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New Nintendo 64 Games - Page 79

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Newest Most Popular Top Rated
  • Nettou Real Bout Garou Densetsu Special

    1998

    Nettou Real Bout Garou Densetsu Special

    1998

    Fighting
    Game Boy
    The supreme trial of strength awaits! 19 of Fatal Fury's hottest heroes collide! One year since the fearsome conclusion to "Real Bout", the hungry wolves ready themselves for a new battle, "Real Bout Special" - the paramount pugilistic proving ground!
  • Tekken 3

    1998

    Tekken 3

    1998

    Fighting
    PlayStation
    star 7.5
    The console version of Tekken 3 adds more content to the original arcade game such as new characters and additional game modes.
  • Gundam: Battle Assault

    1998

    Gundam: Battle Assault

    1998

    Fighting
    PlayStation
    star 7
    The Japanese animé series known as Gundam Wing is the basis for Gundam Battle Assault, a 2D one-on-one fighting game for the PlayStation. This robotic brawler pits Gundam against Gundam using a traditional side-view fighting engine. The different robots that appear in Gundam Battle Assault spring forth from all over the series' lengthy fictional timeline. New fans will most recognize the Gundam Wing model, while those who've followed the different shows for a while will find many old favorites, such as Z Gundam, Qubeley, and Zaku II.
  • Bushido Blade 2

    1998

    Bushido Blade 2

    1998

    Fighting
    PlayStation 3 PlayStation PlayStation Portable
    star 7.8
    The sequel to the most original and realistic fighting game - bigger, better and more brutal than ever. No life bars, no time limits, no mercy. And a single blow can still make the difference between life and death. 12 new warriors for a total of 20. New weapons, subweapons, stances and moves. 6 fighting modes, plus first-person view option. Each character follows their own story path, with unique encounters and endings. Two-handed swordplay, throwing weapons, mud-slinging and more. Unique body damage system allows you to incapacitate or kill with one well-placed strike. Run, dodge and slash through huge 3D settings.
  • Yugekitai Kakuto-hen: Saikyoushin Fukkatsu no Maki

    1998

    Yugekitai Kakuto-hen: Saikyoushin Fukkatsu no Maki

    1998

    Fighting
    PC-9800 Series
    This is a fighting game from a doujin developer that did a number of games involving the comically-deformed gang that stars in this one. Lots of humor value.
  • The Fallen Angels

    1998

    The Fallen Angels

    1998

    Fighting
    Arcade
    Fallen Angels is a two dimensional fighting game that takes a somewhat realistic approach in its gameplay, with super powered moves and with fluid movements animated using real motions (which was also featured in Art of Fighting 3). Projectile attacks are limited to three characters, atypical for the game's genre. The game featured eight playable characters: Cool, Harry Ness, Yuiren, Yuiran, Tarō, Torao Onigawara, Ruccio Roche and Haiji Mibu. The boss characters are Trigger and Carlos.
  • Plasma Sword: Nightmare of Bilstein

    1998

    Plasma Sword: Nightmare of Bilstein

    1998

    Fighting
    Arcade Dreamcast
    Plasma Sword: Nightmare of Bilstein is a 3D weapon-based fighting video game released by Capcom for the arcades. It is the sequel to Star Gladiator and runs on the ZN-2 hardware, an improved version of PlayStation-based ZN-1 hardware its predecessor ran on. A Dreamcast port was released in 2000.
  • Yie Ar Kung-Fu

    1998

    Yie Ar Kung-Fu

    1998

    Fighting
    Game Boy Color Game Boy
    Game Boy port of Yie Ar Kung-Fu.
  • Ultraman Fighting Evolution

    1998

    Ultraman Fighting Evolution

    1998

    Fighting
    PlayStation
    Ultraman Fighting Evolution (ウルトラマン ファイティングエボリューション Urutoraman Faitingu Eboryūjyon) is a fighting game. It was developed and published by Banpresto. It was the first Ultraman Fighting Evolution series game, spawning many sequels.
  • Sokko Seitokai: Sonic Council

    1998

    Sokko Seitokai: Sonic Council

    1998

    Fighting
    Sega Saturn
    Exclusive Fighting Game on Sega Saturn.
  • Fighters Destiny

