A card-based mini-game from Might and Magic VII and VIII, the popularity of which convinced New World Computing to turn it into a standalone game. It's a simplified version of Magic the Gathering, where the goal is to destroy the opponent's tower before they can reciprocate.
A grand strategical game of World War 2 in the west from 1944 to 1945. Both the Western and the Italian front are covered in detail; the Eastern front is simulated in order to reflect the influences of a two-front war.
Players take command of the Union or Confederate army and wage war state to state across a strategic map of the United States, directing troops and generals to seize capitol cities or railway hubs and fighting turn based tactical battles with armies purchased at the strategic level.
Medieval Lords is a 3D city-building game set in the Middle Ages. Players develop towns by constructing buildings connected by a network of roads, managing resources, and fulfilling citizens' needs for food, security, entertainment, and religious services. The game incorporates geographical elements like water proximity and soil fertility that affect town development. Unlike traditional medieval strategy games, the combat system focuses on defensive fortifications and numerical advantage rather than tactical warfare. The game uses a zone-of-influence system where certain structures provide benefits to nearby buildings, and success depends on efficient tax collection and strategic placement of facilities to maintain population growth and unlock advanced construction options.