One player takes to the field, the other grabs a bat and steps up to the plate. The pitcher can throw fast, slow, and some wicked curves even at the last moment. Luckily the single-button swing action makes hitting the ball fairly easy, even if getting a single is harder than hitting a double or home-run.
This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Our Baseball game gives you nine (or more) innings to practice your timing, mix-up your pitches, shift your outfield... major league thrills with the comforts of home. (Tinkers to Evers never had such a Chance!)
Football was released in 1977. It was labelled either Football or Football I (after the release of Football II). Early models of Football had an AC Adapter jack which was removed on later models (which would only run on batteries).
First released in June of 1977 as the second game released by Mattel (Auto Race was the first) and sold through Sears. After less than 100,000 were made, Sears (using a computer model based on initial sales figures) determined that the games would not be big sellers, and most of the production for Football and Auto Race was stopped. Within 6 months, it became obvious to Sears that their prediction was wrong, and production was started up again and reached previously unknown levels! (Reaching as many as 500,000 units a week by mid-February, 1978).
Hustle is a 1977 game by Gremlin on Blockade hardware that is effectively Snake except that the normal pellets are replaced with larger pieces containing various point values that you get if you touch the piece before it disappears. Multiple pieces may also appear at once. You have one life; the game ends either when you hit yourself/a boundary or run out of time (the operator is presumably able to change how much time you can play for).
A ball-and-paddle game developed by General Instruments as one of the built-in games on their custom chips for dedicated consoles. It was included on the original custom chip released by GI in 1976, the AY-3-8500. An upgraded version of the game was included on the AY-3-8600 chip in 1977 featuring color and actual hockey goals. The novelty was that the ball could bounce behind these as well.
A soccer-themed ball-and-paddle game by Atari released in conjuction with the 1974 FIFA World Cup held in West Germany. It was the first Atari arcade game to be produced in a cocktail format.
Released in the arcades in april 1974, Basketball was a landmark title, notable for several firsts in video gaming. It was the first basketball video game, the first video game to use sprites, and the first to represent human characters. It is also the first known Japanese-developed game to be released in North America.
Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court. This cart has 2 different spots games: bowling and basketball. Be the king of the alley or the court. Bowling is up to 4 players while basketball is 2.
Taito's fifth game and the second developed in house. The game is another ball-and-paddle variation, like three of Taito's previous four releases, but with the added functionality of four players being able to play doubles. This was an important innovation during the 1973-1974 Pong craze first introduced in Allied Leisure's Tennis Tourney.
Soccer is Taito's third ever video game release and the first developed internally. The game was designed by the highly influential Tomohiro Nishikado, who would later go on to create Space Invaders.
Soccer is a ball-and-paddle game like Pong, but with a green background to simulate a playfield, allowing each player to control both a forward and a goalkeeper. The players can adjust the size of the players, who are represented as paddles on screen. It also has a goal on each side.
Soccer is likely to be Japan's first original domestically produced video game, in comparison to Japanese Pong clones released earlier, including Sega's Pong Tron and Taito's Elepong. Since it was exported to Europe in 1973 it may also be the first Japanese video game to be released on the European continent.
Sega's first "video" arcade game. Unlike their earlier amusement games, it uses discrete logic as opposed to being electro-mechanical. The game used boards imported from the United States mounted in a Sega-produced cabinet.
Allied Leisure's second game was a four-player version of Paddle Battle. It was the first four-player Pong-style game, predating Atari's own Quadrapong by two months.
Taito's attempt at the arcade ping-pong game genre, and likely their first ever arcade game release. It uses imported Pong PC Boards in a Taito-produced cabinet.
The first video game produced by Allied Leisure. It is a clone of Atari's pong, and was created by electronics firm Universal Research Laboratories more-or-less copying the board from a Pong machine Allied had purchased from a distrubutor.