Zombie Raid is a screen scrolling light gun shooter, horror-themed game released for the arcade by American Sammy.
Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!
A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless.
The gameplay of Final Star Force goes back to the formula of the original Star Force, but with updated graphics and some extra power-ups. Other things that have been changed from the original are the style of the title screen's logo, the background, and some enemies. Players control the two space fighter ships Blue Nova and Red Nova. There are three different power-ups to choose from called "Pulsators". Each name of a Pulsator has a letter at the beginning of it (e.g. A-Pulsator, B-Pulsator, C-Pulsator). The power-up system is similar to the one seen in the 1990 Raiden arcade game. Unlike other games that requires players to obtain powerups to enhance their ships, the power meter itself charges up automatically to increase their fighters' power.
Dangun Feveron is a vertical scrolling shooter game developed by Cave and published by Nihon System Inc. in 1998. The gameplay is typical of manic shooters, with numerous swarms of enemies onscreen at any given time, and bosses that shoot intimidatingly large clusters of bullets. Unique to this title, the score of the game is disco music, which is a particularly unusual choice for a shoot 'em up.
ZnY is basically Parodius meets Space Invaders (a premise also done by Taito themselves with Space Invaders '95: Attack of the Lunar Loonies), except you control a statue instead of a spaceship and you fight within an enclosed arena instead of vertical space. It would be more akin to an arena shooter like Robotron: 2084, except your statue can only shoot straight upward. The stages themselves all seem to be themed around different parts of the world: The kabuki boss on the far-left represents Japan, the chef represents China and mainland Asia, the crusader knight stands for Europe, and the superhero on the far-right stands for America. Yet even outside of the Japanese stages, there's a distinctly goofy flair about the game that emphasizes screwy cultural stereotypes from a Japanese game company. The game's actual developer, Minato Giken, also helped work on the Game Gear version of Dynamite Headdy, one of the most fantastically insane Genesis platformers ever, and that same sort of unhinged design can also be seen
The general idea of the game is that the player must rescue a POW from a POW camp.
Players can die by being shot, falling into water (by drowning), being blown up by a land mine, and being run over by a tank. Players are in possession of machine gun and can use dynamite as a way to attack the enemies. A strict time limit of 24 hours (five real-time minutes) is used in order to keep the pace of the game relatively brisk. After each round is completed, time is taken off the clock to make things more difficult.
Land mines, trenches, and barbed wire similar to those used in the First World War can be seen throughout the levels. The enemy's naval forces are introduced in the game in the second stage along with bridges to go from island to island while tanks start to make their appearance in the third and fourth stages of the game. Watch towers and enemy barracks make their initial appearance in the fifth stage. Keys are required to complete a level and can be found anywhere in the game; from exploded canisters to enem
A shoot'em up based on Namco's arcade game Galaxian, where the player controls a spacecraft at the bottom of the screen moving left or right, destroying aliens above.
Mask II is a single player side scrolling shoot-em-up and is the second game in the M.A.S.K series. This game consists of three missions:
•Mission one is about destroying an oil refinery that V.E.N.O.M. have set up in the middle east as part of their bid to control oil prices.
•Mission two starts with a tribe in the jungle who worship a fabulous ruby. V.E.N.O.M. have stolen the ruby and are using it in a laser ray gun. It is M.A.S.K.'s job to destroy the laser and to return the ruby to the tribe in the jungle.
•Mission three sees V.E.N.O.M. holding the president of the P.N.A. hostage and the mission is to rescue him and get him to the summit talks in time to sign a peace treaty.
On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close.
A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level).
There are 24 levels in total. At the end of the game a rating is awarded, from Hilarious to Superblazer for completing the game.
You are from the planet Choom in the Thwok solar system, which is under threat from a group of seven crazed dictators and their intergalactic war. Can you fight them all off in this fusion of side-scrolling shooting and top-view fighting?
First you fly along the planet's surface and atmosphere, complete with jetpack, shooting out enemies as they fly around you, and avoiding contact with them. You'll have to find planetbusters to gain access to the bunkers which contain nerve centres.
