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New Game Boy Games - Page 264

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Newest Most Popular Top Rated
  • Pepper II

    1982

    Pepper II

    1982

    Arcade
    ColecoVision Arcade
    star 6
    Pepper II is a maze game with zip! The object of Pepper II is simple enough, all you do is zip closed sections of the maze and they will become filled with color. Zip in all the sections of the maze and it's complete. However, if you backtrack you might unzip your path, so be careful! Each stage has four mazes you must complete to move on, but you can move from maze to maze by using the exits located at the top, bottom, and sides of the screen. And don't forget about the bad guys trying to take you out all the while. If one touches you you're toast! You can fight back by zipping sections of the maze closed that contain power-ups that will make you invincible for a short time or clear the screen of all the baddies. The game keeps getting harder as you progress to higher stages.
  • Snack Attack

    1982

    Snack Attack

    1982

    Arcade
    Apple II
    A Pac-Man variant written by Dan Illowsky and published by Datamost for the Apple II.
  • K.C.'s Krazy Chase!

    1982

    K.C.'s Krazy Chase!

    1982

    Arcade
    Odyssey 2 / Videopac G7000
    The sequel to the Odyssey 2's notorious Pac-Man clone, K.C. Munchkin!
  • Shamus

    1982

    Shamus

    1982

    Arcade
    Commodore VIC-20 Game Boy Color Atari 8-bit Commodore C64/128/MAX Legacy Computer TRS-80 Color Computer Apple II NEC PC-6000 Series Texas Instruments TI-99
    star 5.2
    Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
  • Tron: Maze-A-Tron

    1982

    Tron: Maze-A-Tron

    1982

    Arcade
    Intellivision
    You play as Tron, making your way through a deadly maze, dodging bits and circuits. Arguably one of the worst games to "grace" the Intellivision.
  • Fireball

    1982

    Fireball

    1982

    Arcade
    Atari 2600
    Juggle the red hot Fireball... before it becomes too hot to handle! Featuring: Up to six randomly moving Fireballs; Up to four players; Automatic indication of high scores for each player in the current session; Catch, aim, and release the Fireball. Five exciting games: Firetrap, Marching Blocks, Knock-a-Block, Migrating Blocks, and Cascade.
  • Picnic Paranoia

    1982

    Picnic Paranoia

    1982

    Arcade
    Atari 8-bit Apple II Texas Instruments TI-99
    Armed with a fly swatter the player guards four picnic tables and has to fend of an invasion of insects trying to steal the food placed on the tables.
  • Fantastic Voyage

    1982

    Fantastic Voyage

    1982

    Arcade
    Atari 2600 Atari 8-bit
    The game is based on the 1966 movie of the same name. The player controls a miniaturized submarine which is injected into the bloodstream of a gravely ill person. Your task is to destroy blood clots which are clogging the arteries in order to keep the patient alive. If you fail to do so or crash your submarine the game is over. While voyaging throughh the body you have to destroy other enemies such as bacteria. However, you should not destroy the blood cells lest the patient dies.
  • Reactor

    1982

    Reactor

    1982

    Arcade
    Arcade Atari 2600
    Your space ship is wihtin a nuclear reactor. At the center is the core whose walls are deadly for you if you touch them. Over time, the core starts to melt down and in the process starts to expand which leaves you less space to navigate. You share the precious space in the reactor with some particles which are not only attracted to your ship but will also try to bump you into the deadly walls of the core. You in turn try to do the same to them. In order to prevent the core to melt down the player has to bump all the particles into the deadly walls of the core. If the core has already expanded due to meltdown the player can try to bump the particles into two sets of four rods in order to reverse the process of melting down. After eliminating one set of rods the core will shrink back to its original size. To make matters easier the player can utilize decoys which will attract the particles. In doing so the player can maneuver the particles in an advantageous position for bumping them into the deadly core wall or into
  • Looping