    1998

    Fighters Destiny

    1998

    Fighting
    Nintendo 64
    star 7
    You can choose from more than 10 characters and enter the ring in the ultimate hand-to-hand competition. Rather than using a two-out-of-three format, you must score seven points in order to win a match. Knocking down your opponent, forcing him out of the ring, or throwing him to the ground score anywhere from one to four points. Try to beat all of the other fighters in the Master Challenge, where a victory results in you learning their fighting skills. If you face the Joker, you must beat him or you will lose the skills you have gained. See how many opponents you can beat before giving up seven points in the Survival mode, or try to see how long you can stay in the ring with a fighting cow in the Rodeo mode. Keep your butt off the ground to win at FIGHTERS DESTINY.
  • Battle Master

    1998

    Battle Master

    1998

    Fighting
    PlayStation
    A Japanese fighting game with 3D character models released on PlayStation in 1998 and re-released on PlayStation under the Major Wave series label in 2000 by Hamster Corporation. The game has a straight forward combat system, 4 buttons with L1 and R1 combinations for a total of 12 moves. there is also an upgrade system for characters that unlocks more moves by using a move enough times in normal gameplay. The game has a total of 120 moves and there is apparently a robot character/mode that can learn moves by fighting other characters, or has access to all possible moves already unlocked, which can then be used for custom loadouts for PvP matches.
  • Real Robots Final Attack

    1998

    Real Robots Final Attack

    1998

    Fighting
    PC (Microsoft Windows) PlayStation
    A mecha combat game created by the makers of the Super Robot Wars series. This game features machines from various anime.
  • Fighters' Impact A

    1997

    Fighters' Impact A

    1997

    Fighting
    Arcade
    Fighters' Impact A is a 1997 update of the Fighters' Impact game. This version tweaks the gameplay mechanics, removing the unique combo system in favor of pre-determined combos.
  • Soul Blade

    1997

    Soul Blade

    1997

    Fighting
    Super Nintendo Entertainment System
    A Taiwanese bootleg 2D demake for the Genesis and SNES of the 3D Namco fighting game of the same name.
  • Theatre of Pain

    1997

    Theatre of Pain

    1997

    Fighting
    DOS
    Theatre of Pain is a Mortal Kombat-esque fighting game featuring characters and settings drawn from Roman history and mythology. It features high-resolution SVGA rendered sprites and backgrounds, as did Mirage's previous fighting game, Rise Of The Robots. It uses a six-button layout, with weak, medium, and strong punches/slashes and kicks. There are both single and two-player modes.
  • Master Axe: The Genesis of MysterX

    1997

    Master Axe: The Genesis of MysterX

    1997

    Fighting
    Amiga
    Master Axe: The Genesis of MysterX is an Amiga beat'em up arcade game released in 1997 by Islona Entertainment.
  • Mortal Kombat Trilogy

    1997

    Mortal Kombat Trilogy

    1997

    Fighting
    R-Zone
    A R-Zone handheld port of Mortal Kombat Trilogy.
  • Time Warriors

    1997

    Time Warriors

    1997

    Fighting
    PC (Microsoft Windows)
    A polygonal 3D fighter, Time Warriors puts eight fighters from eight different times and places against each other: Yrwen the Celt, armed with a long sword, Hysis the Egyptian, wielding two sabers, Molloch the Barbarian with his battle axe, the scimitar-wielding Sultan Iz-Baal, Shodan the Samurai and his katana, from a Chinese monastery Dong brings just a staff, Olof the Viking plans flattening his opponents with a war hammer and Apokles the Spartan brings a double-edged sword. Gameplay is similar to other games in the same genre - two buttons control the weapon and two other ones kicking, because both come with a "fast" and a "strong" variant. Combos are done with fast key presses or sequential moves, and by taking damage, the fighter gathers magic points that can be used to perform a destructive special attack. Like Virtua Fighter, if a fighter falls from the battle arena, he or she loses from ring out. The usual options such as combat length, number of bouts, difficulty level and auto-block are included.
  • The Killing Blade

    1997

    The Killing Blade

    1997

    Fighting
    Arcade
    The Killing Blade is a 2D fighting game released in 1998 by International Game System
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