Explore the galaxy, discover and colonize new planets to acquire enough resources. Design your ships, choosing from different hulls, weapons, shields, and several devices. Once you advance with technologies, new systems will be available, and you will have to update your designs.
Space Empires I is the first chapter of the Space Empires series. A classic galactic conquest and turn-based strategy video game where you are the leader of a race of intelligent beings building large spaceships for interplanetary and interstellar travel through warp points between star systems.
SD Gundam G Next is a Strategy game, developed by Japan Art Media (JAM) and published by Bandai, which was released in Japan in 1995. It is a Satellaview-compatible Slotted Cartridge game. The game was playable on its own without any data packs, it was playable in conjunction with 8M Pack data downloaded via the BS-X cartridge, and it could also be used together with the separately released Write-protected memory pack, Unit & Map Collections (SHVC-039).
Carnage Heart is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.
Sentou Kokka - Air Land Battle is a strategic game published for the PS1 in 1995.
Sentou Kokka: Air Land Battle is the first part of three Sentou Kokka military strategy games released on the Japanese PlayStation.
In the year 2535, planet Omni entered independence war against planet Earth government for land dispute. Facing the overwhelming Earth forces, Omni government converted the pioneering Power Loader (PLD) units into walking combat machines. In 2540, the third team of 177th squadron, an all-female combat group named DoLLS (Detachment of Limited Line Service) has seen deployment.
Tadaima Wakusei Kaitakuchū! ("Planet Currently Under Development!") is a competitive building strategy game where the goal is to construct the most buildings on a planet within a set time limit. Each player controls a team of three robots – one that collects resources, one that builds structures, and one that disrupts the opponent's actions – and must work towards a specific set goal on each stage, such as to build the most houses or the most structures on islands. The player does not directly control the robots, but rather gives them commands using a point-and-click interface. Items can also be found that will give an advantage to one player, and various events such as tornadoes and earthquakes can also occur. Whichever team has the most structures that count toward the goal at the end of the time limit wins the round.
The game includes a single-player story mode against the computer, as well as a split-screen two-player mode.
Worms combines the best elements from the very best games ever created. It requires great thought, strategy and elements of sheer outrageous fortune. It provides the players with an almost infinite range of playing possibilities. It does take a little while to get into the swing of things however and despite everyone’s insistence that you should not need to read a game manual to be able to play it. Worms can be played by 1-16 players at the same time - it’s a turn based game so you`ll only need one machine - but prepare to be at odds with your loved ones, get ready to shout abuse at your best friend and be willing to exact unadulterated terror on those who plot to hurt your worms.
Team17 planned on producing Worms for the Virtual Boy back in 1995. Though, after a few weeks, they cancelled this plan due to the lack of interest of the publisher and the expected failure of the Virtual Boy.
First entry in the Möbius Link series, it features a multi-scenario turn-based space fleet simulation game set amid a centuries-long war between two factions: the Empire and the Federation.
Caesar II is set in the time of ancient Rome, and lets you try to be the next Caesar. You start with one province and have to build an efficient city. To do this you'll have to manage the water supply properly, make sure the city is policed well, and provide adequate education, entertainment, baths, and temples (which also hold your money and can be robbed if you don't have enough protection).
At some point, possibly more then once, you'll have to defend your province from invading tribes that don't really want you there. You also have to connect all the little villages in the province with roads and make some industry, like stone mining, grapes, etc. for which you can then create markets in your city.
USS Ticonderoga lets you command a Ticonderoga-class missile cruiser in a real-time naval combat simulation. There are three theaters of operation: the Persian Gulf, the North Atlantic or the Sea of Japan and you will have to take your ship there and try to keep the peace and carry out your missions.
Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.
This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.