Ocean of Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

Most Popular Shooter Games - Page 496

apps menu
Newest Most Popular Top Rated
  • Space Trek

    1980

    Space Trek

    1980

    Shooter
    Arcade
    One of the early space shooters.
  • Crazy Fight

    1998

    Crazy Fight

    1998

    Shooter
    Arcade
    Players shoot at on-screen enemies while trying not to hit the hostages throughout six different stages of action.
  • Strato Fighter

    1991

    Strato Fighter

    1991

    Shooter
    Arcade
    Strato Fighter, otherwise known as Raiga: Strato Fighter, is a 1991 video arcade game developed by Tecmo. It is a horizontal side-scrolling space shooter in which two players may play simultaneously. The game sets players in the year 2135 on a mission to save the Earth from colony-based, militant alien invaders using the MB-OG Raiga (Thunder Fang). The Raiga has the ability to spin around to attack enemies from behind. Power-ups can be obtained by destroying container ships. The craft's weapons include the Shotgun, Ion launcher, Vertical, Homing Missiles and Bomb attacks along with items such as Speed Ups, Shields and Extends. The spacecraft can also obtain an Option weapon called the Auto Guard; three types of Auto Guards were available such as the target locking Beam Rifle, the powerful Solid Shooter and the standard Blaster item.
  • S.L.Y Special Project Y

    1989

    S.L.Y Special Project Y

    1989

    Shooter
    Arcade
    S.P.Y. Special Project Y is an Action game, developed and published by Konami, which was released in 1989.
  • '99: The Last War

    1985

    '99: The Last War

    1985

    Shooter
    Arcade
    '99: The Last War is an Action game, published by Kyugo Boueki, which was released in 1985.
  • Demon Front

    2002

    Demon Front

    2002

    Shooter
    Arcade
    The gameplay is similar to Metal Slug and other run and gun games. It lacks the vehicles that were an element of Metal Slug. In addition, there are some unique features in the game. Each of the four characters brings along a pet, which can be sent to attack enemies or used as a shield. There are three buttons: Shoot, jump, and shield. Holding the shoot button charges your pet, and when released the pet launches a stationary devastating attack for a few seconds. The shield button converts the pet into a shield that is permanent - until you press the button again or it takes enough damage to disappear. Melee attacks and pet attacks release hearts which boost your shield power. Characters include Jake and Sara, two regular humans from Earth. Dr. J, a scientist, and Maya an ape. All characters largely play the same.
  • Spacerunner

    Spacerunner

    Shooter
    Space Runner run on the Space and shoot the Comits to Destroy every level has difrent Dificulty you can upload your score on the owr facebook page.
  • Metal Gear Arcade

    2010

    Metal Gear Arcade

    2010

    Shooter
    Arcade
    Metal Gear Arcade is a game developed by Kojima Productions and published by Konami. The game was announced at Konami's E3 2009 conference, where it was revealed that the game would be a reworked, networked, coin-op iteration of Metal Gear Online. It has a special interface that utilizes 3D goggles and tickets to unlock jewelry and other weapons. It was released in Japan on December 20, 2010. It was removed from many arcades due to a lack of popularity, although the arcade service itself did not end until December 1, 2016.
  • Point Blank 2

    1996

    Point Blank 2

    1996

    Shooter
    Arcade PlayStation
    Point Blank 2 is the sequel to the now classic arcade game Point Blank, which was converted to the PlayStation in 1998. Using the Namco built GunCon (an arcade-like light gun), it offers 70 new shooting galleries, different party modes and a new single-player game.
  • Zombie Raid

    1995

    Zombie Raid

    1995

    Shooter
    Arcade
    Zombie Raid is a screen scrolling light gun shooter, horror-themed game released for the arcade by American Sammy. Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie! A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless.
  • Final Star Force

    1992

    Final Star Force

    1992

    Shooter
    Arcade
    The gameplay of Final Star Force goes back to the formula of the original Star Force, but with updated graphics and some extra power-ups. Other things that have been changed from the original are the style of the title screen's logo, the background, and some enemies. Players control the two space fighter ships Blue Nova and Red Nova. There are three different power-ups to choose from called "Pulsators". Each name of a Pulsator has a letter at the beginning of it (e.g. A-Pulsator, B-Pulsator, C-Pulsator). The power-up system is similar to the one seen in the 1990 Raiden arcade game. Unlike other games that requires players to obtain powerups to enhance their ships, the power meter itself charges up automatically to increase their fighters' power.
  • Dangun Feveron

    1998

    Dangun Feveron

    1998

    Shooter
    Arcade PlayStation 4 Xbox One
    Dangun Feveron is a vertical scrolling shooter game developed by Cave and published by Nihon System Inc. in 1998. The gameplay is typical of manic shooters, with numerous swarms of enemies onscreen at any given time, and bosses that shoot intimidatingly large clusters of bullets. Unique to this title, the score of the game is disco music, which is a particularly unusual choice for a shoot 'em up.
  • Zunzunkyou No Yabou

