Extremely rare Sancho prototype. Only one cartridge is known to exist.
The game seems to be unfinished, because it still has over 1K of free space left that could have been used for a valid 'word pool'.
This game was most probably originally made by Home Vision, because a Home Vision logo has been found inside this ROM.
You are the commander of a Laser Base and you must counter an enemy invasion from outer space. Galactic robots attack with galatic death rays, spider and destroyer of probes
Oystron is an action game in which the player controls a ship using the joystick controller, firing at enemies and collecting pearls dropped by "space oysters". The player's ship initially appears on the left side of the screen, and enemies attack from the right. Shooting the space oysters reveals a pearl; the player then collides with the pearl and brings it to the "pearl zone" on the left side of the screen. Other enemies appear that attempt to steal the pearls. Collecting eight pearls earns the player a bomb.
At the end of each level, a boss named "Oystron" appears; the player can defeat the Oystron by placing a bomb in its path, or waiting until it changes into a space oyster. Following the appearance of the Oystron is a warp phase, in which the player travels at high speed and must avoid colliding with enemies. The player is given four ships at the beginning of a game, and earns an additional ship every 4000 points
This game is a port of the cancelled CBS Electronics' version of Targ with some minor changes.
Besides the different enemy graphics and slightly different sound effects, the screen changes color with each level. Also, most of the bugs present in Targ are absent, and the Spectar (called the 'Warlord’s shuttle' here – all the names have been changed) does appear.
This is one of the more interesting Atari collectibles. Coca-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters "P E P S I" instead of space creatures. There were 125 copies of this game made. There is no real box for this one, just a flimsy Styrofoam shell. So it isn’t really a prototype, but it wasn’t a commercially available game either. And no, Coca-Cola does not have any copies left.
Go around the edges of the screen to shoot up at the Captors, rescue Runts, and catch your bullets in this very difficult, and equally rare 2600 action/shooter.
Sunrise actually programmed this game, but never released it. It was then picked up by Telegames and repackaged; you can still purchase it from them brand new in the box.
You are the commander of the only GAMMA ship in this stellar field. The Vegan war fleet has taken control of your GAMMA outpost planet and is defending it with Vegan laser pulse tanks. This planet is the only inhabitable planet in this star system, and you must stay there and fight the Vegans as long as you can.
Originally planned as a pack-in cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. 3 different prototypes exist, each being a different level of the game. Unfortunately, none of the prototypes are 100% complete, but two are playable. The game uses the traditional red/blue anaglyph glasses.
Your stellar cruiser begins to shudder as the hyperwarp drive suddenly cuts out. Slowing down, you realize you've entered an asteroids field. A BIG asteroid field. You bolt for the high-density laser-pulse inverter. Your only chance is to blast your way out. And you better start now...
Originally planned for December 1983 release on cancelled "Power Play Arcade" 3-in-1 cartridge. Eventually released as limited edition standalone cartridge under the Video Soft label in 2010.
It's shoot-out time and you've got to be faster than your opponent or the computer. Move, dodge, or hide behind a covered wagon or cactus. But whatever you do, don't waste your time because your opponent is shooting back. Take your position, aim, and fire before he gets you...
Gunfight is the first release from Manuel Rotschkar and is heavily inspired by the 1975 Midway arcade game Gun Fight. Gunfight features eight-way movement with the following gameplay modes:
Standard Duel: The first player to score 7 points wins
Sixshooter Duel: The first player to score 7 points wins
Escape Scenario: The left player wins when scoring _once_! The right player wins when surviving 99 time units.
Target Shooting: The first player to score 77 points wins. Hitting a target scores 1 point. Hitting the opponent scores 5 points.
In Exocet, you first pilot a spacecraft over the surface, shooting the defense towers in your path. The larger towers are too large to fly around, and they must be hit at the point where they fire. When you have traveled a particular distance, you will find an opening to the underground passage. There you continue to destroy the various things flying around.
Also sold under the name "Cruise Missile" by Froggo Games.
A simple flight simulator and dogfighting game. Shoot the planes, avoid the flak. You have a limited amount of ammuntion and fuel. Shoot down 10 planes and you can land to refuel, but you may lose ammo. You'll only be given as much ammunition as you successfully used to shoot down planes the last time up.
Bugs are crawling out of the sewers and are coming for you. Your defense: a bunch of potted plants hanging over your balcony. As the bugs climb the wall, push the pots over the edge and knock the bugs off. If six bugs get into your building through the window, they'll eat away at the foundation until the building drops a bit. Then the bugs will have a shorter wall to climb, and things get harder. This game is original, challenging, and pretty addictive. Get 75,000 points and earn the Crackpots patch.
This game has you placed in a spacecraft of some kind (the cover art makes it look like a futuristic passenger jetliner with weapons attached, but I don't know honestly!) flying through what looks like a cave, while taking on several enemies that attack you from the right side of the screen. After surviving a few rounds, you'll go into an 'underground' cave where you fly through a treacherous corridor and attempt to dock with a refueling station (I'd guess.) After that, it's back to blasting targets again. Lather, rinse, repeat.