This is a breakout-style game where Kirby is the ball. The bat is a trampoline held by two Rick-like hamsters. The game uses a star-counter, which decreases periodically on its own. Hitting any one block will dislodge several stars which fall down from where the block was - catching one will increment the player's star counter by 5. If Kirby (the ball) hits the ground when the star counter is higher than zero, he will bounce once, so the player gets one more chance to catch him. Otherwise, the player loses a life. Every time Kirby touches the ground, the star counter is reduced by 10.
Once the player clears the first five stages, King Dedede appears in stage 6. This stage has no blocks, so the player's star counter cannot increase. Dedede throws hammers from time to time - if Rick is hit, the player will not be able to control him for a short while. Hitting Dedede enough times will defeat him.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief peri
Man! If you like Pac-Man, candy, giant spinning happy faces, more candy, Mozart (I think), teeth, moving horizontally....well....Jawbreaker II has it all! This is a fun game for the TI-99/4A, and was a sequel...I guess?...of the original Jawbreaker on the Atari 2600. Though related, the Jawbreaker for the Atari 400/800 was a Pac-Man clone, with the same theme of candy eating and tooth brushing.
This take on Frogger features music and speech. In this variation, you are a frog trying to get to the princess's castle. You must first cross a road filled with jousting knights on horseback. You must then cross the moat, filled with snakes and alligators. The alligators will submerge, drowning your frog if he's riding on that alligator's back. If you make it safely, you become a handsome prince.
This game was designed by both Beverly Starke (Milton Bradley graphics artist) and programmer Dave Landon. According to Dave, Sewermania was MB President Jim Shea's favorite game out of all the MBX titles that were in development.
According to early promotional material, the generator located in the upper left corner of the screen was intended to flood the sewer and kill all the rats. This would help the player in locating the bomb since there would be no rats to avoid for a few seconds (although the alligator would still be lurking around). In the released version of the game, however, the generator's functionality was removed making it impossible to flood the sewer. According to programmer Dave Landon the reason for the removal was because the game was initially developed for MB's own video game unit before being brought over the TI-99/4A (read the MBX development history by clicking the link in the above Trivia section). The TI-99/4A's cartridges were smaller in size apparently to what Milton Bradley had envisi
In Sneggit, you control a chicken trying to gather up eggs from the barnyard before the snakes get them! Pick up one egg at a time, bring it back to the nest, and repeat! But it's not just about quickly grabbing the eggs, you also have to make sure to defend the nests, or else a snake might clean it out completely! This is a pretty fun game for the TI-99/4A and deserves a look! Games back then had such clever concepts behind them. OK, games nowadays do too, sometimes.....
A very limited release to this game that features eight arenas for multiplayer Bomberman blast action. It was produced for the Osaka game event so players could battle it out.
Clone of the arcade game Lunar Lander, where the player must land their ship on a series of several moons while dealing with gravity, wind, diminishing fuel and enemy satellites.
Omega Chase (non-deluxe version) is the predecessor to Omega Chase Deluxe and was a download only version of the game. While there are a number of differences between Omega Chase and Omega Chase Deluxe, Omega Chase is included on Omega Chase Deluxe along with the game Zap. The main difference between the two versions of the game is that with Omega Chase, the enemies travel in only one direction around the center of the track, but in Omega Chase Deluxe, the enemies travel from both sides simultaneously. Creator Christopher Tumber felt there was no need to release the original file on cartridge as it was included on the compilation of the game.
The first ever 16K Vectrex game, written by John Donzila! Originally planned to be a smaller game included in "More Good Things", John later decided to make it a seperate entity.
Spike Hoppin' is a game where you make Spike hop on blocks, and change all their "colors". Spud returns and will try to stop Spike, as well as other enemies and a few friends too.
Spike Hoppin' includes digitized speech (Spike talks again!), as well as a bonus hidden game and a few other surprises !
Aside from having vector graphics and running a bit slow (although the game does speed up as more and more invaders are shot), this is a pretty standard Space Invaders-type game for the most part.
