Ocean of Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

New Arcade Games - Page 205

apps menu
Newest Most Popular Top Rated
  • Kirby no Omochabako: Hoshi Kuzushi

    1996

    Kirby no Omochabako: Hoshi Kuzushi

    1996

    Arcade
    Satellaview
    This is a breakout-style game where Kirby is the ball. The bat is a trampoline held by two Rick-like hamsters. The game uses a star-counter, which decreases periodically on its own. Hitting any one block will dislodge several stars which fall down from where the block was - catching one will increment the player's star counter by 5. If Kirby (the ball) hits the ground when the star counter is higher than zero, he will bounce once, so the player gets one more chance to catch him. Otherwise, the player loses a life. Every time Kirby touches the ground, the star counter is reduced by 10. Once the player clears the first five stages, King Dedede appears in stage 6. This stage has no blocks, so the player's star counter cannot increase. Dedede throws hammers from time to time - if Rick is hit, the player will not be able to control him for a short while. Hitting Dedede enough times will defeat him. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief peri
  • Vector Vaders

    1996

    Vector Vaders

    1996

    Arcade
    Vectrex
    Aside from having vector graphics and running a bit slow (although the game does speed up as more and more invaders are shot), this is a pretty standard Space Invaders-type game for the most part. A formation of invaders (25 total) march from side to side while dropping bombs and they will drop down a notch once the formation reaches the edge of the screen. The player’s laser base can take cover behind one of four bunkers on the screen, which the bunkers can withstand 16 shots from enemy and/or player fire before disappearing. A flying saucer will also pass overhead during a level and is worth big points if shot. The player starts off with three laser bases and the game will end once all bases are destroyed or if the player is “invaded” by the aliens reaching the bottom of the screen. However, an extra base is earned if over 3000 points are scored. The level number that the player is currently on is displayed at the bottom right corner of the screen.
  • Williams Arcade's Greatest Hits

    1996

    Williams Arcade's Greatest Hits

    1996

    Arcade
    Sega Saturn PlayStation
    Williams Arcade's Greatest Hits for PlayStation and Sega Saturn is a compilation of the Arcade games: Robotron: 2084, Joust, Sinistar, Defender, Defender II and Bubbles. Also included are video interviews with the original developers. The Sega Saturn release was published by Midway Home Entertainment and retitled to Midway Presents Arcade's Greatest Hits. It was also released for Super Nintendo Entertainment System and Sega Mega Drive/Genesis but without Bubbles and the video interviews.
  • Kirby no Omochabako: Ball Rally

    1996

    Kirby no Omochabako: Ball Rally

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Ball Rally, the player's goal is to guide Kirby through an obstacle course. He/she can do this using proper timing and the A Button; when A is pressed, some green platforms extend while others retract. Spherical Kirbys are released from the top-most door one by one. They can't stop rolling, so the player must extend the right platforms to guide the Kirbys safely over spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. The player scores points by getting a Kirby to the exit. There are 50 Kirbys altogether. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Pachinko

    1996

    Kirby no Omochabako: Pachinko

    1996

    Arcade
    Satellaview
    This game is like a pachinko machine; the goal is to launch the spherical Kirbys the player is given into the pockets of the machine. The player is given two minutes to fire an unlimited number of Kirbys, and he/she is given control of the power put into each shot. Ten points are awarded whenever a Kirby lands in a pocket. If a shot lands directly atop the big Kirby in the center, the player will temporarily win a chance to earn more points; the big Kirby will raise his arms and give 100 points to each shot that hits him in one of three locations. When time is up, the game ends. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Arrange Ball

    1996

    Kirby no Omochabako: Arrange Ball

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Arranging Balls, the player is given the goal of launching spherical Kirbys into the nine holes occupied by Mr. Frostys. The player is given a certain number of Kirbys to launch, and the game ends when he/she runs out of Kirbys to shoot. The player can choose how much power to put into each shot. Points are awarded if the player lands three Kirbys in a row—the more rows the player completes, the more points he/she will earn. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Kirby no Omochabako: Cannonball

    1996

    Kirby no Omochabako: Cannonball

    1996

    Arcade
    Satellaview
    In Kirby's Toy Box - Cannonball, the player controls a giant robotic Rick, which can shoot spherical Kirbys out from its head. The game is a simplified take on the same concept used by numerous other games based around lobbing parabolic projectiles at opponents over hills with destructible terrain, such as Scorched Earth and the |Worms series. A large hill divides the screen into two halves, with Player 1 on the left; the right side is occupied by another robot hamster, which is controlled by a CPU or a second player. The goal of the game is defeat the opponent robot by hitting it with enough Kirbys. Each robot can move its head to change the direction and angle of the Kirbys it fires. They can also walk slowly forward and backward. The robots can blast tiny holes in the hill by shooting it with Kirbys. When one robot is defeated, the game ends with surviving robot being the winner. There are multiple stages to play on, but the only difference between them is the scenery. Clouds will stop any Kirby that hits them,
  • Kirby no Omochabako: Guru-guru Ball

