Terrorist forces have taken over the island city of New Seeburg. They are equipped with heavily armed combat helicopters, so the only way to fight'em is in the air. The player drives the top secret JAF-3000 helicopter, and must blow up enemies with the laser cannons and put out fires with the water cannons. There is a radar screen too, that shows all the damages made by the terrorists, the fires extinguished and the enemies shut down. The terrorists hits can damage the engine, the navigation system, the cannons and the radar. The player can return to home base (Force Island) for repairs and refuelling, but only two times per mission (the 3rd time after eliminating all the fiends). The game, for 1 player, ends if the copter crashes.
Gall Force: Eternal Story for the Famicom is a game that tells an additional tale from the Gall Force anime series, a series which revolves around a galactic battle between the all-female Solnoids and the race known as the Paranoids. This game tells the story of Rabby, the second-in-command of the space cruiser Star Leaf, having to rescue her six crew mates and also destroy the fortress of the Paranoids.
The game is a vertical scrolling shoot-'em-up. Players start by flying over the surface of the planet Terra, dodging and destroying enemies until they reach a set of launchers. Each launcher launches the player's ship into a different section of outer space. Each section features more shoot-em' up action until at the end a boss enemy appears. Defeating the boss enemy of a space section will release one the kidnapped crew members from bondage and allow them to rejoin back onto the Star Leaf crew.
In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels.
The game is one of the first-ever that used music as a selling point.
A sequel to Thunder Ceptor. The game is very much like the original; the player controls the Thunder Ceptor (now colored light blue), and must shoot the incoming crafts (now colored from gray to green) as normal. There are now multiple obstacles, including large rods, and flying panels (like the Bacura from Xevious), and the obstacles can now be destroyed with the bombs, now no longer having to avoid them. As the name suggests, the game is playable in 3D, and is the only Namco arcade game to do so. The player would put their head up to the attached goggles on the machine for the 3D effect.
Super Star Force: Jikuureki no Himitsu is a video game developed and published by Tecmo on November 11, 1986 for the Family Computer only in Japan.
The game was featured in episode 111 (14th Season) of GameCenter CX.
While this video game was originally assigned by Hudson Soft to be the publisher, Tecmo (then known as Tehkan) decided to both develop and publish the game as they were the official copyright owners
Humans are currently getting sick and are dying from a devastating disease. The cure to the disease is said to be located in one of the galaxies several dungeons. It's up to you, who controls a space cadet, to recover this cure potion and rid this disease from destroying humankind.
The Japanese and European versions are nearly identical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that feature starfield backgrounds were changed to the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser" and "Force Field" becoming the "Shield". Narration is added to the beginning of each stage, detailing the area of the alien's body which the player is currently inhabiting such as "Enter stomach muscle zone" or "Bio-mechanical brain attack".
Guerrilla War is an overhead run and gun game produced by SNK. Originally released for arcades in 1987 as a coin-operated arcade game, Guerrilla War followed the adventures of two unnamed rebel commandos (Che Guevara and Fidel Castro in the Japanese version) as they raid an unnamed Caribbean Island in order to free it from the rule of an unnamed tyrannical dictator. Along the way the players vanquish hordes of unnamed enemy soldiers while attempting to rescue hostages (with large score deductions for any hostages killed in the crossfire), collecting weapons from troopers and operating tanks.
Alpha Mission was developed by SNK and G1M2 for the Famicom and Nintendo Entertainment System after success as an Arcade installation. It is a vertical scrolling shooter that has similarities to Xevious, with the use of air-to-air and air-to-ground weapons.
Alpha Roid is a simple but great combination of a shump and a fighting game.
After flying through space you must perform hand-to-hand combat with an equally determined enemy in order to get your weapon upgrades.
Heroic Episode is a 2D top-down fantasy shooter, similar to Commando or Ninja Princess in an ancient land. The player controls a small, bearded man who wears a horned helmet, goes straight forward and shoots various enemies and bosses. He has unlimited bullets, but the weapon has a very limited range.