There’s a new menace in the galaxy! It’s the evil Morplus from the planet Tzoris. Morplus are without question the fiercest warriors east of the Libra Super-Galactic Cluster. They arrive in teams of two to four members, and in waves with the more dangerous squadrons arriving later. In the more advanced skill levels, they’re impossible to stop! Both their flight patterns and bombing maneuvers are highly unpredictable. What can you do against odds like these? There’s only one hope: you must catch them in a devastating super cross force. The key is your awesome "Spectron" weapon, which creates a dual holographic laser blast. You can get them coming and going, and if you run low on energy, you can deftly swing your joystick to the left or right to catch the energy packs dropped by your mother ship.
Super Asteroids & Missile Command (also known as Super Asteroids and Super Missile Command as seen on the title screen) is an Atari Lynx video game that combines the classic video games Asteroids and Missile Command into a single game cartridge.
The graphics and sound are enhanced from their original incarnations. This game was only released in North America and Europe. Being the final game ever released by Atari for the Atari Lynx, this game would ultimately begin an era where Atari would produce games for other console systems as opposed to their own.
Super Asteroids pits the player against a never ending supply of extraterrestrial debris and enemy UFOs trained to kill any human spacecraft. He must destroy everything while snatching power-ups. Super Missile Command has the player defend various of his space colonies from incoming missiles, satellites, and enemy fighters. Intermissions allow players to buy better missiles and defense system to bolster up his defense of his space colonies.
Electrocop is a third-person shooter game in which players starts off with a countdown clock of one hour to complete the task of rescuing the president's daughter. You have to make your way through different levels coming up against different foes. These foes are robots that go by, Walker, Python, Mine, Wall Cannon, Virus and Stringray. To get between each level you have to hack through different doors through a computer interface. While in this interface there are directories of Information where you can learn more about the robots, Programs that disable robots and help hack through codes. Games where you can pass the time by playing games of Meteors, Letter Puzzle and Out Break. Along with Med-pack which heals you and weapon repair to help repair your damaged weapons. There are also different weapons to choose from to help you out during the course of the game.
Atari was planning to release a different Electrocop game for the Atari 7800 console. The development was handled by outside contractors. While the game
Zero 5 is a futuristic space shooter set in a 3-D, 360 degree playfield. The year is 2044 and the battle for Earth has begun. On the far reaches of the galaxy, a massive invasion force is assembling. Scanners at DEFCON have alerted you to the alien threat. The Earth's best pilots are dispatched in their BAMBAM cruisers to engage the enemy.
You whomped the aliens from the Alpha Proximian Empire in classic Defender and sent them home to cry. Now they want the planets that Earth is mining for desperately needed, life-sustaining minerals. Your job is to protect the space miners as they perform their vital work. The aliens will try to capture them and use their life-energy to turn their ships into hyper-fast mutants. Rescure the captives and destroy the aliens or Earth is history!
BattleSphere is a 3D space combat simulator for the Atari Jaguar console by 4Play/ScatoLOGIC Inc., released in 2000. Released after the Jaguar's demise, cartridge components and other supplies needed to manufacture the game were scarce, resulting in not enough copies to meet demand. A second edition of the game, with additional features and improvements, was released as BattleSphere Gold in 2002. Although Scatologic will not release sales figures, a few hundred copies are known to have been manufactured.
Missile Command 3D is an update to the classic Atari arcade game. The goal in Missile Command is to defend your cities against an onslaught of missiles coming from the sky. Your arsenal consists of three anti-missile flak cannons. You have to position the anti-missile clouds in the path of the incoming missiles to stop them from impacting.
This Jaguar game has 3 modes. First, there is a port of the original arcade game. There are neat extras for this mode like graphic backdrops and the ability to resize or scale the screen. The second mode is Missile Command 3D. This mode retains the gameplay of the original, but adds 3D graphics to the mix. The final mode, Virtual Missile Command, changes things up quite a lot. Instead of anti-missile flak, your cannons shoot lasers. This means you don't need to lead your targets anymore. You play the game from a first-person perspective, and must switch between the three cannons via buttons on the keypad. There are nine levels in this mode, each with a boss at the end.
Space Cavern is a 1982 shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a game very similar to it. The game was later rereleased as Space Canyon.
Space Instigators is a version of the popular arcade game Space Invaders that is more faithful to the original than Atari's 2600 port. This version fits nine invaders in a row without flicker, an impressive feat on the Atari 2600. The graphics, colors and sounds are truer to the original version than Atari's effort.