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New Adventure Games - Page 511

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  • Santa's Helper

    1984

    Santa's Helper

    1984

    Adventure
    Intellivision
    Find and gather all the toys and gifts. Find the elf for extra points. Get all the gifts and join Santa in his sleigh. Drop gifts down chimneys as they scroll past below the sleigh.
  • Extra Terrestrials

    1984

    Extra Terrestrials

    1984

    Adventure
    Atari 2600
    When the Personal Computer Museum first discovered Extra Terrestrials, the find itself was enough to send shockwaves through the Atari community. Not only had a previously unknown (but commercially released) title surfaced but it has also been recognized as the only Canadian developed Atari 2600 game. The group was hoping to capitalize on the video game market that was booming at the time. They had hoped to get the game out for the 1983 Christmas season, but delays in the programming precluded that and the game missed the Christmas window. After it was finally finished in early 1984, Peter remembers taking the game out to retailers door to door to purchase copies of the game. They had no distributor, and by then the video game market had collapsed.
  • Seastalker

    1984

    Seastalker

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC Amstrad PCW
    Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game. Galley and Lawrence later wrote Moonmist for Infocom. The player's character is a young inventor and marine scientist. A research facility called the Aquadome issues a call for help, indicating that the undersea structure is being attacked by a sea monster. With helpful assistant Tip, the player must navigate to the Aquadome in the new untested two-person submarine Scimitar and investigate the problem. But that isn't all... it looks like there may be a saboteur within the Aquadome as well.
  • Yenght

    1984

    Yenght

    1984

    Adventure
    ZX Spectrum
    Yenght is the first text-adventure game ever published in Spanish. It is also the first game developed by Dinamic Software, the most important Spanish company in the 1980s.
  • Le Sceptre d'Anubis

    1984

    Le Sceptre d'Anubis

    1984

    Adventure
    Amstrad CPC
    Le Sceptre d'Anubis is a French text-based adventure game with graphics set in the Pyramid of Djoser. The player takes a role of an experienced archeologist on vacation in Egypt, who occasionally discovered an ancient papyrus in one of the souks or Cairo. Deciphering its hardly readable hieroglyphs, he realized that the secret entrance within this pyramid leads to the tomb of Amenhotep II, holding the gift of the gods: The Scepter of Anubis. Trying to find it, the archeologist was going on an expedition equipped with a high-tech hieroglyph decryptor, a flashlight, and a gun, but forgetting to take a water. So, typing in the commands in form of "verb + noun", the player should help the archeologist to find the Scepter of Anubis avoiding the numerous traps and hostile pyramid's inhabitants.
  • Asteka

    1984

    Asteka

    1984

    Adventure
    PC-9800 Series PC-8800 Series Sharp X1 FM-7
    Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics. Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along with the Falcom Chronicle anniversary book, claims it was released on April 10, 1984. A direct sequel to Asteka was released in
  • Keiko-chan no Himitsu

    1984

    Keiko-chan no Himitsu

    1984

    Adventure
    PC-9800 Series PC-8800 Series
    Your tutor Keiko disappeared from the room. You need to find her to continue love lessons. Adult adventure game created by Champion Soft in 1984.
  • Thayer's Quest

    1984

    Thayer's Quest

    1984

    Adventure
    Arcade PC (Microsoft Windows)
    Thayer's Quest is a game for the RDI Halcyon. Control the wizard's apprentice Thayer as he attempts to prevent the evil Sorsabal from taking over the five kingdoms.
  • Demons Ring

    1984

    Demons Ring

    1984

    Adventure
    PC-8800 Series FM-7
    Demons Ring is an "Occult Fantasy Adventure" game released in March 12, 1984 for the NEC PC-88 and was an early title developed by Nihon Falcom. The game involves the player solving puzzles by interacting with the environment through the use of a text parser and was an example of Falcom's technical know-how at the time. Every contemporary Japanese adventure game released for computers during this period would draw its graphics line-by-line and slowly fill in the colors, a long process that would need to be done anytime the scene changed to a new image. Demons Ring, on the other hand, could transition to different images in under half a second, a feature that was heavily advertised by Falcom and something that would eventually become a standard for the genre moving forward.
  • White Viper