    1996

    Kirby no Omochabako: Guru-guru Ball

    1996

    Arcade
    Satellaview
    In this game, the player fires spherical Kirbys through a spiral tube, which is designed to look like Efreeti. This tube has holes in it, which a speedy Kirby will pass right over. The point is to fire the Kirbys with just the right amount of power to pass over certain holes but slow down and fall into another hole. Different holes give different numbers of points, so the goal of the player is to shoot his/her Kirbys into the highest-scoring hole as much as possible. When the player runs out of Kirbys, the game ends. Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
  • Purikura Daisakusen

    1996

    Purikura Daisakusen

    1996

    Arcade
    Arcade Sega Saturn
    Peace in Miracle World, a kingdom ruled by the Queen Urara, was torn suddenly by the invasion of the “Scrap Empire” a realm of machines. The Scrap Empire's leader turned all the citizens of Miracle World in animals. Being defenseless, the Queen was kidnapped. Before being kidnapped, the Queen encommended Gray to find her little sisters and take care of the "Miracle Gem" a gem that is vital for the existence of Miracle World.
  • Williams Arcade's Greatest Hits

    1996

    Williams Arcade's Greatest Hits

    1996

    Arcade
    Super Nintendo Entertainment System Sega Mega Drive/Genesis
    star 7
    Williams Arcade's Greatest Hits for Super Nintendo Entertainment System and Sega Mega Drive/Genesis is a compilation of the Arcade games: Robotron: 2084, Joust, Sinistar, Defender and Defender II. The Sega Mega Drive/Genesis release was retitled to Midway Presents Arcade's Greatest Hits in Europe. It was also released for PlayStation and Sega Saturn but includes the extra game Bubbles as well as video interviews with the original developers.
  • A.D. Cop

    1996

    A.D. Cop

    1996

    Arcade
    PC (Microsoft Windows) DOS
    A.D Cop is a rail-shooter game, a clone of Virtua Cop. The game is all about fast aiming and features six missions, although only three are available at the beginning. Each mission is divided into three stages with a level boss at the end. The player (policeman) uses a special helmet equipped with a viewfinder computer. The computer marks the opponent in a frame defining the threat level and time remaining to attack. The player is equipped with a gun and bazooka. During the mission, he can raise the weapon of the killed opponent, f.e. shotgun, grenade, M-16, automated pistol. Killing a hostage takes one life. Life can be supplemented by finding a heart symbol.
  • Blockus

    1995

    Blockus

    1995

    Arcade
    ZX Spectrum
    A russian game similar to KLAX, the object is to catch assorted color falling tiles and create columns of a single color.
  • Skuld no Bug Taiji

    1995

    Skuld no Bug Taiji

    1995

    Arcade
    PC (Microsoft Windows)
    A game included with the Oh My Goddess CD-Rom. The player guides Skuld to destroy bugs with her hammer
  • Hugo på nye Eventyr

    1995

    Hugo på nye Eventyr

    1995

    Arcade
    DOS
    The little troll Hugo is on a new adventure to free his wife Hugolina and their three children from being captured by the evil witch Scylla. She has put many obstacles in his way with much cunning and malice. Would he finally reach the cave to free his family, Scylla is already there waiting for him!
  • FBI-13

    1995

    FBI-13

    1995

    Arcade
    ZX Spectrum
    FBI-13 is an arcade russian game where the player must face several enemies with an helicopter.
  • Twin Brats

    1995

    Twin Brats

    1995

    Arcade
    Arcade
    Twin Brats is 2D action game - a clone of Lady Bug or PacMan. The player controls a character who looks like a child in diapers. He must collect all dots from the arena, and avoids enemies (and deadly skulls). He can use otating doors to escape from enemies or trap them. The game is adult themed - a picture of a naked woman shows up after each passing level (something that the new IP owner, Piko Interactive, removed from the Evercade VS release.)
  • Ms. Pac-Man

    1995

    Ms. Pac-Man

    1995

    Arcade
    Philips CD-i
    An enhanced port of Ms. Pac-Man, with additional content, released only in the Arcade Classics bundle, on the Philips CD-i.
  • Gun Boat Duck Hunt

    1995

    Gun Boat Duck Hunt

    1995

    Arcade
    DOS
  • Joust

    1995

    Joust

    1995

    Arcade
    Game Boy
    Game Boy port of Joust, released alongside Defender.
  • Pac-Man

    1995

    Pac-Man

    1995

    Arcade
    PlayStation
    The Namco Museum port of Pac-Man. This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few things were altered in gameplay: Pinky always aims exactly four spaces in front of Pac-Man when in chase mode (in the original, this became four spaces up and four spaces to the left when Pac-Man was facing up, due to a glitch). Inky's behavior has been considerably altered; he exclusively aims for Blinky's position in chase mode. The ghosts' eyes will not travel up through the one-way paths when returning to regenerate. When a ghost is sent back to the Ghost Home to regenerate, they will always come back out instantly, even if Pac-Man lost a life on the current round. (Incidentally, this fixes a glitch th
  • «
  • 1
  • .....
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2025 Ocean of Games.