    1994

    Zunzunkyou No Yabou

    1994

    Shooter
    Arcade
    ZnY is basically Parodius meets Space Invaders (a premise also done by Taito themselves with Space Invaders '95: Attack of the Lunar Loonies), except you control a statue instead of a spaceship and you fight within an enclosed arena instead of vertical space. It would be more akin to an arena shooter like Robotron: 2084, except your statue can only shoot straight upward. The stages themselves all seem to be themed around different parts of the world: The kabuki boss on the far-left represents Japan, the chef represents China and mainland Asia, the crusader knight stands for Europe, and the superhero on the far-right stands for America. Yet even outside of the Japanese stages, there's a distinctly goofy flair about the game that emphasizes screwy cultural stereotypes from a Japanese game company. The game's actual developer, Minato Giken, also helped work on the Game Gear version of Dynamite Headdy, one of the most fantastically insane Genesis platformers ever, and that same sort of unhinged design can also be seen
  • Dough Boy

    1984

    Dough Boy

    1984

    Shooter
    Commodore C64/128/MAX Family Computer
    The general idea of the game is that the player must rescue a POW from a POW camp. Players can die by being shot, falling into water (by drowning), being blown up by a land mine, and being run over by a tank. Players are in possession of machine gun and can use dynamite as a way to attack the enemies. A strict time limit of 24 hours (five real-time minutes) is used in order to keep the pace of the game relatively brisk. After each round is completed, time is taken off the clock to make things more difficult. Land mines, trenches, and barbed wire similar to those used in the First World War can be seen throughout the levels. The enemy's naval forces are introduced in the game in the second stage along with bridges to go from island to island while tanks start to make their appearance in the third and fourth stages of the game. Watch towers and enemy barracks make their initial appearance in the fifth stage. Keys are required to complete a level and can be found anywhere in the game; from exploded canisters to enem
  • Galaxions

    1983

    Galaxions

    1983

    Shooter
    Commodore C64/128/MAX
    A shoot'em up based on Namco's arcade game Galaxian, where the player controls a spacecraft at the bottom of the screen moving left or right, destroying aliens above.
  • Mask Two Two

    1987

    Mask Two Two

    1987

    Shooter
    Commodore C64/128/MAX
    Mask II is a single player side scrolling shoot-em-up and is the second game in the M.A.S.K series. This game consists of three missions: •Mission one is about destroying an oil refinery that V.E.N.O.M. have set up in the middle east as part of their bid to control oil prices. •Mission two starts with a tribe in the jungle who worship a fabulous ruby. V.E.N.O.M. have stolen the ruby and are using it in a laser ray gun. It is M.A.S.K.'s job to destroy the laser and to return the ruby to the tribe in the jungle. •Mission three sees V.E.N.O.M. holding the president of the P.N.A. hostage and the mission is to rescue him and get him to the summit talks in time to sign a peace treaty.
  • Cosmic Causeway: Trailblazer II

    1987

    Cosmic Causeway: Trailblazer II

    1987

    Shooter
    Commodore C64/128/MAX
    On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close. A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level). There are 24 levels in total. At the end of the game a rating is awarded, from Hilarious to Superblazer for completing the game.
  • Retrograde

    1989

    Retrograde

    1989

    Shooter
    Commodore C64/128/MAX
    You are from the planet Choom in the Thwok solar system, which is under threat from a group of seven crazed dictators and their intergalactic war. Can you fight them all off in this fusion of side-scrolling shooting and top-view fighting? First you fly along the planet's surface and atmosphere, complete with jetpack, shooting out enemies as they fly around you, and avoiding contact with them. You'll have to find planetbusters to gain access to the bunkers which contain nerve centres.
  • Super Cross Force

    1984

    Super Cross Force

    1984

    Shooter
    ColecoVision
    There’s a new menace in the galaxy! It’s the evil Morplus from the planet Tzoris. Morplus are without question the fiercest warriors east of the Libra Super-Galactic Cluster. They arrive in teams of two to four members, and in waves with the more dangerous squadrons arriving later. In the more advanced skill levels, they’re impossible to stop! Both their flight patterns and bombing maneuvers are highly unpredictable. What can you do against odds like these? There’s only one hope: you must catch them in a devastating super cross force. The key is your awesome "Spectron" weapon, which creates a dual holographic laser blast. You can get them coming and going, and if you run low on energy, you can deftly swing your joystick to the left or right to catch the energy packs dropped by your mother ship.
  • Crime Buster

    Crime Buster

    Shooter
    A light gun shooter game for several Atari 8-bit consoles.
  • «
  • 1
  • .....
  • 492
  • 493
  • 494
  • 495
  • 496
  • 497
  • 498
  • 499
  • 500
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2026 Ocean of Games.