    1982

    Looping

    1982

    Arcade
    ColecoVision Arcade
    You are the pilot of plane and try to reach the docking station on the other side of the level. On your way to your goal you have to evade/shoot down enemies and navigate through a pipe maze. You earn points not only for shooting down the enemies but also for staying in the air as long as possible. It is therefore possible to fly through the maze over and over again before flying to the docking station in order to get a beter high score. After having reached the goal the game starts again on a higher difficulty level.
  • Claim Jumper

    1982

    Claim Jumper

    1982

    Arcade
    Atari 8-bit
    You and your adversary are in a wild west town at the time of the gold rush. Gold bars wild randomly spawn on the screen. It is your task to collect the bars and bring them to the assay office. The assay office in turn converts gold bars into money which you have to deposit in your bank. Each player has his own bank in town, so it's a matter of who will get the money to his bank first. After having collected ten bundles of dough you earn a house and heaps of bonus points. You can shoot the other cowboy who wil be hospitalized for a few seconds, giving you the opportunity to collect some gold/money in the meantime. The two cowboys are also followed by snakes and tumbleweeds respectively. However, snakes only go after one of the two cowboys while the tumbleweeds follow the other one. After being touched by the snakes/tumbledweeds the cowboy will be paralyzed for a few seconds. Shooting a snake turns it into a tumbleweed (and vice versa) therefore enabling the player to raise the number of enemies for his opponent.
  • Snake Byte

    1982

    Snake Byte

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Apple II
    You are a hungry snake and set out to eat apples which appear on the screen. After each devoured apple your snake grows longer. Having eaten ten apples a door to the next level appears. The difficulty of the game lies within the fact that you are not to touch any obstacles within the levels or any part of your ever growing body.
  • Lost Luggage

    1982

    Lost Luggage

    1982

    Arcade
    Atari 2600
    This Kaboom!-clone takes place in an airport. Instead of catching bombs before they hit the ground you have to catch suitacses which are thrown from a luggage carrousel gone haywire. The games becomes progressively harder as more and more suitcases are hurled towards the ground. In addition to that you can chose between two difficulty levels which let you control one or two baggage handlers. You should also watch out for suitcases containing bombs - failing to catch those results in instant death.
  • Fire Fighter

    1982

    Fire Fighter

    1982

    Arcade
    Atari 2600
    The objective of the game is to save a person trapped in a burning building. In order to do so you have to extinguish the fire with your fire hose. To complicate matters further the fire will spread to the next floors and you only have a limited water supply. After extinguishing the fire you have to allign the ladder of your fire truck to the floor where the person is on so that he can climb to safety. In subsequnt levels the building has fewer floors resulting in a higher difficulty level.
  • Asteroid Storm

    1982

    Asteroid Storm

    1982

    Arcade
    BBC Microcomputer System Commodore C64/128/MAX
  • Alien Dropout

    1982

    Alien Dropout

    1982

    Arcade
    BBC Microcomputer System Acorn Electron
    Alien Dropout is a fixed screen shoot 'em up based on the arcade game Astro Invader. Earth is threatened by killer moths that the player has to kill. On the screen there is one big moth in the middle and on each side of it are five columns. Smaller moths constantly enter the screen and one at a time they position themselves in the columns. When a column is full of moths they start descending towards the player who has to shoot them down with his laser gun before they reach him. The large moth in the middle is normally indestructible, but if 200 small moths are killed it will be released and the player gets a chance to kill it. Once it has been destroyed a new level begins with more powerful moths. The player can choose a skill level from one to six.
  • Ghost Hunt

    1982

    Ghost Hunt

    1982

    Arcade
    ZX Spectrum Sinclair ZX81
    Pac Man clone.
  • Aztec Challenge

    1982

    Aztec Challenge

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Texas Instruments TI-99
    star 7.4
    In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.
  • Snapper

    1982

    Snapper

    1982

    Arcade
    BBC Microcomputer System Acorn Electron
    Pac Man clone
  • Pandora's Box

    1982

    Pandora's Box

    1982

    Arcade
    Apple II
    The evils of ancient times are loose and the player, armed with lightning bolts, has to destoy them in this action/shoot'em up game written by Bob Flanagan and Scott Miller.
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