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New Zxs Games - Page 53

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  • Garfield Trivia Game

    1989

    Garfield Trivia Game

    1989

    Quiz/Trivia
    Apple II
    Garfield Trivia Game is a 1 - 2 player Garfield comic related trivia game for the Apple II. Players can choose to play against the timer or another human opponent in their knowledge of the Garfield comic. There player can choose from 4 of 6 categories of questions for each game, and the player can choose to make their own data disk with custom questions. The player is given a random question from 1 of the 4 categories, and they have a short time frame to answer correctly, earning up to 150 points if answered immediately, but less if answering takes longer. The player loses 50 points for an incorrect answer. The winner is ultimately the player whom accumulates the most points.
  • Soreike! Anpanman: Yukai nao Tanjoue

    1989

    Soreike! Anpanman: Yukai nao Tanjoue

    1989

    Quiz/Trivia
    Terebikko / See 'n Say Video Phone
    An interactive movie/game for the Terebikko in the Anpanman franchise.
  • Soreike! Anpanman: Karada no Naka no Daibouken

    1989

    Soreike! Anpanman: Karada no Naka no Daibouken

    1989

    Quiz/Trivia
    Terebikko / See 'n Say Video Phone
    An interactive movie/game for the Terebikko in the Anpanman.
  • Hello Kitty no Tanoshii Okaimono

    1989

    Hello Kitty no Tanoshii Okaimono

    1989

    Quiz/Trivia
    Terebikko / See 'n Say Video Phone
    An interactive movie/game for the Terebikko where Hello Kitty and Mimmy go out shopping, and the player has to answer questions both about the items and etiquette while eating. Mama and Papa appear with them, and other Hello Kitty characters (bear, dog, goat, and plush toys) appear as well.
  • Conquering Percents

    1989

    Conquering Percents

    1989

    Quiz/Trivia
    Apple II
    Conquering Percents is an educational game for the Apple II. Contains 3 mini-games to help students with learning percentages: - Everything's on Sale: Help the store owner put items on sale. The player must calculate percent off, original prices, and sale price. - Percent Chompers: The player controls a set of teeth which must chomp the correct percent or fraction on a 4 x 4 grid. - Percent Factory: Try to guess what percentage of a shape is painted, or try to correctly paint the amount of a shape specified.
  • Time Navigator

    1989

    Time Navigator

    1989

    Quiz/Trivia
    Apple II
    Time Navigator is an educational American history game. You have been selected to be part of an elite group to try out a new time-traveling vehicle. As your test, you will be sent back into the past. Your task is to navigate forwards by selecting the most recent event or item from groups of three.
  • Mathosaurus

    1989

    Mathosaurus

    1989

    Quiz/Trivia
    Apple II
    Mathosaurus is an educational game published by Micrograms Publishing for the Apple II
  • NHK Academy: Space School - Math 6th Grade Part 2

    1989

    NHK Academy: Space School - Math 6th Grade Part 2

    1989

    Quiz/Trivia
    Family Computer
    Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
  • NHK Academy: Space School - Math 6th Grade Part 1

    1989

    NHK Academy: Space School - Math 6th Grade Part 1

    1989

    Quiz/Trivia
    Family Computer
    Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
  • NHK Academy: Space School - Math 5th Grade Part 2

    1989

    NHK Academy: Space School - Math 5th Grade Part 2

    1989

    Quiz/Trivia
    Family Computer
    Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
  • NHK Academy: Space School - Math 5th Grade Part 1

    1989

    NHK Academy: Space School - Math 5th Grade Part 1

    1989

    Quiz/Trivia
    Family Computer
    Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
  • NHK Academy: Space School - Math 4th Grade Part 2

    1989

    NHK Academy: Space School - Math 4th Grade Part 2

    1989

    Quiz/Trivia
    Family Computer
    Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
  • NHK Academy: Space School - Math 4th Grade Part 1

    1989

    NHK Academy: Space School - Math 4th Grade Part 1

    1989

    Quiz/Trivia
    Family Computer
    Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.
  • 3 In Three

    1989

    3 In Three

    1989

    Quiz/Trivia
    Mac
    In this metapuzzle game, created by puzzle designer Cliff Johnson, the player is the letter 3, which, during a power surge, has been zapped from a spreadsheet report into the bowels of the computer. 3 needs to repair the system, avoiding a virus detector and outwitting the taunting pi symbol, and ultimately get back home. There's over 80 puzzles including: Geometric lift puzzles – 3 needs get from one side to the other by walking on lifts moving up and down in certain patterns. Mesh puzzles – a mesh (of 3x3 to 9x9 sizes) must be changed to match the pattern shown. Missing vowels – missing vowels must be added to common proverbs or homophones. Trapdoor puzzles – 3 must open or close doors, which will in turn trigger other doors, in order to get the whole set of doors in the same state. Reordered word puzzles – 3 rearranges a word by clicking three letters which will each time switch two letters and form another word. Logic puzzles – a grid of items needs to be rearranged in a specific order to m
  • The All New Family Feud

    1989

    The All New Family Feud

    1989

    Quiz/Trivia
    Commodore C64/128/MAX DOS
    In this game you will experience the exciting classic gameplay of one of America's hottest gameshows at home now!
  • The Wonders of the Animal Kingdom

    1989

    The Wonders of the Animal Kingdom

    1989

    Quiz/Trivia
    Apple IIGS Atari ST/STE Amiga Apple II
    The Wonders of The Animal Kingdom is an educational game for ages six to twelve that consists of six learning activities. The game intends to train a number of skills including reading comprehension, science knowledge, spelling, memory, logic and pattern recognition.
  • Arcade Trivia Quiz

    1989

    Arcade Trivia Quiz

    1989

    Quiz/Trivia
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    Quiz Wiz: Cyber Trivia for the Game.com
  • Mahjong Gakuen Touma Soushirou Toujou

    1989

    Mahjong Gakuen Touma Soushirou Toujou

    1989

    Quiz/Trivia
    TurboGrafx-16/PC Engine
    A Strip-Mahjong game that was released for the PC Engine. Unlike many eroge games, it was an official release. It was followed by a "Mild" version in 1990 which covered up the nudity.
  • Jeopardy!: Junior Edition

    1989

    Jeopardy!: Junior Edition

    1989

    Quiz/Trivia
    Nintendo Entertainment System
    A conversion of the popular TV game show for younger players ages 7 and up. Up to three players can take part in the three-round trivia contest where the answers are given and the contestants must supply the correct question.
  • Wheel of Fortune

    1989

    Wheel of Fortune

    1989

    Quiz/Trivia
    Arcade
    If the wheel lands on any given amount, say $1000, and if you guess the correct consonant in any given puzzle in rounds 1-3, you win the $1000. Furthermore, if there is more than one consonant in the puzzle, your $1000 will be multiplied (e.g. four R's in a puzzle awards you with $4000). Each vowel you buy will cost you $250, however, you will not lose more than $250 even if there is more than one single vowel in a puzzle (e.g. if there are three A's in a puzzle you will not lose $750). But you will still lose $250 if you guess a vowel incorrectly. If the wheel lands on "Bankrupt" you will lose all your money (however, the money you carried over from round 1 will not be lost). If the wheel lands on "Lose a Turn," the turn goes to the other contestant. If the wheel lands on "Free Spin," you can spin again. This option is one way to keep you in the lead.
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