Kenshin Himura was an assassin for the Imperial side during the war that ended the Shogunate and installed the Meiji government. After killing countless people, he made a vow to never kill again. Ten years later, he finds a home at a failing dojo, only to be caught up in a string of murders related to an opium ring. His commitment to never taking a life is put to the test as the people he's come to care about are threatened by figures from his past.
Rare was a prominent second-party developer for Nintendo, and produced the Killer Instinct series exclusively for the company as their response to Mortal Kombat. Following the success of the 1995 Killer Instinct port for the Super Nintendo home console, Rare began a sequel for the same console. They transitioned development to the Nintendo 64 upon its announcement. Gold was scheduled as a launch title for the new console but was delayed until its North American release in November 1996. It received a wider release in May 1997.
It was also included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.
In IRON & BLOOD: Warriors of Ravenloft, you and your party are trying to pass through the realm of Ravenloft. However, you are caught in the conflict between Strahd von Zarovich and Lord Soth. In order to escape Ravenloft and continue on your way, you must fight the most malicious and evil monsters in all the land. Choose from any of the 16 playable characters including warriors, mages, elves, and other classes to lead the fight. With over 250 moves and combos, there is plenty ADVANCED DUNGEONS AND DRAGONS action.
It is the year 2096, and the Megatudo Grand Prix is on! 12 pilots from 12 manufacturers, each with their own unique Maneuver Wear, will fight to win the tournament.
Each character has their own set of normal and special attacks, as well as the ability to dash and weave in different directions.
Based on Battle Arena Toshinden 2, this spin-off features a brand new story involving a mysterious murder spree of famous fighters.
The game adds three new fighters compared to its predecessor; RonRon, Ripper and Tracy and three new bosses and secret characters bringing the total number of fighters to 15. The original Toshinden’s final boss and also Remix’s exclusive character have been removed. The gameplay could be described as a hybrid of the Playstation’s Toshinden and Toshinden 2 with movement like the former but the latter’s combo system.
Cut or be cut! The power! The intensity! Samurai 3 is here! Twelve of the ages toughest double-identity warriors! Select personalities from "Chivalry" or "Treachery". Character moves and poses change with the personality you choose.
The Toshinden cast goes back to school, as Toshinden Kids enters the arena...school arena that is. Select your favorite character in their youthful appearance and take on the rival fighters with all your might. 4 New characters appear for the first time in the series!
In order to uncover the mystery of the "POS" dark organization, fighting action unfolds as eight fighters in the battle of the "Power of solid" fighting tournament takes place. Funds to buy techniques that could win the game, and unique arena mode where you can make your own character deepen the game.
Fighters' Impact is 3D fighting game. The player can choose 1 from 8 playable characters (the game has a couple of bosses too) and fights against the others. Game has special combo system (players can come up with their own combos), and characters have a special sub-styles of fighting. The game uses 3 buttons: for punch, kick and evade. Rules are simple - the player must beat the opponent in 2 rounds. (The game has a small arcade-only update, named Fighters' Impact A.)
Exclusive to the Sega Saturn version of the game is Pepsiman, the mascot for the Pepsi Company in Japan.
Other exclusive features to the Saturn version include the addition of Playback Mode and Training Mode.
The Game Boy version of Samurai Showdown III lacks Kyoshiro Senryo and Gaira Caffeine, but adds Jubei Yagyu back to the roster as a hidden final boss exclusively for the said version. There are also exclusive features that come from using the Super Game Boy.
Battle Arena Toshinden 2 Plus is a version of Toshinden 2 released only in Japan for the PlayStation on The Best range (equivalent to the Greatest Hits and Platinum ranges in North America and Europe). It features enhanced graphics, improved control and tweaked CPU AI. It also makes some balancing tweaks to the characters' attacks. An option to save results, option settings and unlocked characters to a memory card was also added.
The King of Fighters '96 is a 1996 fighting game. It is the third game in The King of Fighters series, following The King of Fighters '95.
SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear.
The King of Fighters '96 has 27 regular characters plus 2 boss characters (who can be unlocked with the use of a code). Newcomers to the tournament include Mr. Big from the Art of Fighting series, the bosses from Fatal Fury (Wolfgang Krauser and Geese Howard), and completely original characters like Leona Heidern, Mature and Vice. Other features carried over from the previous year include the ability to choose between the default "Team Fighting"
Through time and space he finest warriors in creation have gathered together for the ultimate showdown. At the behest of Death himself, angel will fight demon, wizard will fight warlord, robot will fight human. The creature that triumphs in this awesome battle will be rewarded with that most precious of commodities - life itself.
Star Gladiator Episode I: Final Crusade is a 1996 weapon-based 3D fighting game released by Capcom for the PlayStation-based ZN-1 arcade hardware. It was Capcom 's first polygonal fighting game, preceding the original Street Fighter EX (which Capcom had co-produced with Arika) by a few months
A PlayStation port was released in October 1996. It was followed by a single sequel, Plasma Sword, in 1998.