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New Game Boy Games - Page 263

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Newest Most Popular Top Rated
  • The Queen of Hearts Maze Game

    1982

    The Queen of Hearts Maze Game

    1982

    Arcade
    DOS
    The Queen of Hearts Maze Game is basically Pac-Man clone in ASCII.
  • Rocket Lander

    1982

    Rocket Lander

    1982

    Arcade
    DOS
    Rocket Lander is a good - but very rare - conversion of the hit arcade game Lunar Lander.
  • Snack Attack II

    1982

    Snack Attack II

    1982

    Arcade
    DOS
    Another Pac-Man clone
  • PacWorm

    1982

    PacWorm

    1982

    Arcade
    DOS
    PacWorm is an early Snake-like game for DOS. Your objective is to eat 10 "foods" that appear randomly on the field. Each time you gobble a food, your worm gets longer; if you hit anything except the food (like walls or yourself), you use a life. If you've eaten 10 foods, a door opens and you can leave the level, coming to the next level with additional walls. There is also time limit of sorts: if you'll not eat next food in given time range, it will multiply and counter of "needed food" will go up.
  • Ramsak

    1982

    Ramsak

    1982

    Arcade
    DOS
    The player (a white smiling face) travels on a field, trying to collect all dots and symbols and escaping evil Red Faces. There are also destructible (light-blue) and indestructible (dark blue) blocks on field. There is only one playing field, but it is randomly generated: there is random block placement, in-field bonus symbols randomly restocked after each death, and, moreover, each Red Face can remove or place any symbol on board (including indestructible blocks). There are no different levels and the game plays on the same board until the player loses all lives.
  • Floppy Frenzy

    1982

    Floppy Frenzy

    1982

    Arcade
    DOS
    In Floppy Frenzy, players guide a floppy disk through a maze, being careful to avoid dust and magnets. Players can trap magnets in a trap, while using traps on dust will reduce the dust and make it harmless. Be warned though, as magnets get free after a while or if they touch another trap after they are trapped. There is also a timer. If the player does not use their traps on all the enemies within the time limit, they will die. If the player loses all three of their lives the game is then over. After each level the player gets to a bonus score screen, which shows how well they did within the time limit. The faster a player used their traps on all the enemies, the higher the bonus score multiplier.
  • Shark Trap

    1982

    Shark Trap

    1982

    Arcade
    Commodore VIC-20 BBC Microcomputer System ZX Spectrum Acorn Electron
  • Firebug

    1982

    Firebug

    1982

    Arcade
    Apple II
    Set off gasoline tanks on every floor of the building in order to burn it down.
  • Monster Smash

    1982

    Monster Smash

    1982

    Arcade
    Atari 8-bit Commodore C64/128/MAX Apple II
    Monster Smash is a side view single screen platformer where your task is to capture all the monsters that are partying around the local graveyard. The screen has four rows of platforms containing four gravestones on three of the levels and part of the platforms can be turned 90°. The partying monsters appear from the top and left of the screen and move to the right of the screen along the platforms. Turning the platforms makes the monsters move downwards when they hit the turned parts and head to the bottom of the screen. Pressing the fire button makes the gravestones move up and down and when a monster hits a gravestone then they are captured. If the monster hits the other side of the screen then they have escaped and let too many escape, shown by a gauge, then it is game over. Once a certain amount of monsters have been captured then you move to the next level. Before you start the game you can select the level number from one to nine.
  • Swamp Chomp

    1982

    Swamp Chomp

    1982

    Arcade
    Atari 8-bit
    Frogger clone
  • Boulders and Bombs

    1982

    Boulders and Bombs

    1982

    Arcade
    Atari 8-bit
    You have to free some miners within a time limit who are trapped underground by digging tunnels.
  • Evolution

    1982

    Evolution

    1982

    Arcade
    ColecoVision Commodore C64/128/MAX DOS Apple II
    star 8
    Evolution is an arcade style action game with six levels where you need to evolve from an amoeba to a human. Each level is a different stage in evolution with it's own unique goals.
  • Preppie! II

    1982

    Preppie! II

    1982

    Arcade
    Atari 8-bit
    The preppie is back, and this time he's coloring in a maze.
  • Leprechaun

    1982

    Leprechaun

    1982

    Arcade
    Arcade
    The player controls a sleuth running through a forest, trying to get a Leprechaun's pot of gold. The pot of gold is randomly placed on the screen. When the pot of gold is touched, the player is taken to the next level. The Leprechaun chases the sleuth through the forest, trying to catch him. If he is caught the player loses a life and starts over from the beginning of the level. After all lives are lost, the game ends. Should the Leprechaun reach the pot of gold first, it is then relocated to another place on the screen. By touching the trees, the player's score increases, as does the value of the pot of gold. Every time the Leprechaun touches a tree, the pot's value decreases though the player's score remains the same. After each level and after every 30 seconds the Leprechaun's speed increases.
  • Trashman

    1982

    Trashman

    1982

    Arcade
    Commodore VIC-20 Commodore C64/128/MAX
    star 9
    While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game. Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job. Setting foot on the grass causes the bonus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.
  • K-Razy Antiks

    1982

    K-Razy Antiks

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit
    CBS Software produced this game for Atari home computers, among others. The player controls a white ant, who must infiltrate an enemy ant hill to defeat the other 3 ants. The player and enemy ants have the ability to lay eggs, and if they are killed, they will rehatch with a new egg. If the player is killed when no viable egg is available, it is game over. The goal is to have all 3 enemy ants killed by environmental dangers, while also eliminating the eggs they lay, so that they don't respawn. Dangers include flooding, which will kill all ants at the bottom of the screen, and an anteater which will eat all creatures he can get his tongue on. When an enemy ant dies without an egg on the screen, they are placed in the ant trap in the center of the screen. When all 3 ants are eliminated, the player moves on to a more difficult level. There are 6 different mazes available. The player starts with 40 eggs, and receives bonus points after each stage depending on how many eggs they have remaining
  • Preppie!

    1982

    Preppie!

    1982

    Arcade
    Atari 8-bit
    Get the preppie across the street and over some boats in this Frogger-like release from Adventure International.
  • Eggomania

    1982

    Eggomania

    1982

    Arcade
    Atari 2600
    Eggomania is similar to the game Kaboom. At the top of the screen is a bird which is throwing eggs at you! You need to catch them in your hat before they hit the bottom of the screen. If you miss any eggs, they will break and yolk starts collecting at the bottom of the screen. Miss too many, and the game will be over. At the end of each round you will be given an opportunity to earn bonus points; you now get to throw all of the eggs you caught back at the bird! As the levels progress, the games speed will increase. There are two difficulty levels available, in the easier variation you get a larger hat to catch the eggs with.
  • Gopher

    1982

    Gopher

    1982

    Arcade
    Atari 2600
    The gopher tunnels left and right and up to the surface. When he makes a hole to the surface he will attempt to steal a carrot. The farmer must hit the gopher to send him back underground or fill in the holes to prevent him from reaching the surface. If gopher has taken any of the three carrots, a pelican will occasionally fly overhead and drop a seed which, if the farmer catches it, he can plant it in the place of the missing carrot. The longer the game, the faster the gopher gets. The game ends when the gopher successfully removes all three carrots. There are two skill levels and is for one or two players, giving a total of four game variations.
  • Mars Cars

    1982

    Mars Cars

    1982

    Arcade
    Apple II
    A action game in which the player controls a vehicle through mazes on Mars while avoiding the vicious Mars Cars and collecting Martian treasures.
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