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New Arcade Games - Page 203

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  • Krypton Egg

    1989

    Krypton Egg

    1989

    Arcade
    Windows Mobile Windows Phone Atari ST/STE PC (Microsoft Windows) iOS Mac DOS Amiga Legacy Mobile Device
    With Krypton Egg you will get back to the pleasures of a good breakout. The objective remains the same: destroy all the bricks of the level using only one ball in order to go to the next level. You can go up to the 72nd level proposed by this game, but before that, you will have to prepare yourself in order to become the perfect shooter. Above all, do not be scared if dozens of balls are coming up at the same time, up to then everything seems fine. Calm and self-control are the necessary qualities to play this game. Thanks to its wonderful colors, special effects, but also its dynamic musics, Krypton Egg will seduce all the breakout lovers but also delight all gamers which are looking for the ultimate breakout adventure.
  • Volfied

    1989

    Volfied

    1989

    Arcade
    Arcade Commodore C64/128/MAX Wii Sega Mega Drive/Genesis TurboGrafx-16/PC Engine DOS FM Towns Amiga
    star 8.2
    Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reache
  • Chase H.Q.

    1989

    Chase H.Q.

    1989

    Arcade
    ZX Spectrum
    As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again.
  • Chase H.Q.

    1989

    Chase H.Q.

    1989

    Arcade
    MSX
    As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again.
  • SAR: Search and Rescue

    1989

    SAR: Search and Rescue

    1989

    Arcade
    Arcade
    When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat.
  • Youjuu Kikou-hei WerDragon

    1989

    Youjuu Kikou-hei WerDragon

    1989

    Arcade
    PC-8800 Series
    Following the disappearance of S-City under a wave of dark and stormy clouds, the Roland Federation sends their elite troops to investigate and return order, only to become prey for the now mutated inhabitants. Kai Karze, the lone survivor, finds himself besieged on all sides, and even he's begun to transform into a demonic being the longer he fights. He must quickly locate and destroy the evil force transforming him and the city into this nightmare realm before it's too late. WerDragon is an auto side-scrolling, stage-based action platformer with character growth and a dark science-fantasy setting. Kai will level up once you've destroyed enough enemies, gaining extra health and new abilities in the process. There are a few extra weapons to collect, devilish boss fights to survive, and many richly animated levels and cutscenes to enjoy.
  • Back to the Future

    1989

    Back to the Future

    1989

    Arcade
    Nintendo Entertainment System
    star 4.4
    Back to the Future is a Nintendo Entertainment System game developed by Beam Software and loosely modeled after the popular film of the same name. It was followed by a sequel game which covered the second and third films in the Back to the Future movie franchise.
  • Drip

    1989

    Drip

    1989

    Arcade
    Amiga
    Someone has tapped into your party juice with a system of pipes and ruined your fun! You must rust all the pipes to get the juices flowing again! Ride in bubbles or 'drip' to avoid trouble. Stay away from acid, plasma, icecubes, electric bubbles, lasers and dudes chasing you away. Don't let the bonus timer run out. Grab party balloons for a little help.
  • Top Gun

    1989

    Top Gun

    1989

    Arcade
    Handheld Electronic LCD
    Top Gun is a portable electronic handheld game developed and published by Konami in 1989 in North America. It was based on the 1986 film of the same name.
  • CD-Man

    1989

    CD-Man

    1989

    Arcade
    DOS
    CD-Man is a Pac-Man clone for PC DOS. It features 5 different worlds in EGA graphics.
  • Pac-Mania

    1989

    Pac-Mania

    1989

    Arcade
    MSX2
    Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
  • Pac-Mania

    1989

    Pac-Mania

    1989

    Arcade
    Sharp X68000
    Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
  • Pac-Man

    1989

    Pac-Man

    1989

    Arcade
    Sharp X68000
    Included as a bonus game bundled with the X68000 port of Pac-Mania. The ghost AI is very off, with the ghosts rarely attacking Pac-Man.
  • Secret Quest

    1989

    Secret Quest

    1989

    Arcade
    Atari 2600
    star 4.4
    It started with one station, then three, then eight. If something isn't done, the aliens will overrun Earth. It is up to you to destroy the stations by setting their self destructs. You move from room to room, fighting any enemies you encounter. When you beat an enemy, you get an energy pod or oxygen bottle. Fighting aliens depletes you energy and/or oxygen so kill quickly. Each weapon inflicts different damage, and depletes a different amount of energy. As a rule, the stronger a weapon is, the more energy it requires. You also use oxygen at the rate of one bottle per minute while exploring. Along the way, you will sometimes find sonic keys, and energy sword, sonic blaster or particle beam. Sonic keys are needed for certain doors you encounter in later stations. Once you set the self destruct code, a clock starts and you must make it to the teleporter before the time runs out. The game ends when you destroy all eight stations, run out of oxygen or do not get off a station before it self destructs. If you run out
  • Miami Vice

    1989

    Miami Vice

    1989

    Arcade
    Atari ST/STE DOS
    An arcade style game where you take on the roles of cops Crockett and Tubbs to stop a ferocious criminal from causing harm. Traverse through warehouse with enemies dropping bombs on you, race to catch up to the criminals in a boat, and confront them at their warehouse.
  • Maze Mania

    1989

    Maze Mania

    1989

    Arcade
    ZX Spectrum Amstrad CPC
    Flippo must travel through the Mazes of the Upper Plane turning the tiles as he goes. Avoiding the gliding aliens that appear to hinder his quest. Collect icons to gain extra power and bound over the starspangled black holes to avoid being suspended, lost in inner space.
  • Simon

    1988

    Simon

    1988

    Arcade
    BBC Microcomputer System
    This is a version of the electronic game of the same name. The game creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex.
  • Go Bear Go!

    1988

    Go Bear Go!

    1988

    Arcade
    ZX Spectrum
    An arcade game where you have to join three white boxes and eliminate the enemies to go to the next level.
  • Formula 1

    1988

    Formula 1

    1988

    Arcade
    Amstrad CPC
    This simple Amstrad CPC game was published as a listing in the January 1988 issue of the Greek magazine Pixel.
  • Ballbreaker II

    1988

    Ballbreaker II

    1988

    Arcade
    ZX Spectrum
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