Find and gather all the toys and gifts. Find the elf for extra points. Get all the gifts and join Santa in his sleigh. Drop gifts down chimneys as they scroll past below the sleigh.
When the Personal Computer Museum first discovered Extra Terrestrials, the find itself was enough to send shockwaves through the Atari community. Not only had a previously unknown (but commercially released) title surfaced but it has also been recognized as the only Canadian developed Atari 2600 game. The group was hoping to capitalize on the video game market that was booming at the time. They had hoped to get the game out for the 1983 Christmas season, but delays in the programming precluded that and the game missed the Christmas window. After it was finally finished in early 1984, Peter remembers taking the game out to retailers door to door to purchase copies of the game. They had no distributor, and by then the video game market had collapsed.
Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game.
Galley and Lawrence later wrote Moonmist for Infocom.
The player's character is a young inventor and marine scientist. A research facility called the Aquadome issues a call for help, indicating that the undersea structure is being attacked by a sea monster. With helpful assistant Tip, the player must navigate to the Aquadome in the new untested two-person submarine Scimitar and investigate the problem. But that isn't all... it looks like there may be a saboteur within the Aquadome as well.
Yenght is the first text-adventure game ever published in Spanish. It is also the first game developed by Dinamic Software, the most important Spanish company in the 1980s.
Le Sceptre d'Anubis is a French text-based adventure game with graphics set in the Pyramid of Djoser. The player takes a role of an experienced archeologist on vacation in Egypt, who occasionally discovered an ancient papyrus in one of the souks or Cairo. Deciphering its hardly readable hieroglyphs, he realized that the secret entrance within this pyramid leads to the tomb of Amenhotep II, holding the gift of the gods: The Scepter of Anubis. Trying to find it, the archeologist was going on an expedition equipped with a high-tech hieroglyph decryptor, a flashlight, and a gun, but forgetting to take a water. So, typing in the commands in form of "verb + noun", the player should help the archeologist to find the Scepter of Anubis avoiding the numerous traps and hostile pyramid's inhabitants.
Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics.
Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along with the Falcom Chronicle anniversary book, claims it was released on April 10, 1984.
A direct sequel to Asteka was released in
Thayer's Quest is a game for the RDI Halcyon. Control the wizard's apprentice Thayer as he attempts to prevent the evil Sorsabal from taking over the five kingdoms.
Demons Ring is an "Occult Fantasy Adventure" game released in March 12, 1984 for the NEC PC-88 and was an early title developed by Nihon Falcom. The game involves the player solving puzzles by interacting with the environment through the use of a text parser and was an example of Falcom's technical know-how at the time. Every contemporary Japanese adventure game released for computers during this period would draw its graphics line-by-line and slowly fill in the colors, a long process that would need to be done anytime the scene changed to a new image. Demons Ring, on the other hand, could transition to different images in under half a second, a feature that was heavily advertised by Falcom and something that would eventually become a standard for the genre moving forward.
White Viper -- an epic saga of true love and bravery -- in five parts. You are the hero -- a gallant knight from a noble family and betrothed to the beautiful princess. Your family coat of arms features a large white snake, and because of this you are known as -- the White Viper!
One day when the princess was out walking you saw her attacked by an evil spirit, sent by a wicked Wizard! In vain you tried to protect her, but the spirit whisked her away, along with your armour.
But all is not lost, you find a wild horse which you catch and tame. On it you gallop off to the rescue. But the quest is long -- first you must reach the castle of the Wizard, recovering your armour on the way. If you make it that far you will have to encounter the Wizard in person, but if you can defeat him you will be crowned king and take the hand of the princess.
Many centuries ago, the Earth was ruled by Sorcerers and Wizards. They possessed mystical powers capable of both good and evil. The most respected influences in the land were from the good Sorcerers. This fact continually disturbed the evil Wizards, and they eventually decided to use their power to conquer the countryside and enslave its people. They devised a plan to systematically eliminate the good Sorcerers by sending wave after wave of diabolical creatures to ravage the world.
As the bravest of the good Sorcerers you have been asked to destroy these forces and save the planet. As a reward for your bravery: whenever you overcome or destroy a creature, you will receive a treasure.
Knowing your bravery the Wizards have done everything within their power to keep you from succeeding. They don't believe you will survive their first three waves of evil, but just in case you do they have several surprises waiting, Only you can discover through bravery and talent how evil they can become.
To give you more power over
Serra Pelada is a text-based adventure game developed by Renato Degiovani and published by the magazine Micro Sistemas, based on the peak of gold mining in Serra Pelada in the 1980s.
A superb graphic fantasy role playing/trading game. You start the game as a new captain of a merchant ship at anchor just outside the port of Aron's Bay. Your first ship is just a coastal vessel and unsuited to the rigours of travel across the vast oceans, but make a profit from your trading around the coastal ports and you'll soon be able to buy yourself and your men a larger, ocean-going vessel.
As a secret agent you have to find and infiltrate the secret hideout of a megalomaniac who threatens to destroy the world's largest cities unless he is made ruler of the world.