A formation of invaders (25 total) march from side to side while dropping bombs and they will drop down a notch once the formation reaches the edge of the screen. The player’s laser base can take cover behind one of four bunkers on the screen, which the bunkers can withstand 16 shots from enemy and/or player fire before disappearing. A flying saucer will also pass overhead during a level and is worth big points if shot. The player starts off with three laser bases and the game will end once all bases are destroyed or if the player is “invaded” by the aliens reaching the bottom of the screen. However, an extra base is earned if over 3000 points are scored. The level number that the player is currently on is displayed at the bottom right corner of the screen.
Hay Buddy is a game that allows you to play it with your Buddy "two(2) player" or just play it by yourself. Touch the button to make the little robo FLY and avoid hitting the spikes throughout the game.. Gain scores as much as you can while tapping the button.
"Two is better than one "
What is your Highest Score? Share it to your family and friends..
Star Virgins about as obscure as it comes, its a promotional hour long straight to video film from Japan. That was made to promote a little seen videogame of the same name distributed by Activision that only ever appeared on the long forgotten msx system.
Plays out pretty much like a bonkers live action anime movie. Its a camp science fiction fantasy comedy about a girl whose secretly the lone fighter of justice Star Virgin, its her pursuit to stop the planet being attacked from robotic & puppet monsters, giant spiders and whatever else would warrant as being an end of level boss in an 80s video game... at least I think thats the overall idea, because its obviously never been translated into English its hard to totally fathom out what the hells going on, but hey thats the beauty of the Japanese movies right.
Star Virgin herself is every Japanorama fanboys wetdream, shes a cute pink power ranger with her own spacecraft & powerbike and she kicks ass with a bazooka. The whole thing would have made an awesome music v
The time had come to put an end to the long and unproductive battle. This was brought about by the Azumural, the third race that came from the heavens. While both countries were fighting, the Azumural steadily developed their scientific capabilities and in the end even acquired aviation technology. They got to know about the world beyond the Ring. Because of their brutal nature they made a temporary alliance with the Ghouls and invaded Eletria. The balance of fight largely deteriorated and the Eletrians barricaded themselves in the last remaining fortress Nesha Castle
The Figures Saga is a game that will make every moment. All you need is a phone and good reflexes! Try to catch as many figures as you can on the screen. Watch out because with the amount of points the game becomes more difficult and requires more attention. Try to catch the circle when it appears in the darker circle field by clicking on any area of the screen. More on video material.
Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle.
There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time.
In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks.
The Eskimo starts standing on a small island in the middle of the river. He must kill the sharks in the water by throwing harpoons at them. He can swim to the banks or to ice floes above and below the island. The sharks can eat the ice floes so it isn't safe for the Eskimo to stand on them for much time, or else he'll be eaten too.
The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark.
Martians are attacking the Earth and planning to destroy all life in it. A Martian space ship is orbiting the earth and a big laser cannon is being built on Earth and it is the player's mission to hold the Martian threat until the laser cannon is complete. To do so, the SIDO (Space Intruder Defense Organisation) infiltrated a fighting probe inside the Martian spaceship.
In Martian Threat the player controls a fighting probe with the joystick. The lack of gravity will make the probe keep moving until reverse thrust is given. The player has to shoot Martians and their energy bombs, which will appear in four different spots. The probe can only shoot diagonally. At the start, the Martian bombs are green and have little energy on them. As the game proceeds the bombs turn blue, purple and finally red. The probe can take up to ten hits from green bombs, but only three hits from red bombs. Additionally, the bombs will move faster and when they hit the probe they'll push it away. The probe explodes if it hits the space s
MONKEY TAG!
(1 or 2 players)
Press 0 on the numeric section of the Odyssey2 keyboard.
The screen will display four computer-controlled monkeys in a matrix of monkey bars.
Two men appear at the lower right and left of the screen. They are activated by the hand controls.
The object of the game is to tag as many monkeys as you can with your man - without getting tagged back.
The left hand control maneuvers the man at the lower left of the screen. The right hand control activates the man at the lower right of the screen.
Push the joystick to the right to make your man go to the right. Push the joystick to the left to make your man go to the left.
Push the joystick forward and press the action button to make your man jump up to the next highest level of monkey bars. Push the joystick forward at an angle and press the action button to make your man jump on a diagonal. The men can only jump up one level of monkey bars at a time. One man can give the other a boost. If one jumps on the head of the othe