    1984

    White Viper

    1984

    Adventure
    Commodore C64/128/MAX
    White Viper -- an epic saga of true love and bravery -- in five parts. You are the hero -- a gallant knight from a noble family and betrothed to the beautiful princess. Your family coat of arms features a large white snake, and because of this you are known as -- the White Viper! One day when the princess was out walking you saw her attacked by an evil spirit, sent by a wicked Wizard! In vain you tried to protect her, but the spirit whisked her away, along with your armour. But all is not lost, you find a wild horse which you catch and tame. On it you gallop off to the rescue. But the quest is long -- first you must reach the castle of the Wizard, recovering your armour on the way. If you make it that far you will have to encounter the Wizard in person, but if you can defeat him you will be crowned king and take the hand of the princess.
  • Sorcerer

    1984

    Sorcerer

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II TRS-80 Amstrad CPC Amstrad PCW
    star 7
    Many centuries ago, the Earth was ruled by Sorcerers and Wizards. They possessed mystical powers capable of both good and evil. The most respected influences in the land were from the good Sorcerers. This fact continually disturbed the evil Wizards, and they eventually decided to use their power to conquer the countryside and enslave its people. They devised a plan to systematically eliminate the good Sorcerers by sending wave after wave of diabolical creatures to ravage the world. As the bravest of the good Sorcerers you have been asked to destroy these forces and save the planet. As a reward for your bravery: whenever you overcome or destroy a creature, you will receive a treasure. Knowing your bravery the Wizards have done everything within their power to keep you from succeeding. They don't believe you will survive their first three waves of evil, but just in case you do they have several surprises waiting, Only you can discover through bravery and talent how evil they can become. To give you more power over
  • Serra Pelada

    1984

    Serra Pelada

    1984

    Adventure
    Sinclair ZX81 DOS TRS-80 MSX
    Serra Pelada is a text-based adventure game developed by Renato Degiovani and published by the magazine Micro Sistemas, based on the peak of gold mining in Serra Pelada in the 1980s.
  • The Curse of Azriel

    1983

    The Curse of Azriel

    1983

    Adventure
    Atari ST/STE
    A superb graphic fantasy role playing/trading game. You start the game as a new captain of a merchant ship at anchor just outside the port of Aron's Bay. Your first ship is just a coastal vessel and unsuited to the rigours of travel across the vast oceans, but make a profit from your trading around the coastal ports and you'll soon be able to buy yourself and your men a larger, ocean-going vessel.
  • Golden Apple

    1983

    Golden Apple

    1983

    Adventure
    ZX Spectrum
    You have to find the legendary Golden Apple among other treasures.
  • Urban Upstart

    1983

    Urban Upstart

    1983

    Adventure
    Commodore C64/128/MAX ZX Spectrum
    You try to flee from a dreary suburbian city.
  • Ring of Power

    1983

    Ring of Power

    1983

    Adventure
    Commodore C64/128/MAX
    The player has to find the Ring of Power.
  • Blood Quest

    1983

    Blood Quest

    1983

    Adventure
    Apple II
    Parody on the adventure genre
  • Smuggler's Cove

    1983

    Smuggler's Cove

    1983

    Adventure
    ZX Spectrum Amstrad CPC
    You try to find Blackbeard's treasure after his logbook finds its way into your possession.
  • Secret Agent: Mission One

    1983

    Secret Agent: Mission One

    1983

    Adventure
    Apple II
    As a secret agent you have to find and infiltrate the secret hideout of a megalomaniac who threatens to destroy the world's largest cities unless he is made ruler of the world.
  • The Philistine Ploy

    1983

    The Philistine Ploy

    1983

    Adventure
    Apple II
    Adventure based on tales from the Bible.
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