards that will match any image on the board.
The object of the game is to save the lovely princess, held captive in the castle tower, and become the object of her affections in the least possible time. You accomplish this by maneuvering your knight (who's not in shining armor) to build a bridge across the moat, avoiding the dangers of the beast, a crocodile, and in the more difficult version a flying dragon who drops fireballs.
Rescue a damsel in distress from being burned alive by moving around in your helicopter and putting out the flame with your fire hose. Meanwhile, avoid the rocks being thrown at you by the bad dudes. When you've nearly extinguished the flames, the woman will begin jumping up and down. If you swoop down, she'll latch on to your "joystick" with her mouth, and you can fly her off to safety before the flames move in on her. If you save her, you will be rewarded with a dirty little animation. The male and female roles of this game are switched in Jungle Fever.
Bachelorette Party is an "x-rated" version of Breakout. Move the Spanish fly so that the woman comes in contact with it. She will then ricochet toward the men and "score" with each one she touches. She will then bounce back toward the fly. If you miss her, you lose a turn. The fun part is watching the men's willies go up and down as she flies toward them. The roles of the men and women are switched in Bachelor Party.
You pilot a winged bicycle and try to earn points by popping the hot-air balloons you see ahead of you. You have to reach the minimum quota of points in order to advance.
Emergency Call Ambulance is an arcade game released in October of 1999 by Sega. It is a single-player game, and the controls are made up of a steering wheel, gearshift, and gas and brake pedals. The game has been noted for being exceptionally hard, mainly in the cases after the first victim. There are two forms of gameplay: Automatic Transmission and Manual Transmission.
Star Wars: Tiny Death Star was a business simulation video game developed by Disney Mobile and NimbleBit, and published by LucasArts for Android, iOS, Windows Phone, and Windows 8/RT devices. It is based on NimbleBit's previous game, Tiny Tower, and is set in the Star Wars universe.
In October 2014, less than a year after its launch, the game was removed from the Apple and Google stores by Disney "to focus on priority titles like Star Wars: Commander." Developer NimbleBit had not been informed by Disney prior to the removal.