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New Point And Click Games - Page 34

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Newest Most Popular Top Rated
  • Mr. Men Magic Storymaker

    1985

    Mr. Men Magic Storymaker

    1985

    Point-and-click
    ZX Spectrum
  • Reader Rabbit

    1984

    Reader Rabbit

    1984

    Point-and-click
    Apple IIGS Atari 8-bit Commodore C64/128/MAX Mac DOS Apple II
    Reader Rabbit is an educational game for children 3 through 7 designed to help reading and spelling skills. There are four different word games to play of increasing difficulty: a word sorter, a picture labeler, the word train, and a variation of the game memory.
  • Word Feud

    1984

    Word Feud

    1984

    Point-and-click
    ColecoVision
    In this game you have to find a hidden word in a screen filled with letters in which a particular word is hidden twice.
  • Mickey in the Great Outdoors

    1983

    Mickey in the Great Outdoors

    1983

    Point-and-click
    Atari 8-bit
    Mickey In The Great Outdoor is a educational game was released for Atari 8-Bit.
  • States

    1972

    States

    1972

    Point-and-click
    Odyssey
    States is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.6 and uses 50 state cards with a study map.
  • Simon Says

    1972

    Simon Says

    1972

    Point-and-click
    Odyssey
    Simon Says is one of the 12 original games that was shipped with the Magnavox Odyssey system. It runs on Cartridge No.2 and uses cards with an overlay.
  • Cathode Ray Tube Amusement Device

    1947

    Cathode Ray Tube Amusement Device

    1947

    Point-and-click
    Analogue electronics
    The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming. The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.
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